ActionScript 2.0 :: Scale And Move A Object At The Same Time?

Feb 26, 2005

I need to scale and move a object at the same time.

Like in this example but with actionscript instead of motion tweening.

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ActionScript 2.0 :: Scale And Move A Object At Same Time?

Feb 26, 2005

I need to scale and move a object at the same time.

Like in this example but with actionscript instead of motion tweening.

View 1 Replies

ActionScript 3.0 :: Get An Object To Be Able To Move / Rotate / Scale And Drag And Drop

Jan 31, 2010

I am learning AS3 and trying to get an object to be able to move / rotate / scale and drag and drop. I found 2 seperate tutorials one does button clicks to move and rotate code.[code]When I add the second lot of code to the first app (ie add a layer and insert the script ) change myPoint to rocket . I get the following errors:'{' expected

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Actionscript 3 :: Having Constrains Object To Move X,Y At The Same Time?

Mar 25, 2010

The stage is separated into 4 sections, and I will be moving the camera around the stage. So at each particular section the camera will have an area of constrain it can move. I mange to constrain its X & Y, but it could only navigate either X or Y. How to move in X+Y at the same time?

if (mouseX>sec2maxX) {
TweenLite.to(vC, 1, {x:sec2maxX});
} else if (mouseX<sec2minX) {

[Code].....

if i were to put X & Y in a same line of code it would be a lot of possibilities when the mouse is on top left or right bottom kind of situation, so I need to have it running seperately, but how can I combine it so that it could move X+Y?

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ActionScript 2.0 :: Scale Too Say 150% And Move To A Different X Y Position And Zoom

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how i could create a function to do the following:- I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.

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ActionScript 2.0 :: How To Scale And Move MovieClip Simultaneously

Jan 11, 2004

I'm trying to scale and move a clip through action script. And the end result is working - the clip ends up the size and position I want it to. The problem is the clip starts the scale action before the move position action. It seems to move to an arbitrary coordinate before starting the x and y move action. I'd like the move and scale actions to happen simultaneously.

Here's the code:
scaleAmt = 25;
((mainclip._x -= scaleAmt*1.71) and (mainclip._y -= scaleAmt++));
if ((mainclip._x<=-2880) and (mainclip._y<=-1680)) {
gotoAndPlay("e5_onStop");
} ((mainclip._xscale += scaleAmt++) and (mainclip._yscale += scaleAmt++));
if (mainclip._xscale>=500) {
mainclip._xscale = 500;
mainclip._yscale = 500;
}

I get the feeling I should put this into a for loop, but I'm not sure how to do it.

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ActionScript 3.0 :: Scale All MCs & Move Closer Together As Zoom Effect?

Sep 6, 2011

i'm making a game where a ship moves from a random starting position to a target but I want to be able to zoom in & out (its a plan view) so would therefore need some way of scaling all MCs on stage equally & move them closer together when zooming out.. how I might do this? I thought maybe putting everything within 1 MC possibly?

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Jun 27, 2006

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Dec 11, 2006

I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.

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Jan 14, 2008

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ActionScript 3.0 :: Scale Move Clip ResizeListener(null); On Page Load

Sep 6, 2009

I've built a photo gallery that resizes with the window browser. The only problem is that when I first open up the window the gallery is not properly scaled to fit the window size. I was given a tip that when you place resizeListener(null); in the code. This worked, but the only problem is that the image scales disproportionately when the window loads. I've noticed that when I tinker around with some of the code (highlighted in RED below) it effects this, but I have not figured out how to resolve it.

import gs.*;
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;

[Code].....

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ActionScript 3.0 :: Video Scale Up And Down At Run Time?

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basic coding plan for scaling up and down the video at run time when I open a digital scrap book.The idea is very simple.. I have a Digital Interactive scrap book which will flip to the page which has the event housed on that page and will show a Thumbnail of the event. In the meantime the Loader will keep loading the movie file and show a progress bar. Once when the loader is done with, I want the Video to scale up to the size of the Stage and then play the video and once the file has reached the end it should scale down the video and go back to the Index page-the home page whioch started this..

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ActionScript 3.0 :: Circle Scale Down After X Amount Of Time

May 18, 2011

I got the circle to scale up but need assistance to have the circle scale down after x amount of time.

[Code]...

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Scale Multiple Objects And Motion Paths At Same Time In CS4

Oct 19, 2009

I have a CS4 document with many objects, motion paths over multiple layers. I want to scale everything, including the motion paths of each object. I've tried to do this by Clicking 'Edit Multiple Frames', then 'Selecting All Frames' and finally scaling everything via the Transform panel. Everything appears to have been scaled apart from the motion paths. Is there a way to do this?

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ActionScript 3.0 :: Scale Movieclip Depending On Time Elapsed?

Nov 4, 2009

I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.

So when the hero shoots the gun, the MovieClip will have a scale of 0. When 250 milliseconds has elapsed, the MovieClip's scale should be at .5, assuming the gun can only shoot every half second.

Can anyone provide code on how to accomplish this? This is what I have to keep track of when the hero can shoot next,

[Code]...

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Flex :: Move Shape Object Across Screen- Initial Object Remains

Jun 25, 2011

I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved

This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?

The code is as follows

private var arrow:UIComponent;
private function resetAssets():void{
arrow = new UIComponent();

[Code].....

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ActionScript 3.0 :: Make An Object Point In The Direction Of Another Object And Move Towards?

Aug 19, 2009

I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.

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ActionScript 2.0 :: Scale An Object Using It?

Aug 15, 2004

How to scale an object using actionscript?as you know scaling using motion tween is not as smooth as using as.

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Flash :: Get Scale Of A Matrix Object?

Mar 14, 2011

Most often, questions are asked about how to scale a DisplayObject, and the answer is usually to use a Matrix.

My question is, how to you GET the scale of a Matrix (scaleX and scaleY)?

There's a Matrix.scale method to set the scaleX and scaleY, but it doesn't return a value, and no other properties exist to read it back.

The reason I ask, I'm using object burried deep down into a Display list, and each may be transformed. So I use the child object's sprite.transform.concatenatedMatrix getter, but am stuck at this point on how to read the scale from it.

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ActionScript 2.0 :: Scale And Rotate An Object?

Oct 11, 2002

I know it's possible to scale and rotate an object by using some actionscript. Is it also possible to distort an image?

For example; keep the topleft corner and the bottomleft corner of an object at the same position and put the topright and bottomright corner of the same object 25 pixels down.

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I tried many Flash .swf before and they all can be scaled freely -- by using a width and height in the HTML, and sometimes in the URL params or flashvars. But is it true that all Flash object can be scaled? For example, can some Flash objects using absolute coordinates to plot graph so that every 10 pixels it marks 1, 2, 3, 4, 5, and no matter what is done at the HTML or any where else, it just won't scale and the browser can't do anything about it either? Is there a way to scale it to half the size for that graph? (that is, 1, 2, 3, 4, 5 is separated by 5 pixels instead of 10 pixels)

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Let's say I have a movieclip, which contains a simple circle draw on it. What I need is to scale the movie clip along a random line (not vertical or horizontal only). The picture attached probably illustrates what I mean. The only idea I can have is to combine usual scaling and rotating.

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ActionScript 2.0 :: Object Scale Related To Distance

Oct 24, 2009

i'm trying to get randomly moving objects to scale up as they move further away from their point of origin, I'm haveing trouble with this. I've attached the current random movement code below:[code]

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ActionScript 2.0 :: LoadMovieClip - How To Attach Object With X And Y Scale

Sep 4, 2005

I have a little problem, I'm writing an app, where flash attaches a movie with attachMovie and in addition, I add an object with its _x,_y,_xscale and _yscale. Now what I need to do, is not to attach a movie, but to load it with MCL. The problem is,that I don't know how to attach an object with its _xs and _ys to a movieclip loaded. Furthermore, when loaded,it doesn't appear in a library, so I could attach it. Setting parameters manually would take tons of time, so I'm looking for most "economical" solution.

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ActionScript 2.0 :: Dynamically Scale An Object On Mouse Over?

Oct 27, 2007

I'm trying to get the same effect as this page[url]...

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When I created a Bitmap object from drawling the pixels of an image and then scale that Bitmap too large (or even too small) the image disappears or in some cases distorts in what appears to be random pixels barfed all over my screen.

In order to show you this I have made an example: [URL]
(click the plus button any more than 8 times and poof! the bitmap disappears)
And source: [URL]
(Flash CS4)

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ActionScript 3.0 :: Scale From Object Center After Drag?

May 24, 2010

I have had some help but still not understanding this.

How can I scale an object from center after it is dragged by the user?

Currently I have this:
function onSliderChange(e:SliderEvent):void
{
scaleClip(slider.value);
}

[Code]...

With this code the movieclip jumps back to the center of the stage each time I call the scaleClip() (move the slider). I would like the object to scale from it's own center regardless of where it is on the stage.

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ActionScript 2.0 :: Move An Object To Another Object With A Set Speed?

Jun 14, 2011

I am having a major problem trying to move an object to another object with a set speed I want object1 to move towards object2 for collision. Right now I control object2 with my keyboard and I want the script to tell object1 to move towards object2.

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ActionScript 3.0 :: Possible To Move Everything Off Stage At Same Time?

Aug 24, 2009

Any way of moving everything off the stage taht is of two types of movie clip.. see I have a couple of entities on my stage, one is a menu which has a series of buttons each of which have a number of event listeners etc. Then I also have two types of movie clip, and at any one time I will never know how many of each I will have.. Is there a way of calling all movie clips on the stage and setting their coordinates? But only movie clips of a certain type?

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ActionScript 3.0 :: Movieclip Move With Time Of Day?

Nov 7, 2011

I have a movieclip called bar_mc that I would like to move when it gets to a certain time, I'm trying to use this code but need to move the clip the same time everyday but cant seem to work out how to change the code so that it works on just the time not the day. reason I dont want to use the day is because I need to move the movieclip 24 times a day rather than 168

ActionScript Code:
var my_date:Date;
var my_timer:Timer=new Timer(1000);
my_timer.addEventListener(TimerEvent.TIMER, onTimer);

[Code].....

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