ActionScript 2.0 :: Scale Movieclip On Mouseover?
Sep 12, 2008I'm looking for a solution to scale (gradually scaling) the movieclip on mouseover and return to previous state on mouseout. Any movieclip prototypes available for that
View 2 RepliesI'm looking for a solution to scale (gradually scaling) the movieclip on mouseover and return to previous state on mouseout. Any movieclip prototypes available for that
View 2 RepliesI have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;
[Code]....
I have a png image which has been converted to an MS and used as a button. When I mouse over the button, I _xscale and _yscale it so that it's smaller and on roll out the opposite needs to happen. However, when I move my mouse just over the edge of the button the xscale and yscale vibrate erratically and I am not sure what is causing this. I have already put a transparent vector rectangle behind the image thinking this will sort out the problem but it seem it still happens.
View 1 RepliesI am trying to make a grid of photo thumbnails where the thumbnail grows when you mouse over it. Sort of like the Mac Dock effect but in a grid. [URL]I don't need to load the photos as the above sample does. And I'd be happy with an effect in which the individual thumnbail grows on mouseover, or one more like the Dock effect in which the nearby thumbnails grow too, but less.
View 3 RepliesI want to make a MC scale when my crsor is over it and go back to normal when it's not.
onClipEvent (enterFrame) {
if (_xscale<100 ) {_xscale = _yscale += 10;
}
}
This is all the as i have but i do not know how to make it so the mouseover function is involved.
I am making a banner which displays jobs and moves upwards on the screen continuously.and every job ad is a button that navigates to the jobadvertisment.The buttons are inside a movieclip that contains all the buttons.I would like to pause this movieclip that is constantly moving upwards on mouseover.but how do I call the parent movieclip to pause on mouseover that resides inside the movieclip?
View 1 RepliesI've got a MovieClip contaning a few children.When I mouse_over on it I see that the current target is the children where I got on and not the parent movieclip.How do I get the parent movieclip as currentTarget while mouse_overing?
View 3 RepliesHow would I make it so that when you mouseover on a movie clip it plays? The effect I am going for is that of [URL] where the menu is on the right. Is that how I would approach doing that?
View 1 RepliesI am giving motion tweening in the movie clip but I want to know how to stop movie clip on mouse over.
View 3 Repliesappears to be a problem with masking text. Trying to embed it now. So, I have a button that I want to display a label movieclip on mouseover, yeah? -and the clip contains a blank dynamic textField with an instance name of "label_text". So, I have one of these clips as a private variable in the button's class definition, and the constructor passes the button's instance name to the label's constructor to set the text field.Unfortunately, the text will only show if I actually open up the label's clip in the library and type something in. Not very dynamic!
[Code]...
I want to have an event with a movieclip like with a button...
"on (mouseOver) {
whatever };"
how can i detect the mouse over the movie clip without it being a button?
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
View 3 RepliesI'm dynamically creating a navigational menu using a movieclip I've created that contains a textField. I want to change the text color of the TextField in the movieclip when a mouseover is performed. (The movieclip is in the library.)I've added "menuItem.menuText.textColor = 0x333333;" to the mouseover event, and that works, but only on the textField of the last movieclip placed on the stage.I somewhat understand why that's happening, I just don't know how to fix it (I'm still new to AS3).[code]
View 2 RepliesI've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
View 8 RepliesAttaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....
1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.
2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.
When I mouse over a movieclip, I want its alpha level to change. Here's what I have:
ActionScript Code:
object.addEventListener(MouseEvent.MOUSE_OVER, mouseOverObject);
object.addEventListener(MouseEvent.MOUSE_OUT, mouseOutObject);
function mouseOverObject(e:MouseEvent){
if(!inventoryOpen){ e.currentTarget.alpha = 100; }
} function mouseOutObject(e:MouseEvent){
if(!inventoryOpen){ e.currentTarget.alpha = 50; }
}
It does work, but the mouseover only registers when the cursor is over certain areas of the movieclip.
I created a movieclip that follows the mouse up and down with easing, using this code:
onClipEvent (load) {
_y = 400;
speed = 5;
} onClipEvent (enterFrame) {
endY = _root._ymouse;
_y += (endY-_y)/speed;
}
What happens is that when I load the page the movieclip goes to where the mouse is right away, before I even put the mouse over the frame. How do I get the movieclip to stay at the bottom of the frame until I move the mouse over it?
ive been trying to get a mouseover working but im having some trouble.
I need it so when i mouseover a movieclip text appears in a textfield at the bottom of the stage.
also when i click the mc the text stays there as im dragging it into the correct location.
I am creating Drag and drop flash application. While dragging an instance of a movieclip I want also the dropable region to show effect like MouseOver case. So that end user can confirm that they are dropping the item in right region. Here the mouse is moved while it is kept clicked .
View 8 RepliesI am trying to find the code to have my mc scale from 0 to 1 in AS3 on enterFrame.Unfortunately, I have researched and have found every solution but the one I need.
View 8 RepliesIs there a way to set the swf to scale apart from one MovieClip? I have a bitmap pattern which i dont want to change!
View 1 RepliesIs there a way to set the swf to scale apart from one MovieClip? I have a bitmap pattern which i dont want to change.
View 1 RepliesI'm trying to build a styled, rounded button movieclip that I can reuse/resize. So inside a movieclip, I have two layers:
Layer 1: A border, which is a shape - a rounded rectangle (or actually the stroke of a rounded-rect).
Layer 2: A nested movieclip which contains a shape for the face of the button. I have added filters to this nested movieclip to give it a beveled-type look - typical rounded button stuff.
So, I've tried applying scale-9 to the parent movieclip: in this case the border scales fine, but the face (with the filters) does not. So, then I tried applying scale-9 to both the parent and the nested face movieclip,I want to be able have the button self contained as a clip which I can pull from the library, drop on the stage, and scale without distortion - and so far, as mentioned,I can't figure out how the get the nested face, the one with the filters applied, to scale appropriately.
I tried to scale a MovieClip with the Tween class, using:
xsTween = new
Tween(main_mc,"scaleX",None.easeNone,1,2,2,true);
ysTween = new
[code]......
I want when the user click and dragg (Mouse_DOWN) the rotate button, the image will be rotatedAlso, when the user click and drag the scale button, the image will be scaled.Here is my code, but it dosen't work as I need:
btn_rotate.addEventListener(MouseEvent.MOUSE_MOVE, on_btn_rotate_down);
btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up);
function on_btn_rotate_down(e:MouseEvent):void
[code].....
I'm trying to change the y-scale or x-scale of a movieclip. I've tried a few tutorials but they're always talking about "elem._yscale".. However it's no longer supported by AS5.
View 2 RepliesI have 2 movieclips (btn_rotate, btn_scale) that are attached to a movieclip (view_mc) that holds an image.
These 2 movieclips are used to rotate and scale the Other movieclip as in the attached picture
I want when the user click and dragg the btn_rotate, btn_scale, the view_mc will be rotated and scaled respectively, in smooth way.
But I can't achieve that.
Here is my code which is wrong:
ActionScript Code:
btn_rotate.addEventListener(MouseEvent.MOUSE_DOWN, on_btn_rotate_down);
btn_rotate.addEventListener(MouseEvent.MOUSE_UP, on_btn_rotate_up);
function on_btn_rotate_down(e:MouseEvent):void
[Code].....
I have created a 3D product view page with a scrub bar that spins the object via 32 images taken of the object all the way around.
I would now like to add a zoom and pan function of some kind as well. Anyone have any suggestions or FLA files with this sort of thing? The 3D spin images are inside a movieclip, so I basically need a "+" and "-" button to scale the images up, and then be able to drag the movieclip around the stage too.
This is a test I'm doing, where I have movieclips inside my movieclip holder that scale up as I hover over and scale down when I'm no longer hovering. Here is the code for that:
ActionScript Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.Event;
[Code] .....
This works great. The only problem I'm having is that if you hover over each of the items quick enough, they don't scale back down.
I have x amount of MCs arranged vertically with the distance between each being the same. When I roll over any of them the X & Y scale increases for that particular MC with a tween and on roll out they decrease to the MC's original size. Here comes the sticky bit...how can I maintain the distance between each when the scale of an individual MC is increased/decreased? I have attached a basic swf to show you what I mean. (Only the middle MC is active).
View 6 Replies