ActionScript 2.0 :: Placement Of Movie Clips Using AttachMovie()
Mar 30, 2002
Still plugging away, but I've run up against a problem that seems like it should be easy to fix, if I only knew how. Made a hairline for use in drawing lines with attachMovie(). Wanted to test it by making a "crosshair" at (100,100). You'd think:
[Code]...
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Nov 1, 2009
I want to add 5 movie clips to the stage. The movie clip at this point is just a red box and called testMovie. Ultimately i want to have 5 red boxes displayed on screen tiled vertically one under the other. Here's the code i have so far:
[Code]...
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Jun 10, 2002
how to put Movie Clips on my stage using the attachMovie command, but they always appear in the upper left corner of the screen. How can I get them to appear in a predetermined area of the stage, without having to edit the Movie Clip itself?
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Jul 27, 2003
Now that I'm on the verge of madness I must consult the forum. I'm simply trying to take one movie clip I made, make it behave like a button, and attach multiple instances of it on my stage, each of which will load a different image to the page. Therefore each movie clip instance contains one crucial bit of unique info -> a number.
That way when I click on the upper left movie clip button it will load ["poster"+this.num] where this.num = 1 and so on. Im having a heck of a time talking to the variables stored in my movie clips... tried to do an onLoad since I only want to set it once but to no avail. any ideas? i'm confused myself just trying to explain it so i'll attach the fla, it's not too big.
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Jul 25, 2005
I'm using a Movie Clip (mc1) as a button and for it to be able to function with a mouse click, I placed a Button symbol (b1) inside of the Movie Clip and put some ActionScript onto the nested Button symbol:
Code:
on (release) {
_parent.attachMovie("mc2_id", "dot", 100);
dot._x=150;
dot._y=100;
}
As you can see, I'm trying to get another Movie Clip (mc2) onto the stage and that part works fine, but for some reason it keeps ending up at the top-left corner of the stage even though my code says otherwise. What am I missing? I'm including the .fla if anyone would be kind enough to look at it.
Also, when I was setting the linkage properties for the clip to be attached, I had to enable the "Export in first frame" function just so it would work (I normally don't since I was told it would kill a preloader if I had one); how would you export things without having this box checked if you normally don't do that sort of thing because of a preloader?
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Aug 10, 2004
I have 5 frames in a Flash file. The fifth frame is the only frame that contains several attachMovie actionscript call lines. Each of the clips that are called using attachMovie contain large image file sizes. When I used debugger, I noticed that the bulk of the data is not being loaded from the 5th frame, but from the 1st frame instead. Is this supposed to happen? If this is so, the preloader that is being referenced on Kirupa doesn't seem to work properly because it loads all the attachMovie frames first before the preloader is able to perform its own action. What happens is that 80% of the movie will load (I predict from the attachMovie call lines) before the preloader actions and its visual representation will appear.
I tried directly attaching these movieclips to the last frame along with the attachMovie(), thinking that phyiscally placed frame would have a higher priority. But the debugger still informs me that the bulk of the data is being loaded at the 1st frame. Is there another workaround for this or another preloader that someone can recommend? This is the preloader I used: [URL]
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Sep 12, 2009
When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?
For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.
Then when I place the clip in my main timeline, i have to monkey around with it to get it to line up. I get a circle and a blue line at the top, but not sure what that space corresponds to.
Is there a good tut out there for movie clip creation and placement? It feels really sloppy the way Im doing it.
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Nov 27, 2003
Picture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Feb 24, 2011
My goal here is to place this movie clip randomly along the x axis, play it and then repeat. This is what I've got so far:[code]It places the movie clip at random location every time a new frame is played but I want it to play the whole movie clip and then replace it.
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Nov 27, 2003
Picture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
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Dec 13, 2006
I have a clip in the library with the linkage ShootingStar, and I need this to be randomly placed all over the stage at intervals of between 0.1 and 1 second, as well as random sizes between 100% and 300%. And having a random tint to it.
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
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Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
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Jan 5, 2009
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
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Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
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May 8, 2003
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
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Jun 22, 2010
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
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Jun 1, 2009
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
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Jul 19, 2006
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
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Jun 15, 2009
I've loaded a swf into my project by using loadClip, and now need to put some movieclips over the top of it using attachMovie. All the new movieclips appear behind the loaded movieclip. Is this normal?The movie I have loaded is inside an empty movieclip I've created called "container". Eg:[code]The "sparkle" movie clips are attached much later, on a keypress.
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Mar 27, 2005
okay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
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Mar 27, 2005
i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...
my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
also if you want to see what the problem is, here's the website in it's infancy (700k)
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Feb 1, 2004
How to get the _y position of a movie instance generated by the AttachMovie method? I'm trying to do something like this.
_root . mc full of attachedMovie instances . one of those clips . _y
The path I'm really using looks like:
_root . text . infoblock4 . _y
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Feb 12, 2009
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
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Sep 9, 2005
What I have is a news blogger that is loaded via xml which uses php to write to the xml file. I have my "blogger" movie clip that loads all of the different blogger info into it. It is loaded into a blank container movie clip via attachMovie and when the user adds a new blog it creates new instance of it and moves the rest down. All works great with that.
Now the problem is after the client creates more then 3 blogs, it begins to run off the site. So what I need to do is put it into a scroller. Now I have gotten it into the scroller but it seems that the scroller is not seeing the actual size of the container clip that is holding all of these instances of the "blog" movie that is loaded from attachMovie. The size will change depending on how many blogs there are and I need to figure out how to add script to calculate that. Here is the code I have to load the "blogitem" movie into the blank container movie.
Code:
var i = 0;
if (gateXML.hasChildNodes())
{
child = gateXML.firstChild;
[code]....
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Sep 14, 2006
basically i am attaching a movie dynamically with the attachmovie method like so:
Code:
for(var y = 0; y < rowSize; y++) {
for(var x = 0; x < colSize; x++) {
attachMovie("box", "box" + count, count);
[code]....
now for each attachmovie they have a Event handler, rollover,rollout, but, on the release event holder I want it to load in some XML like so:
Code:
path.onRelease = path.onReleaseOutside = function(){
//alot of my nifty code that will be skipped for elongated post purposes
//but here is where im getting a error
[code]....
I thought at first having the XML declared in the loop does make it just loop through 15 times ( length of my nodes) and just display the last XML item, but when i declare it before it, it does NOTHING !!!!!!!!!! it doesnt even display a damn thing, soon as i put it within my loop it displayed atleast something?
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