ActionScript 2.0 :: How To Play MovieClip On Mouseover
Jun 1, 2005
How would I make it so that when you mouseover on a movie clip it plays? The effect I am going for is that of [URL] where the menu is on the right. Is that how I would approach doing that?
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
I have a flash ad that I can only play once. After it plays the user is required to mouseover to play it. When their mouse leaves the ad it stops playing.I am not sure what code I need for this. I am guessing a stop action with some extras.
I'm using Flash CS4 and I'm trying to create what I think is pretty simple. I have a tree that will have leaves. I want the individual leaves to fall on mouseover. When the animation is complete, I want the leaves to stay where they land and not reset back up on the tree. I know how to tween and animate the leaves, but everything else is really falling apart for me. I feel like this should be pretty simple. I've created the tree and leaves in illustrator and am importing the .ai file into flash and turning each of the leaves into a bitmap (as opposed to a movie file)
I have a movieclip and I have 3 layers within the movie clip with Shape tweens. Now i want to create either 3 buttons or shapes or graphics which, when you hover the mouse over, one of the specific layers with the shape tween, will play only once (until the mouse hovers over again).
I have a .flv video which is too wide, it needs to be 300px wide. I can scale it down in flash, no problem. I need it to start paused (displaying an image of my choosing) then when they mouseover the image, the image fades out to black real quick and the video starts playing. This needs to be exported as an swf file. Sounds easy, but I can't seem to get the action scripts to work. I'm using Adobe Flash CS 5. The video I want to use is here. [URL]
i want to do many little animations with sound on one page. for not getting a complete sound mess i thought about playing only on hoover. i was lucky to mix up some as3 to get a sound playing only when you hover the animation.
A invisible button on a layer above the movie frames controls via mouseover and mouseout the start and stop of the sound - problem here: sound runs totally uncontrolled and asynchronous to the frames of the animation.
Its been a while since i used flash and i need some action script for my latest project. On my button i want: aboutUs_mc to play when mouseover aboutUs2_mc to play when mousedown i also dont want either to play until both the mouseover and mousedown happens. i also dont want them movieclips looped.
I just created a new site that hasnt launched yet. The scene is a city scape with water beneathe. In the water I want to have a fish that bobs up and down slightly on mouseover. I have the movie created
I know I have to make a button and i just copied the initial stage of the movie and converted that into a button.
how to make a basic image rotater by importing images and setting up motion tweens in the time line. That part works. When I hit ctrl + enter it plays through the images correctly.
Now I want to add an action script that will play/pause the rotator on mouseover and mouseout.
What I have so far is layers img1, img2, img3, img4 and an invisible button layer called buttonLayer.
I added a 6th layer and named it action.
Now every time I try to use one of the symbols from the library I get a "undefined property" error.
I have looked all over and find all kinds of tuts but none of the ones I'm finding tell the basics of how to use a symbol in the actionscript. Or how to make a symbol/instance/object in the first place. They just say things like "somesymbolname.play()" but when I replace that with my symbol name I get the error.
I've renamed all my symbols to img1, img2... because one thing I can see that is obvious is that there is no way "symbol 1" works in any programming language because of the space in the name. I'm confused that flash would automatically create a symbol with a name I can't use.
When I right click->actions to bring up the actionscript window for my action layer where do I start? And are there other things I need to do with the symbols and layers before I can use them in action script?
I'm attaching the fla file in a zip. how to add the actionscript it would go a long way in helping me understand how it all works.
I also tried saving the swf and then importing that into a new project as one single layer to work with and that doesn't seem to make a difference as far as figuring out the actionscript.
I have a simple rollover button that I want to use as a background image for a navigation on a drupal site I'm helping to develop. I'm not too skilled in AS3 and I can't figure out how to get the button to play on a mouseover and reverse on a mouse out - all from the current frame.URL...I set it up a motion tween that would play on a mouseover and then play a motion tween back to the original size on a mouse out but this only works if you stay on the button until it fully expands, otherwise it jumps around.
I am making a banner which displays jobs and moves upwards on the screen continuously.and every job ad is a button that navigates to the jobadvertisment.The buttons are inside a movieclip that contains all the buttons.I would like to pause this movieclip that is constantly moving upwards on mouseover.but how do I call the parent movieclip to pause on mouseover that resides inside the movieclip?
I've got a MovieClip contaning a few children.When I mouse_over on it I see that the current target is the children where I got on and not the parent movieclip.How do I get the parent movieclip as currentTarget while mouse_overing?
I'm looking for a solution to scale (gradually scaling) the movieclip on mouseover and return to previous state on mouseout. Any movieclip prototypes available for that
appears to be a problem with masking text. Trying to embed it now. So, I have a button that I want to display a label movieclip on mouseover, yeah? -and the clip contains a blank dynamic textField with an instance name of "label_text". So, I have one of these clips as a private variable in the button's class definition, and the constructor passes the button's instance name to the label's constructor to set the text field.Unfortunately, the text will only show if I actually open up the label's clip in the library and type something in. Not very dynamic!
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
I'm dynamically creating a navigational menu using a movieclip I've created that contains a textField. I want to change the text color of the TextField in the movieclip when a mouseover is performed. (The movieclip is in the library.)I've added "menuItem.menuText.textColor = 0x333333;" to the mouseover event, and that works, but only on the textField of the last movieclip placed on the stage.I somewhat understand why that's happening, I just don't know how to fix it (I'm still new to AS3).[code]
Attaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....
1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.
2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.
What happens is that when I load the page the movieclip goes to where the mouse is right away, before I even put the mouse over the frame. How do I get the movieclip to stay at the bottom of the frame until I move the mouse over it?
I am creating Drag and drop flash application. While dragging an instance of a movieclip I want also the dropable region to show effect like MouseOver case. So that end user can confirm that they are dropping the item in right region. Here the mouse is moved while it is kept clicked .
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
I am trying to create an interactive graphic. Basically, it's three squares layered on top of each other, with a large square in back, a medium square centered in the middle of the large square, and a small square in front centered in the middle of the medium square.
When you roll over the medium square, say, it expands to almost the size of the large square and some text fades in, and the small square on top of it fades away. When you roll off of the medium square, it goes back to it's smaller size, and the small square fades back in.
Currently, I have the actionscript in the movieclip to make the medium square get larger and smaller (and the text fade in), but I need to somehow reference the instance of the small square movieclip to hide it when I roll over the medium movieclip.
My actionscript for the medium square activity, currently:
My question is fairly simple, but I can't find a sollution. I have a button, and I want to play a movieclip inside a movieclip from the main stage. It is the 5th frame inside the movieclip 'page' from the movieclip 'book'. I have this, but it doesn't seem to work.
I was asking button to go to a movie clip on the main timeline that had a stop frame at the beggining. Flash won't do this because it doesn't recognise anything past a stop frame and used _parent instead of _root
code on the button:
on (release) { _global.destination_detail = "first" _parent._parent.gotoAndStop("content_mc"); }
And in the stop frame that's at the beginning of the movieclip that contans my content: