ActionScript 1/2 :: Button - Play Until Both The Mouseover And Mousedown Happens
Feb 11, 2010
Its been a while since i used flash and i need some action script for my latest project. On my button i want: aboutUs_mc to play when mouseover aboutUs2_mc to play when mousedown i also dont want either to play until both the mouseover and mousedown happens. i also dont want them movieclips looped.
and it would work well, but here in Flex 4.5 I don't know how to do this.Also I've noticed that there is a dropShadowVisible="true" attribute, but not sure if/how it can be used for my purposes.And I'm not sure if scaling up/down a custom component is allowed in flex or I probably should use "Flex Effects" (but how?) and also set disableLayout="true"?
I have two button instances on the stage. I've created two functions, one for each button to handle their MOUSE_DOWN event. In both of those functions I have a trace statement to ensure the MOUSE_DOWN events trigger their respective function calls, which each do.
The Problem: When you hover over either button, the button state changes to the "OVER" state as it should. However, when you click the button, the button flickers for a split second and then goes to the "DOWN" state. The flicker appears to be the button going to the "UP" state momentarily and then to the "DOWN" state. The only thing I can think of causing this problem is the fact that there is a MovieClip on the "UP" and "OVER" states that may be inheriting button events.
I've had this happen in the past when using button instances that contain MovieClips inside of them, but never knew how to remedy the problem. As a last resort I guess I could just change all the button instances to movieclips, but I'd like to learn how to accomplish this without needing to do that first.
Here is the only code that exists in the entire file:
Code: var _volumeUpButton:SimpleButton = btn_volume_up; var _volumeDownButton:SimpleButton = btn_volume_down;
Currently I have a button which is in the form of a face. On MOUSE_DOWN the face smiles and then it redirects to a new URL:
mybutton_btn.addEventListener(MouseEvent.MOUSE_DOW N, myHandler); function myHandler(event:MouseEvent):void { navigateToURL(new URLRequest("newpage.html"), "_self"); }
I am trying to make it so that it will pause ON the face smiling (MOUSE_DOWN) for a second before redirecting.
I have a flash ad that I can only play once. After it plays the user is required to mouseover to play it. When their mouse leaves the ad it stops playing.I am not sure what code I need for this. I am guessing a stop action with some extras.
I'm using Flash CS4 and I'm trying to create what I think is pretty simple. I have a tree that will have leaves. I want the individual leaves to fall on mouseover. When the animation is complete, I want the leaves to stay where they land and not reset back up on the tree. I know how to tween and animate the leaves, but everything else is really falling apart for me. I feel like this should be pretty simple. I've created the tree and leaves in illustrator and am importing the .ai file into flash and turning each of the leaves into a bitmap (as opposed to a movie file)
I have a movieclip and I have 3 layers within the movie clip with Shape tweens. Now i want to create either 3 buttons or shapes or graphics which, when you hover the mouse over, one of the specific layers with the shape tween, will play only once (until the mouse hovers over again).
I have a .flv video which is too wide, it needs to be 300px wide. I can scale it down in flash, no problem. I need it to start paused (displaying an image of my choosing) then when they mouseover the image, the image fades out to black real quick and the video starts playing. This needs to be exported as an swf file. Sounds easy, but I can't seem to get the action scripts to work. I'm using Adobe Flash CS 5. The video I want to use is here. [URL]
How would I make it so that when you mouseover on a movie clip it plays? The effect I am going for is that of [URL] where the menu is on the right. Is that how I would approach doing that?
i want to do many little animations with sound on one page. for not getting a complete sound mess i thought about playing only on hoover. i was lucky to mix up some as3 to get a sound playing only when you hover the animation.
A invisible button on a layer above the movie frames controls via mouseover and mouseout the start and stop of the sound - problem here: sound runs totally uncontrolled and asynchronous to the frames of the animation.
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
I just created a new site that hasnt launched yet. The scene is a city scape with water beneathe. In the water I want to have a fish that bobs up and down slightly on mouseover. I have the movie created
I know I have to make a button and i just copied the initial stage of the movie and converted that into a button.
how to make a basic image rotater by importing images and setting up motion tweens in the time line. That part works. When I hit ctrl + enter it plays through the images correctly.
Now I want to add an action script that will play/pause the rotator on mouseover and mouseout.
What I have so far is layers img1, img2, img3, img4 and an invisible button layer called buttonLayer.
I added a 6th layer and named it action.
Now every time I try to use one of the symbols from the library I get a "undefined property" error.
I have looked all over and find all kinds of tuts but none of the ones I'm finding tell the basics of how to use a symbol in the actionscript. Or how to make a symbol/instance/object in the first place. They just say things like "somesymbolname.play()" but when I replace that with my symbol name I get the error.
I've renamed all my symbols to img1, img2... because one thing I can see that is obvious is that there is no way "symbol 1" works in any programming language because of the space in the name. I'm confused that flash would automatically create a symbol with a name I can't use.
When I right click->actions to bring up the actionscript window for my action layer where do I start? And are there other things I need to do with the symbols and layers before I can use them in action script?
I'm attaching the fla file in a zip. how to add the actionscript it would go a long way in helping me understand how it all works.
I also tried saving the swf and then importing that into a new project as one single layer to work with and that doesn't seem to make a difference as far as figuring out the actionscript.
I have a simple rollover button that I want to use as a background image for a navigation on a drupal site I'm helping to develop. I'm not too skilled in AS3 and I can't figure out how to get the button to play on a mouseover and reverse on a mouse out - all from the current frame.URL...I set it up a motion tween that would play on a mouseover and then play a motion tween back to the original size on a mouse out but this only works if you stay on the button until it fully expands, otherwise it jumps around.
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
I have a button on the second frame of a movie clip. When the user mouses off it, the timeline goes to the first frame of the movie clip. I want a button on top of it that can be clicked by the user for a getURL function. But when the user mouses over the button on top, it registers as rolling off the original button. Is there a way to have the user mouse over the getURL button on top without going back to the first frame? The problem is that the getURL button is in its own movie clip along with other content in a popup menu so that I can make it scrollable, and when the user mouses over this movie clip / button then the rollOut function is activated on the original button.
I've attached a simplified version of what I'm looking at, to show you the problem I have with mousing over the getURL button.
I want to create a menusystem that bases only on mouse over functions. Tough there is one thing that might become quite frustrating for the user and that is small by mistake mouseovers that brings them to another page.So what I want to create is buttons with a delay of lets say 200ms. 200ms that the user has to have her or his mouse over the button to activate it.But I have run into some problems, and after a lot of googling the only result I got is menu-buttons that are activated directly on mouse over, but does not act out the manuver until the delay is over.So the user could practicly have his mouse in china when the button is activated. Which is not the result I want.I want a button that is activated after that the mouse has spent 200ms on the button.This is the failed direct reaction Actionscript 2.0 of the button I got at the moment.
Code: on (rollOver) { timer = setInterval(goto, 200);
i know it must a be very eaaaaaasy one, but believe me i tried: with TweenLite, with code, searches, to no avail. What i want to do is very simple: i have a clip_mc that sits there and waits for two buttons (toLeft_mc and toRight_mc) to be hovered and when hovered, clip_mc moves to the left and to the right by increment of 1px.
I'm trying to achieve something quite specific. I have a few transparent PNGs that will be dynamically generated and will be arbitrary shapes. I want these to form a sort of "hotspot" on mouseover, but I obviously don't want the mouseover to comprise the transparent bit - simplest analogy I can think of a is a single jigsaw puzzle piece.Is there any way to do this in AS3? Would I just load the PNG and flash automatically discards the transparent pixels?
If not the PNG, I can get the "jigsaw piece" in raw RGB pixel values as an XML doc. Could I maybe use the bitmap class to "populate" a bitmap using these raw values which I can then use as a movieclip with button enabled?
edit: from reading around elsewhere, a "map" analogy seems far more apt.
i have once again resorted to asking the pros on how to accomplish something. I am trying to use a UIloader laid up next to itself and use a different image each time. I have also tried to add a roll over too. I have figured out how to use arrays (i have only got one item in my array currently) but cant get them to work within a source file path.
I've got a line of text, set as a button, that triggers an image and some text to show up further down the page when a user hovers over the text. However, when the mouse passes over the text/images at the bottom of the page (that should only come up when the text is in an 'over' state), that 'button' section all triggers. How do I make it so that only the text initiates the button 'down' state?
I've got a menu with 3 menu items. Each item is a mc. There is a pointer mc that eases to the mc menu item that you mouseover. That was working fine...until I found out that I have to make the menu dumb enough for flash 5. As we know, you can't assign button events to mc's unless using flashplayer 6 or higher. So I tried to just drop some invisible buttons over my menu item mc's and assign the mouseover events to call the prototype in each invisible button. The prototype should then ease the pointer mc to the position of the menu item that I've moused over. Problem is that it restarts the playhead back to frame 1 each time I mouse over a button.
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
Here are the two texts Products Innovation I want the button to be "products" and when you mouse over it products fades out and innovation fades in and moves to the top right, like an animation.
I have a button, and i have an image (converted to a movieclip)The effect i want to achieve is for when someone hovers over the button (not the MC) the image (MC) expands from the button, then when the mouse is taken off the button, the image retracts and then vanishes.
Ref: spark.components.ButtonBar. In the spark ButtonBar's mouseOver event, how do you determine which of the several buttons the mouse is hovering over? There is, of course, no selected index at this juncture. If it makes a difference, my ButtonBar is not defined in MXML but is instantiated in ActionScript and an ArrayList is assigned to the dataProvider property of my ButtonBar instance.
How do you disable only the MOUSE_OVER event for a an instance of the Button class in AS 3? MyButton.Mouse_OVER = null ; Will not work as it is not a writable property. MyButton.enabled = false Will not work as that disables the entire Button and that is not what I want.