Flash :: Changing Y-scale Of A Movieclip?
May 5, 2011I'm trying to change the y-scale or x-scale of a movieclip. I've tried a few tutorials but they're always talking about "elem._yscale".. However it's no longer supported by AS5.
View 2 RepliesI'm trying to change the y-scale or x-scale of a movieclip. I've tried a few tutorials but they're always talking about "elem._yscale".. However it's no longer supported by AS5.
View 2 RepliesIs there any possibility to combine those two handlers. I want a movieclip changing its scale when a button is pressed. The change I would write as this:
onClipEvent(enterFrame) {
if (_scale<200) {
_scale+=10;
}}
But I can't write
on (release) {
onClipEvent(enterFrame) {
...
Is there a way to realize it?
I'm having an issue when it comes to line thickness on movie clips, when a movieclip is flipped the line thickness vanishes due to Flash thinking I'm squishing the MovieClip. Is there any way I can make Flash not bother the line thickness when changing scale or some sort of alternative? Or is my only choice to kill line thickness altogether.
View 1 RepliesI am looking for a way to create a sliding scale, not unlike a horizontal scrollbar that changes the background colour of a page as it moves left or right. Whats the best graphics software for this?
View 1 RepliesI'm developing a Zoom tool in my Flex App, so I'm using scaleX and scaleY property to simulate this behaviour.But when I scale my Canvas, its size change as well (obviously). The problem is that I have this Canvas inside another Canvas, so the first Canvas can't be smaller than the second one.Here is an image before and after apply zoom changing scale property in both axis:At the left, the original Canvas. At the right, Canvas after update its scale (red rectangle is the original size at 1:1, and green is after resize).I need to extend the Canvas to take up the red rectangle (not the green).
View 1 RepliesI have developed a flash app in AS3 that allows you to drag objects around on stage, save,and load them. When the "save" button is pressed, it then loops through each item on the stage and gets the coordinates (x and y) for the bottom left corner and the top right corner. Code:
Code:
ActionScript Code:
var bottomLeft:Point = new Point(-50, -50);
[code]........
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
View 2 RepliesI have a movieclip (tester) that I am locating on the stage via the following code:
ActionScript Code:
setStage();
var stageListener:Object = new Object();
Stage.addListener(stageListener);
stageListener.onResize = function() {
setStage();
};
[Code] .....
What I want to have happen is have it start in the defined location but when you drag the browser window open the "tester" movieclip scales up in size but stays centered on those cooridinates - basically as the window gets bigger I want it to stay in the same place but get bigger and be able to control ( by percentage) how big the movie clip grows as the window opens.
I want my flash content to scale when I scale my browser window.
View 5 RepliesI'm trying to make a movieclip scale proportionally only if the item is being resize smaller than the current.Obviously I can use the ScaleX/Y values like so:
if (cont.scaleX < cont.scaleY ) { cont.scaleY = cont.scaleX; } else { cont.scaleX = cont.scaleY; }
I need to restrict/reset the scale proportions only in special case that the stageWidth/Height are smaller than the movieclip.
I have a movieclip which is dragged on to the stage, with the instance name "monster_0". The code tells it to execute the function "createNew Monster", which duplicates the Movie Clip, removes the original, and adds new variables to the new one (such as health, etc). However, when I go to edit the name of the movieclip, using code like this:[code]Flash flips out and tells me that I cannot edit the name of an object placed on the timeline.
View 1 RepliesI loaded xml on a movieclip and i also have a button to go to another frame but the xml keeps loadding!! what can i do to remove the xml each time i click on that button?
I'm using flash cs4 AS3.
My Flash image will not scale.if you zoom in, it gets chopped up. if you zoom out, it has a big blank area.What should I change in order to have this Flash image scale just like the rest of the site? [URL]It is the Flash in the center.
View 1 Repliesa movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
View 2 RepliesI am trying to find the code to have my mc scale from 0 to 1 in AS3 on enterFrame.Unfortunately, I have researched and have found every solution but the one I need.
View 8 RepliesIs there a way to set the swf to scale apart from one MovieClip? I have a bitmap pattern which i dont want to change!
View 1 RepliesIs there a way to set the swf to scale apart from one MovieClip? I have a bitmap pattern which i dont want to change.
View 1 RepliesI'm trying to build a styled, rounded button movieclip that I can reuse/resize. So inside a movieclip, I have two layers:
Layer 1: A border, which is a shape - a rounded rectangle (or actually the stroke of a rounded-rect).
Layer 2: A nested movieclip which contains a shape for the face of the button. I have added filters to this nested movieclip to give it a beveled-type look - typical rounded button stuff.
So, I've tried applying scale-9 to the parent movieclip: in this case the border scales fine, but the face (with the filters) does not. So, then I tried applying scale-9 to both the parent and the nested face movieclip,I want to be able have the button self contained as a clip which I can pull from the library, drop on the stage, and scale without distortion - and so far, as mentioned,I can't figure out how the get the nested face, the one with the filters applied, to scale appropriately.
I tried to scale a MovieClip with the Tween class, using:
xsTween = new
Tween(main_mc,"scaleX",None.easeNone,1,2,2,true);
ysTween = new
[code]......
I want when the user click and dragg (Mouse_DOWN) the rotate button, the image will be rotatedAlso, when the user click and drag the scale button, the image will be scaled.Here is my code, but it dosen't work as I need:
btn_rotate.addEventListener(MouseEvent.MOUSE_MOVE, on_btn_rotate_down);
btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up);
function on_btn_rotate_down(e:MouseEvent):void
[code].....
I have 2 movieclips (btn_rotate, btn_scale) that are attached to a movieclip (view_mc) that holds an image.
These 2 movieclips are used to rotate and scale the Other movieclip as in the attached picture
I want when the user click and dragg the btn_rotate, btn_scale, the view_mc will be rotated and scaled respectively, in smooth way.
But I can't achieve that.
Here is my code which is wrong:
ActionScript Code:
btn_rotate.addEventListener(MouseEvent.MOUSE_DOWN, on_btn_rotate_down);
btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up);
function on_btn_rotate_down(e:MouseEvent):void
[Code].....
I have created a 3D product view page with a scrub bar that spins the object via 32 images taken of the object all the way around.
I would now like to add a zoom and pan function of some kind as well. Anyone have any suggestions or FLA files with this sort of thing? The 3D spin images are inside a movieclip, so I basically need a "+" and "-" button to scale the images up, and then be able to drag the movieclip around the stage too.
This is a test I'm doing, where I have movieclips inside my movieclip holder that scale up as I hover over and scale down when I'm no longer hovering. Here is the code for that:
ActionScript Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.Event;
[Code] .....
This works great. The only problem I'm having is that if you hover over each of the items quick enough, they don't scale back down.
I have x amount of MCs arranged vertically with the distance between each being the same. When I roll over any of them the X & Y scale increases for that particular MC with a tween and on roll out they decrease to the MC's original size. Here comes the sticky bit...how can I maintain the distance between each when the scale of an individual MC is increased/decreased? I have attached a basic swf to show you what I mean. (Only the middle MC is active).
View 6 RepliesI'm looking for a solution to scale (gradually scaling) the movieclip on mouseover and return to previous state on mouseout. Any movieclip prototypes available for that
View 2 RepliesI have a movie clip which I want to scale up on a key press and then when the key press is not pressed I want it to scale back down. simple right? but I cant do it? Once I have that sorted out I would like to take it one stage further by making this work: If a key is pressed and let go the movie clip scale up and then finishes. if the key is pressed and held then the movie clip scales up slowly but once the key is released the clip reverse back to frame one.
The file can be found here : [URL]
If I wanted to get the global position of a movieclip inside another movieclip I just have to use localToGlobal. Is there anything similar I can use for _xscale and _yscale?If I have a movieclip which is scaled inside another movieclip which is scaled, how can I tell what the combination of those scales effectively become?
View 5 RepliesI am using the folowing as on a movie clip to scale it:
[AS]onClipEvent(load){
targe_width = _width;
targe_height = _height;
}onClipEvent(enterFrame){
_width = _width += (targe_width - _width)/3.6
_height = _height += (targe_height - _height)/3.6
}[/AS]
This as works fine but I have 30 clips that I want to apply it too. How can I turn this into a function i.e
[AS]function scale(targe_width, targe_height);
[/AS]
So on each clip I can invoke the function by calling something like
[AS] scale(50, 50); [/AS]
I'm using transform.matrix3D and transform.perspectiveProjection.get the scale effect, or z factor of a MovieClip?
var distanceRatio:Number = viewerDistance / (viewerDistance + z);
My_mc is a MovieClip. I want to scale My_mc on click event.
View 8 Replies