ActionScript 3.0 :: Scale Object Along Random Line?

Oct 5, 2009

Let's say I have a movieclip, which contains a simple circle draw on it. What I need is to scale the movie clip along a random line (not vertical or horizontal only). The picture attached probably illustrates what I mean. The only idea I can have is to combine usual scaling and rotating.

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[Code]....

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[Code]...

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function scale(target:MovieClip, center:Point, scale:Number):Point {
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[code]....

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For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.[code]...

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AS3 :: Flash - Bitmap Object Not Smoothing At Low Scale Values?

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getting a bitmap to apply smoothing properly after being scaled very small.What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.

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Change the scaleX and scaleY properties on the bitmap. Directly change the height and width properties of the bitmap. Add the bitmap as a child of another sprite and change the scaleX and scaleY properties of the sprite. Add the bitmap as a child of another sprite and change the height and width properties of the sprite. Creating a new BitmapData object with a matrix scale and then drawing the original BitmapData onto it.I've also tried some other workarounds that I found when searching, such as:setting the scaleX of the image to 1.001 or 0.999 forcing the height and width of the Bitmap object to be even numbers.

Below is some sample code for reproducing the problem. (I am running this locally so I have a copy of testimage.png in my bin-debug folder)

public class MainObj
{
public var comp:UIComponent;
public function MainObj()

[code]....

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I have developed a flash app in AS3 that allows you to drag objects around on stage, save,and load them. When the "save" button is pressed, it then loops through each item on the stage and gets the coordinates (x and y) for the bottom left corner and the top right corner. Code:

Code:
ActionScript Code:
var bottomLeft:Point = new Point(-50, -50);

[code]........

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[Code]...

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Right now:

var colored_bar:Sprite = new Sprite();
with (colored_bar.graphics) {
beginFill(0x9e1819, 1);

[Code]....

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