ActionScript 2.0 :: How To Scale And Move MovieClip Simultaneously
Jan 11, 2004
I'm trying to scale and move a clip through action script. And the end result is working - the clip ends up the size and position I want it to. The problem is the clip starts the scale action before the move position action. It seems to move to an arbitrary coordinate before starting the x and y move action. I'd like the move and scale actions to happen simultaneously.
Here's the code:
scaleAmt = 25;
((mainclip._x -= scaleAmt*1.71) and (mainclip._y -= scaleAmt++));
if ((mainclip._x<=-2880) and (mainclip._y<=-1680)) {
gotoAndPlay("e5_onStop");
} ((mainclip._xscale += scaleAmt++) and (mainclip._yscale += scaleAmt++));
if (mainclip._xscale>=500) {
mainclip._xscale = 500;
mainclip._yscale = 500;
}
I get the feeling I should put this into a for loop, but I'm not sure how to do it.
how do I script a movieclip to repeatedly fade/move/scale from x to z back to x to z again and again..I've tried onEnterFrame with ..if statements and whatnot but with no luck.[code]
how i could create a function to do the following:- I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.
i'm making a game where a ship moves from a random starting position to a target but I want to be able to zoom in & out (its a plan view) so would therefore need some way of scaling all MCs on stage equally & move them closer together when zooming out.. how I might do this? I thought maybe putting everything within 1 MC possibly?
I have two movieclips on the same frame but on different layers located within the movieclip. The first movieclip plays just fine. However, the second one isn't going ahead even a single frame. The code that I have mentioned below is located withing the second movieclip containing background image. And I think this code is causing the issue because when I remove this it plays perfectly fine. The function of this code is to automatically re-size background image with the browser dimensions. The whole code just worked fine on the main timeline.However, when I shifted it inside a movieclip its causing an issue.
//set stage for FBF stage.align = "TL"; stage.scaleMode = "noScale";
I am learning AS3 and trying to get an object to be able to move / rotate / scale and drag and drop. I found 2 seperate tutorials one does button clicks to move and rotate code.[code]When I add the second lot of code to the first app (ie add a layer and insert the script ) change myPoint to rocket . I get the following errors:'{' expected
I've built a photo gallery that resizes with the window browser. The only problem is that when I first open up the window the gallery is not properly scaled to fit the window size. I was given a tip that when you place resizeListener(null); in the code. This worked, but the only problem is that the image scales disproportionately when the window loads. I've noticed that when I tinker around with some of the code (highlighted in RED below) it effects this, but I have not figured out how to resolve it.
I am trying to find the code to have my mc scale from 0 to 1 in AS3 on enterFrame.Unfortunately, I have researched and have found every solution but the one I need.
I'm trying to build a styled, rounded button movieclip that I can reuse/resize. So inside a movieclip, I have two layers:
Layer 1: A border, which is a shape - a rounded rectangle (or actually the stroke of a rounded-rect).
Layer 2: A nested movieclip which contains a shape for the face of the button. I have added filters to this nested movieclip to give it a beveled-type look - typical rounded button stuff.
So, I've tried applying scale-9 to the parent movieclip: in this case the border scales fine, but the face (with the filters) does not. So, then I tried applying scale-9 to both the parent and the nested face movieclip,I want to be able have the button self contained as a clip which I can pull from the library, drop on the stage, and scale without distortion - and so far, as mentioned,I can't figure out how the get the nested face, the one with the filters applied, to scale appropriately.
I want when the user click and dragg (Mouse_DOWN) the rotate button, the image will be rotatedAlso, when the user click and drag the scale button, the image will be scaled.Here is my code, but it dosen't work as I need:
btn_rotate.addEventListener(MouseEvent.MOUSE_MOVE, on_btn_rotate_down); btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up); function on_btn_rotate_down(e:MouseEvent):void
I'm trying to change the y-scale or x-scale of a movieclip. I've tried a few tutorials but they're always talking about "elem._yscale".. However it's no longer supported by AS5.
I have created a 3D product view page with a scrub bar that spins the object via 32 images taken of the object all the way around.
I would now like to add a zoom and pan function of some kind as well. Anyone have any suggestions or FLA files with this sort of thing? The 3D spin images are inside a movieclip, so I basically need a "+" and "-" button to scale the images up, and then be able to drag the movieclip around the stage too.
This is a test I'm doing, where I have movieclips inside my movieclip holder that scale up as I hover over and scale down when I'm no longer hovering. Here is the code for that:
I have x amount of MCs arranged vertically with the distance between each being the same. When I roll over any of them the X & Y scale increases for that particular MC with a tween and on roll out they decrease to the MC's original size. Here comes the sticky bit...how can I maintain the distance between each when the scale of an individual MC is increased/decreased? I have attached a basic swf to show you what I mean. (Only the middle MC is active).
I'm looking for a solution to scale (gradually scaling) the movieclip on mouseover and return to previous state on mouseout. Any movieclip prototypes available for that
I have a movie clip which I want to scale up on a key press and then when the key press is not pressed I want it to scale back down. simple right? but I cant do it? Once I have that sorted out I would like to take it one stage further by making this work: If a key is pressed and let go the movie clip scale up and then finishes. if the key is pressed and held then the movie clip scales up slowly but once the key is released the clip reverse back to frame one. The file can be found here : [URL]
If I wanted to get the global position of a movieclip inside another movieclip I just have to use localToGlobal. Is there anything similar I can use for _xscale and _yscale?If I have a movieclip which is scaled inside another movieclip which is scaled, how can I tell what the combination of those scales effectively become?
I am using the folowing as on a movie clip to scale it: [AS]onClipEvent(load){ targe_width = _width; targe_height = _height; }onClipEvent(enterFrame){ _width = _width += (targe_width - _width)/3.6 _height = _height += (targe_height - _height)/3.6 }[/AS]
This as works fine but I have 30 clips that I want to apply it too. How can I turn this into a function i.e [AS]function scale(targe_width, targe_height); [/AS] So on each clip I can invoke the function by calling something like [AS] scale(50, 50); [/AS]
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?