ActionScript 2.0 :: Button On Top Of Mouseover Button?
Feb 23, 2010
I have a button on the second frame of a movie clip. When the user mouses off it, the timeline goes to the first frame of the movie clip. I want a button on top of it that can be clicked by the user for a getURL function. But when the user mouses over the button on top, it registers as rolling off the original button. Is there a way to have the user mouse over the getURL button on top without going back to the first frame? The problem is that the getURL button is in its own movie clip along with other content in a popup menu so that I can make it scrollable, and when the user mouses over this movie clip / button then the rollOut function is activated on the original button.
I've attached a simplified version of what I'm looking at, to show you the problem I have with mousing over the getURL button.
I want to create a menusystem that bases only on mouse over functions. Tough there is one thing that might become quite frustrating for the user and that is small by mistake mouseovers that brings them to another page.So what I want to create is buttons with a delay of lets say 200ms. 200ms that the user has to have her or his mouse over the button to activate it.But I have run into some problems, and after a lot of googling the only result I got is menu-buttons that are activated directly on mouse over, but does not act out the manuver until the delay is over.So the user could practicly have his mouse in china when the button is activated. Which is not the result I want.I want a button that is activated after that the mouse has spent 200ms on the button.This is the failed direct reaction Actionscript 2.0 of the button I got at the moment.
Code: on (rollOver) { timer = setInterval(goto, 200);
i know it must a be very eaaaaaasy one, but believe me i tried: with TweenLite, with code, searches, to no avail. What i want to do is very simple: i have a clip_mc that sits there and waits for two buttons (toLeft_mc and toRight_mc) to be hovered and when hovered, clip_mc moves to the left and to the right by increment of 1px.
I'm trying to achieve something quite specific. I have a few transparent PNGs that will be dynamically generated and will be arbitrary shapes. I want these to form a sort of "hotspot" on mouseover, but I obviously don't want the mouseover to comprise the transparent bit - simplest analogy I can think of a is a single jigsaw puzzle piece.Is there any way to do this in AS3? Would I just load the PNG and flash automatically discards the transparent pixels?
If not the PNG, I can get the "jigsaw piece" in raw RGB pixel values as an XML doc. Could I maybe use the bitmap class to "populate" a bitmap using these raw values which I can then use as a movieclip with button enabled?
edit: from reading around elsewhere, a "map" analogy seems far more apt.
i have once again resorted to asking the pros on how to accomplish something. I am trying to use a UIloader laid up next to itself and use a different image each time. I have also tried to add a roll over too. I have figured out how to use arrays (i have only got one item in my array currently) but cant get them to work within a source file path.
I've got a line of text, set as a button, that triggers an image and some text to show up further down the page when a user hovers over the text. However, when the mouse passes over the text/images at the bottom of the page (that should only come up when the text is in an 'over' state), that 'button' section all triggers. How do I make it so that only the text initiates the button 'down' state?
I've got a menu with 3 menu items. Each item is a mc. There is a pointer mc that eases to the mc menu item that you mouseover. That was working fine...until I found out that I have to make the menu dumb enough for flash 5. As we know, you can't assign button events to mc's unless using flashplayer 6 or higher. So I tried to just drop some invisible buttons over my menu item mc's and assign the mouseover events to call the prototype in each invisible button. The prototype should then ease the pointer mc to the position of the menu item that I've moused over. Problem is that it restarts the playhead back to frame 1 each time I mouse over a button.
Here are the two texts Products Innovation I want the button to be "products" and when you mouse over it products fades out and innovation fades in and moves to the top right, like an animation.
I have a button, and i have an image (converted to a movieclip)The effect i want to achieve is for when someone hovers over the button (not the MC) the image (MC) expands from the button, then when the mouse is taken off the button, the image retracts and then vanishes.
Its been a while since i used flash and i need some action script for my latest project. On my button i want: aboutUs_mc to play when mouseover aboutUs2_mc to play when mousedown i also dont want either to play until both the mouseover and mousedown happens. i also dont want them movieclips looped.
Ref: spark.components.ButtonBar. In the spark ButtonBar's mouseOver event, how do you determine which of the several buttons the mouse is hovering over? There is, of course, no selected index at this juncture. If it makes a difference, my ButtonBar is not defined in MXML but is instantiated in ActionScript and an ArrayList is assigned to the dataProvider property of my ButtonBar instance.
How do you disable only the MOUSE_OVER event for a an instance of the Button class in AS 3? MyButton.Mouse_OVER = null ; Will not work as it is not a writable property. MyButton.enabled = false Will not work as that disables the entire Button and that is not what I want.
I've got the following movie online to look at:(disregard background, temporary image)URL...I have 3 icons (will be 4, the photos at the bottom of the movie).When hovering over a button, it should rise up around 50px, and on mouse out, it should drop back down to its original position.If you look at the movie, it does that, however, if you move around the images a bit you'll see that at some points it picks up 2 photos/buttons at a time (since they're overlapping a bit I imagine), but the BIG problem is that sometimes, when picking up both images, they do not return to their original position when mousing OUT as they should, they remain suspended as if they are stuck at the end of the onmouseover function and can't come back down.[code]
I imported a image file and made it into a button. So in flash8, is there any way to add an actionscript or anything to make the image transparent when I mouseover the button?
I have a png image which has been converted to an MS and used as a button. When I mouse over the button, I _xscale and _yscale it so that it's smaller and on roll out the opposite needs to happen. However, when I move my mouse just over the edge of the button the xscale and yscale vibrate erratically and I am not sure what is causing this. I have already put a transparent vector rectangle behind the image thinking this will sort out the problem but it seem it still happens.
I am working on a simple flash project. In Scene 1 I have a large image above and a long scrolling image below which is a movieclip called image_slider. The Scrolling is set with actionscript 3.0 mouse over event listener. When the user moves the mouse right image_slider moves left, when mouse is left it moves right. It works very nicely. Now I wanted different parts of image_slider to change the large image above when they are clicked.
So I decided to do these actions as part of the image_slider movieclip. So I have added transparent buttons to the image_slider movie clip and added event listeners for them and functions to gotoandstop at different frames in Scene1. This works well.
My problem is that now the image_slider no longer moves freely. It does move, but as you can see it if your mouse stops moving the scrolling will stop at the next button. You have to move the mouse again to make it keep scrolling. I don't know why it has decided to do this. how to stop it from stopping at each button edge?
I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...
im new to actionscript 3. I have some problems in creating mouseover scroll. wat i want to do is to scroll the text (which was created as movie clip) when i mouse over on the button. and stop the scrolling when i mouse out. thou i have some examples on how to make it work with actionscript 1 and 2, i dunno how to change it to actionscript 3.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.