Picture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
My goal here is to place this movie clip randomly along the x axis, play it and then repeat. This is what I've got so far:[code]It places the movie clip at random location every time a new frame is played but I want it to play the whole movie clip and then replace it.
Picture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
I have a clip in the library with the linkage ShootingStar, and I need this to be randomly placed all over the stage at intervals of between 0.1 and 1 second, as well as random sizes between 100% and 300%. And having a random tint to it.
I have an array with 8 items, and I want them to be randomly placed on the stage with each load, or when a "shuffle" button is pressed. Just a simple puzzle where the pieces are to be scrambled and then dragged and dropped by the user.Current code that isn't working:
Code: var myArray:Array = new Array(); myArray[0] = puzzle1;
It is a simple matter to place your object in a random place on the stage and not have it hanging over the edge, like so:[code]But for some reason I am having great difficulty coming up with a solution to how the random placement might work once the object has been rotated. and the registration point is no longer in the global upper-left corner. This might be easy if the rotation was a fixed # but I am rotating randomly along the whole spectrum.
I need to randomly position identical symbols in a movie - I have found a way I can do it in the main timeline using this code:
n = 10; while (n>0) { duplicateMovieClip ("/r1", n, n); n = n-1;
[Code]....
The problem is that the _x and _y parameters only seem to work in the main timeline, and I need the whole thing to be self-contained inside a movie clip, so that I can easily paste it into other Flash movies (about 75 of them). Is it possible to specify a random location inside a MC?
When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?
For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.
Then when I place the clip in my main timeline, i have to monkey around with it to get it to line up. I get a circle and a blue line at the top, but not sure what that space corresponds to.
Is there a good tut out there for movie clip creation and placement? It feels really sloppy the way Im doing it.
Still plugging away, but I've run up against a problem that seems like it should be easy to fix, if I only knew how. Made a hairline for use in drawing lines with attachMovie(). Wanted to test it by making a "crosshair" at (100,100). You'd think:
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
is it possible to get an uh... "absolute" X and Y for _root.dropDown1MC.listMC.item? As is stands, I'm placing dropDown2MC on the stage using the following code: [AS]_root.attachMovie("dropDown2", "dropDown2", 30, {_x:_xmouse, _y:_ymouse});[/AS] and that gets it on the stage, but it doesn't function as I need it. In a perfect world, I'd like to place dropDown2MC at the X and Y of item, BUT, there is a mask to only show a certain area of listMC (it's how I'm making a scrollable dynamically populated list).
So, is there a way to get some sort of absolute value, relative to root or something, of item's X and Y coordinates? Sorry if this is a bit complicated... I'm trying to be as clear as possible, but you know how hard that can be when you're connected to Flash directly though a firewire cable to the brain
I have an array of 10 buttons 2 rows of 5 buttons each.
I was wondering how I might randomize the button placement,each time a randomizeButton function is called.What I mean is keep the rows but how they are lined up and showing will be different each time.
what i m trying to do is load a image form xml and resize it to fixed height and then to centre the image on stage...however the following code is not resizing the image and neither is it centering the image...i used trace commands to check its width but i get the output as undefined also on load the images r coming rotated 90 degree.
here's my code
Code: var slidexml:XML = new XML(); slidexml.ignoreWhite = true; var currentIndex:Number = 0;
I managed to make some code that works perfectly which, when the flash game is launched it randomly inserts a picture from the list you give it (word1.png, word2.png etc.)It works fine! But the problem is the place in which it appears, when i start the pictures appear in the top left corner of my flash game, but I want them to appear at preferably the location of a symbol or the x & y coordinates I specify (In actions obviously, i dont want to type these coordinates in game :P).Btw here is the code
var _loader:Loader = new Loader; var _pictureArray:Array = ["word1.png", "word2.png", "word3.png"]; var _whatPicture:Number = Math.floor(Math.random()*3);
looking for the correct way to arrange this. So this below works. But instead of using the y coordinate of the wst, wsa, and wsm, is it possible to have it equal the mc itself? so wsa1.y==wsablank3(mc)
I would like to be able to specify the placement of a legend for a linechart. Currently, it continues to appear to the right of the chart. I have tried playing with the width/height of the chart to no avail... Putting the legend before the linechart in the mxml causes it to appear to the left. I can't seem to get it appear at the bottom though. I can't seem to find any good examples for this. They don't seem to specify anything but the legend usually shows up below the chart, I can't seem to do it.
My flex app has various Custom components. I want the tooltips for all of them to show at the top-right corner.Is there a Application setting that I can do this with? Or do I have to do this at the component level.
I'm trying to find out how to set the placement on the stage for an external swf or flv.oh and i've tryed to loop an external flv with a listener object but i can't seem to get it to work.
I have the following code below hard-coding the x/y coordinates of 8 movie clips. I am trying to write some code that will generate this so that it will accomodate any number of content clips so that I do not have to go back in and create new x/y corrdinates for additional clips.[code]
In the code below, I am loading in multiple images from based on an xml file. I am looking for a way to dynamically place the images depending on how many results are brought back. I have the starting points for the first image in each section in the code, I am trying to basically add about 40 pixels to those numbers for each image
Code: var xml = new XML(); xml.ignoreWhite = true;
I need to "arrange" an array item by using the up/down arrow keys. Each item in the array is represented by a movieclip on the screen, and the idea is to select one, and then move it up and down through the array. For example say you have 7 items in your inventory and want to move item nr 6 ( array[6] ) to the top of the visual representation list ( array[0] ). So it would move through the array and when you hit the top it jumps back down to 7 again. one jump for each keystroke.
I'm trying to test something out in flash with XML and waswondering if anyoone could point me in the rght direction of atutorial.I'm working on a project where I need to be able to pin pointseveral shots that were taken on a golf course. I Need to be ableto load in several jpegs and then on these plot the points at whichthe ball landed.I know this can be done using XML to load in the images buthow do I go about then ploting points over the top of the image
I'm looking to create an AS3 utility that will place frame labels (about 200), on the main timeline, to save the time it takes to do it manually. The label would be very simple like "page" + i. Is there AS3 code that addresses utility methods of this sort?
I'm looking to create an AS3 utility that will place frame labels (about 200), on the main timeline, to save the time it takes to do it manually. The label would be very simple like "page" + i. Is there AS3 code that addresses utility methods of this sort?
I've made a image slider Class and works fine up to the position of the mask. In my Home Class I make an instance of the image slider Class and position it accordingly. The images in the slider Class are position at 0, 0 as well as the shape I use for the mask. Here is the problem the mask placement is at stage.x = 0 , stage.y = 0 rather then the slider's Class x:0, x:0. Why is the slider instance showing the in right position but the mask in the instance isn't?[code]
I am trying to create a system for a Tower Defense that detects if an tower or some structure can be placed on the grid.
The conditions are that the grid must be free of any structures and within the area that allows structures to be built (not on enemy path). I've seen many games do this already, so there's probably something out there. I just can't find it, although I understand the logic.
what I'm trying to do is attach instances of a movieclip on stage, one by one, so they form a shape similar to one of examples below...(each dot would be a movieclip)I know I should do it using loops and probably sin/cos math methods, but am not sure where to even star