ActionScript 3.0 :: Random Object Placement?
Aug 10, 2011I need to have an object randomly appear on the stage, but only controlling the "y" to be random, "x" is not needed.
View 2 RepliesI need to have an object randomly appear on the stage, but only controlling the "y" to be random, "x" is not needed.
View 2 RepliesPicture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
View 1 RepliesI have an array with 8 items, and I want them to be randomly placed on the stage with each load, or when a "shuffle" button is pressed. Just a simple puzzle where the pieces are to be scrambled and then dragged and dropped by the user.Current code that isn't working:
Code:
var myArray:Array = new Array();
myArray[0] = puzzle1;
[code].....
My goal here is to place this movie clip randomly along the x axis, play it and then repeat. This is what I've got so far:[code]It places the movie clip at random location every time a new frame is played but I want it to play the whole movie clip and then replace it.
View 3 RepliesIt is a simple matter to place your object in a random place on the stage and not have it hanging over the edge, like so:[code]But for some reason I am having great difficulty coming up with a solution to how the random placement might work once the object has been rotated. and the registration point is no longer in the global upper-left corner. This might be easy if the rotation was a fixed # but I am rotating randomly along the whole spectrum.
View 0 RepliesPicture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
View 1 RepliesI need to randomly position identical symbols in a movie - I have found a way I can do it in the main timeline using this code:
n = 10;
while (n>0) {
duplicateMovieClip ("/r1", n, n);
n = n-1;
[Code]....
The problem is that the _x and _y parameters only seem to work in the main timeline, and I need the whole thing to be self-contained inside a movie clip, so that I can easily paste it into other Flash movies (about 75 of them). Is it possible to specify a random location inside a MC?
I have a clip in the library with the linkage ShootingStar, and I need this to be randomly placed all over the stage at intervals of between 0.1 and 1 second, as well as random sizes between 100% and 300%. And having a random tint to it.
View 2 Replieslooking for the correct way to arrange this. So this below works. But instead of using the y coordinate of the wst, wsa, and wsm, is it possible to have it equal the mc itself? so wsa1.y==wsablank3(mc)
[Code]...
I am trying to create a system for a Tower Defense that detects if an tower or some structure can be placed on the grid.
The conditions are that the grid must be free of any structures and within the area that allows structures to be built (not on enemy path). I've seen many games do this already, so there's probably something out there. I just can't find it, although I understand the logic.
I have a mc called the_ring which contains a little circle that spins around a figure. how can i find the location of this circle?
i could easily find the location of the movieclip by the_ring.x , but thats not what i was after, im after the location of the object inside of it.
I'm trying to place a displayobject at the bottom of the stage with scale mode set to exact fit. stageHeight returns the actual height in pixels, but the stage scaleY still returns 1.Isn't there a simple way to determine the original height for object placement?
View 6 Repliesi have a shape on stage that i need to randomly change color using as3 i've tried doing this a few ways and have had no success.
View 1 RepliesI want to drag an object on this path or random path .If you are not getting my point Please look on the attached image.or look to this link.
View 5 RepliesI want to drag an object on this path or random path. If you are not getting my point Please look on the attached image. or look to this link. [URl]
View 1 RepliesI am working on a little game just for fun, the game will involve randomly appearing objects which the player then will tap/click to gain score.My problem is to get the object to appear at several random places on the stage practicaly the same time.I tried a few different ways to get it to work with the math.random function but I am not getting closer at allI assume most of you here are more experienced at this than I am so if you have the time
View 9 Repliesis it possible to get an uh... "absolute" X and Y for _root.dropDown1MC.listMC.item? As is stands, I'm placing dropDown2MC on the stage using the following code: [AS]_root.attachMovie("dropDown2", "dropDown2", 30, {_x:_xmouse, _y:_ymouse});[/AS] and that gets it on the stage, but it doesn't function as I need it. In a perfect world, I'd like to place dropDown2MC at the X and Y of item, BUT, there is a mask to only show a certain area of listMC (it's how I'm making a scrollable dynamically populated list).
So, is there a way to get some sort of absolute value, relative to root or something, of item's X and Y coordinates? Sorry if this is a bit complicated... I'm trying to be as clear as possible, but you know how hard that can be when you're connected to Flash directly though a firewire cable to the brain
I have a simple array[code]...
now i want to check which animal was chosen? [code]...
what do i write in the if brackets?
Let's say I have a movieclip, which contains a simple circle draw on it. What I need is to scale the movie clip along a random line (not vertical or horizontal only). The picture attached probably illustrates what I mean. The only idea I can have is to combine usual scaling and rotating.
View 0 RepliesWhat I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:
a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up
Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]
c) repeat from a [is there something like javascript's setInterval() for actionscript?].
I want to drag an object on this path or random path .If you are not getting my point look on the attached image.
or look to this link. [URL]
I have an array of 10 buttons 2 rows of 5 buttons each.
I was wondering how I might randomize the button placement,each time a randomizeButton function is called.What I mean is keep the rows but how they are lined up and showing will be different each time.
what i m trying to do is load a image form xml and resize it to fixed height and then to centre the image on stage...however the following code is not resizing the image and neither is it centering the image...i used trace commands to check its width but i get the output as undefined also on load the images r coming rotated 90 degree.
here's my code
Code:
var slidexml:XML = new XML();
slidexml.ignoreWhite = true;
var currentIndex:Number = 0;
[code]...
I managed to make some code that works perfectly which, when the flash game is launched it randomly inserts a picture from the list you give it (word1.png, word2.png etc.)It works fine! But the problem is the place in which it appears, when i start the pictures appear in the top left corner of my flash game, but I want them to appear at preferably the location of a symbol or the x & y coordinates I specify (In actions obviously, i dont want to type these coordinates in game :P).Btw here is the code
var _loader:Loader = new Loader;
var _pictureArray:Array = ["word1.png", "word2.png", "word3.png"];
var _whatPicture:Number = Math.floor(Math.random()*3);
[code].....
When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?
For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.
Then when I place the clip in my main timeline, i have to monkey around with it to get it to line up. I get a circle and a blue line at the top, but not sure what that space corresponds to.
Is there a good tut out there for movie clip creation and placement? It feels really sloppy the way Im doing it.
I would like to be able to specify the placement of a legend for a linechart. Currently, it continues to appear to the right of the chart. I have tried playing with the width/height of the chart to no avail... Putting the legend before the linechart in the mxml causes it to appear to the left. I can't seem to get it appear at the bottom though. I can't seem to find any good examples for this. They don't seem to specify anything but the legend usually shows up below the chart, I can't seem to do it.
View 1 RepliesMy flex app has various Custom components. I want the tooltips for all of them to show at the top-right corner.Is there a Application setting that I can do this with? Or do I have to do this at the component level.
View 1 RepliesI'm trying to find out how to set the placement on the stage for an external swf or flv.oh and i've tryed to loop an external flv with a listener object but i can't seem to get it to work.
View 2 RepliesI have the following code below hard-coding the x/y coordinates of 8 movie clips. I am trying to write some code that will generate this so that it will accomodate any number of content clips so that I do not have to go back in and create new x/y corrdinates for additional clips.[code]
View 3 RepliesIn the code below, I am loading in multiple images from based on an xml file. I am looking for a way to dynamically place the images depending on how many results are brought back. I have the starting points for the first image in each section in the code, I am trying to basically add about 40 pixels to those numbers for each image
Code:
var xml = new XML();
xml.ignoreWhite = true;
[code]....