ActionScript 3.0 :: Scale Move Clip ResizeListener(null); On Page Load
Sep 6, 2009
I've built a photo gallery that resizes with the window browser. The only problem is that when I first open up the window the gallery is not properly scaled to fit the window size. I was given a tip that when you place resizeListener(null); in the code. This worked, but the only problem is that the image scales disproportionately when the window loads. I've noticed that when I tinker around with some of the code (highlighted in RED below) it effects this, but I have not figured out how to resolve it.
i have some preloader frustrations..dont point me to a previous preloader thread...i have been there already and no im not talking about any preloader that loads the WHOLE movie at the beginning, i know how those work... I need a tutorial/explanation that will teach me how to load a move 'button by button' or 'page by page'.
By this I mean, the first thing the movie will do is load the first 'page' and say you have a few more buttons on that 'page'. It loads all the buttons and that 'page' first..nothing else...then i click one of the buttons (no matter what order) and the 'page' switches to a preloader and then when the second 'page' is loaded, it is displayed.So many sites have this kind of preloader...but i cant believe how many tutorial sites only teach how to program the type of preloader that just loads the WHOLE movie.
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
I am trying to make what I thought would be a very simple random picture display. I have five movie clips named myClip1, myClip2, etc. All are on the first frame of the timeline. Each has this as a movie clip action:
Code:
onClipEvent(load){ _alpha = 0; }
The frame also has an action like this:
Code:
nClipMax = 5; // nClipMax being the number of movie clips this["myClip" + Math.ceil(Math.random()*nClipMax)]._alpha = 100;
When I test this the background (an image) displays but nothing else, the movie clips stay transparent. I have tried several variations without any luck.I am mainly an asp and net developer that uses flash periodically so be gentle.
Let me ask how to program an html page to move to a new web page on user's clicking an item of an embedded flash movie? But , in detail, I actually want to do a little different thing. I want that the parent html page remains there ,instead I want a child html frame has a new page after user's clicking the list item of the embedded flash movie.
how i could create a function to do the following:- I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.
I'm trying to scale and move a clip through action script. And the end result is working - the clip ends up the size and position I want it to. The problem is the clip starts the scale action before the move position action. It seems to move to an arbitrary coordinate before starting the x and y move action. I'd like the move and scale actions to happen simultaneously.
Here's the code: scaleAmt = 25; ((mainclip._x -= scaleAmt*1.71) and (mainclip._y -= scaleAmt++)); if ((mainclip._x<=-2880) and (mainclip._y<=-1680)) { gotoAndPlay("e5_onStop"); } ((mainclip._xscale += scaleAmt++) and (mainclip._yscale += scaleAmt++)); if (mainclip._xscale>=500) { mainclip._xscale = 500; mainclip._yscale = 500; }
I get the feeling I should put this into a for loop, but I'm not sure how to do it.
i'm making a game where a ship moves from a random starting position to a target but I want to be able to zoom in & out (its a plan view) so would therefore need some way of scaling all MCs on stage equally & move them closer together when zooming out.. how I might do this? I thought maybe putting everything within 1 MC possibly?
I am learning AS3 and trying to get an object to be able to move / rotate / scale and drag and drop. I found 2 seperate tutorials one does button clicks to move and rotate code.[code]When I add the second lot of code to the first app (ie add a layer and insert the script ) change myPoint to rocket . I get the following errors:'{' expected
how do I script a movieclip to repeatedly fade/move/scale from x to z back to x to z again and again..I've tried onEnterFrame with ..if statements and whatnot but with no luck.[code]
I have been playing with this code for a couple of days and I am getting "decent" results but not consistent. Basically I want to get the users resolution and divide it by the optimum resolution and scale the page. What I am trying to attempt is that items stay the same size regardless of resolution. I realize that I will get some distortion but when testing the distortion doesn't seem to effect the overall look of the page. If I stay away from really small fonts I seem ok. Regardless you get some distortion in lower resolution anyways.
Here is the code. var userResX:Number = System.capabilities.screenResolutionX; var noXScaleRes:Number = 1440; var swfXSize:Number = 1000;//stage width var thisXRes:Number = ((userResX / noXScaleRes) * 100); var xCntr:Number = (swfXSize / 2) - (((thisXRes * swfXSize) / 100) / 2); [Code] .....
Now when I test on resolutions with similar aspect ratios 1.7 as the optimum resolution the content scales to respectable "result". But when the aspect ratio is closer to 1 to 1 I don't it squares my content. Since I am handling the x and y separate I am not sure why it would?
Fairly new to this sort of thing. I am making a page where the background needs to scale to the browser. Background is a mc. Here is the code:
Stage.scaleMode = "noScale"; Stage.align = "C"; sizeListener = new Object();
[Code]....
Now what i've noticed is that when it first loads into the browser it does not scale. When I manipulate the browser by pulling up on the bottom of the browser the background distorts and the top of the background is hidden. When I slide the left side of the browser to the right the background again becomes distorted and slightly hidden on the right edge of the browser.
By the way it seems like it ignores the actionscript when it first loads. Then when I first try and do a resize it follows the above actionscript once . Then it ignores it for any future resizes.
I trying to create an animation that will demonstrate the basics of steering a sailboat. There will be a movieclip top view of the boat hull. Another movie clip will be the boat tiller. One end of the the tiller will have a grip that the user will drag with the mouse. Dragging the grip will turn the tiller turn right or left on its axis. When the user drags the tiller to the left, the boat hull turns to the right, and vice versa. I can get the tiller to rotate in a circle around its axis. However, making the tiller turn no more than 15 to 20 degrees left or right, and creating an event listener that will test when the tiller is turned left or right, then turn the hull the opposite direction as a sailboat would react.
how I can create a working scrollbar for a movie clip? I've managed to get as far as inserting two buttons that allow you to move the movie clip up and down, it's just getting the scrollbar to be able to move the clip within a certain ratio that I'm finding hard to do.
I need to scale and clip images into square sized tiles to put into a tile list. Here's how
For each image, I want to scale the shorter side (either width or height) to fit in the tile using the "letterbox" scaleMode (so that it maintains aspect ratio).Then I want to position the image in the center and clip away anything left over from either both sides or the top and bottom.
I have an image with width=600px and height=1200px. First I want to scale the image to width=300px and height=600px (notice that aspect ratio is maintained), then center the image vertically and clip the image to 300 x 300.
Is this possible? This is actually a pretty standard way of displaying square thumbnails in many photo-based web sites, but I can't find a way to make it work in flex.
What is the AS needed to scale a movie clip? I want it to be at 0% and then increase to 100%. I've searched through the forums and haven't found what I'm looking for yet - I'm a complete newbie when it comes to AS but here's what I have:
I've jumped in head first into Actionscript and I'm working my way through Adobe's Classroom in a Book for AS3. I've just completed chapter 4 and am currently trying to solve the "try on your own" problems at the end of the chapter.
Here's a problem that is stumping me:
Create a button to let the user set the size of the shapes that they paint.
And here is my code (the commented bits of code are solutions I tried but didnt work):
I'm trying to make a zoom in and out effect, on images in a movieclip, using the mouse wheel. But, there is another mouse event that scrolls through the frames of the movie clip. I need it to stay zoomed in, and out respectively, when you scroll to the next frame.
I have a quicktime video at 620x480 that I would like to keep sharp and clean with no pixelation or video grain. Unfortunately, the client would like the rest of the movie to scale to 100% (the movie is a flash projector file and is not browser based). I'm aware of full browser flash option when the stage is set to "noScale", but is it possible to have a clip that loads into a scaled projector at fixed resolution? So far my approach is this:small flash projector file to "embed" flash player. This would be at 100% scale mode. Then I would have the video clip load into the main projector clip (as a .swf). The external clip (video) would be set to "noScale" mode. Would this adhere or would the noScale be overruled by the projector scale mode?
wanted to load an swf into an empty movieclipthen modify the empty movieclips xy scale, and xy positionrecall doing something like that b4, and it seemed like a simple enough taskbut for some reason this doesnt seem to wanna obey me at the moment
My basic aim is to create a newspaper that consists of four pages. Each page i have created and are sitting in the library as sprites. Each page has buttons that need linking so that when pressed it loads the next page or page that i want. This is the part i am confused with =/ how do i make the buttons on each page load the next page (sprite) from the library??
I have a an unobtrusive flash video looping in the background of a website, it is not essential to navigation - it is purely cosmetic.The flash video loops every 30 seconds.As this video is on all pages, it jumps back to the start when a new page is loaded.Is there an actionscript / javascript way to get it to remember the position it got to on the old page so it can start there on the new page?I do know that this can be accomplished by loading the flash movie in a frame as well as by having the subsequent pages load the contents in AJAX but I was hoping not to go down this route.I have seen other people ask the question and allude to the solution but they only posted that they got it to work without saying how.