ActionScript 2.0 :: Keep Cursor An Arrow When MouseOver A Button Or Mc?
Aug 11, 2002how I can keep my cursor an arrow when I mouseOver a button or mc, instead of it changing into a hand.
View 4 Replieshow I can keep my cursor an arrow when I mouseOver a button or mc, instead of it changing into a hand.
View 4 Repliesdoes anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
View 3 RepliesI've got arrow buttons and a movie clip on my stage. I have an event listener for each arrow button for a MOUSE_OVER event that calls a handler function in my movie clip. The handler functions just call prevFrame(); or nextFrame(); What I want to happen is that the movie clip continues to play forward or backward as long as the mouse is over the appropriate arrow button.
Stage Code:
leftArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goLeft);
rightArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goRight);
Movie Clip Code:
function goRight(event:MouseEvent):void{
this.nextFrame();
}
[code]....
I'm not sure if MOUSE_OVER is the correct way to do this if I want the function to continue as the mouse even only happens once.
I've got an actionscript project (code I inherited) in which the cursor remains an arrow at all times. Even when I set a Sprite's buttonMode, nothing changes.
mySprite.buttonMode = true;
mySprite.useHandCursor = true;
mySprite.mouseChildren = false;
I've searched the project for terms like 'cursor' and the above 3, but I can't find anything.Is there some global setting somewhere that disallows cursor modification?
I have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element
View 2 Replieswhy wont this work for a movie clip where _mc is the stage on flash cs3 and dv_mc is a movieclip on the stage?
[Code]....
when compiled, its still using the arrow for mouse cursor and not the hand...
How can I skin, or otherwise change, the default cursor (white arrow) displayed in a Flex application?
View 3 RepliesI want to make two custom cursors. One to be visible on rollover and second visible only on mouse down. Is this possible. I want to make game where cursor changes into mc1 and moves around with mouse but when you click mc1 is changing to mc2. Till now i managed to hide cursor, make mc1 to move with cursor but dont have any idea how to change mc1 with mc2 on mouse down and then mc1 to come back on release. Is there any other way to make this, my idea was to make 2 clips to follow cursors and use as to determine when each clip is visible, but it doesn't work.
View 4 RepliesI need to show different custom pointer when mouseover 2 different invisible buttons. These are next and back buttons which cover the entire left and right part of the stage. How this can be done in as3? Or is there a better way of doing it? I checked out the import flash.ui adobe live doc but can't quite make head and tail of it. I guess the example shown is only to change to custom cursor for entire stage.
View 4 RepliesI have a master movie with navigation that loads a external swfs. The external swfs serve different purposes and typically have a series of buttons that navigate the timeline. The external movies with their buttons work fine running individually. When the movies are loaded through the master movie, the buttons in the external movies looses the cursor change on rollOver. These are basic invisible hotspot - button symbols. The buttons typically navigated to different frames. I am curious why the cursor change fails when loaded through the main movie, but works when run on its own.
Throughout all the movies, I probably have over 200 buttons, I don't want to create rollOver and rollOut cursor changes for each. Again, these are basic button symbols.
I have a master movie with navigation that loads a external swfs. The external swfs serve different purposes and typically have a series of buttons that navigate the timeline. The external movies with their buttons work fine running individually. When the movies are loaded through the master movie, the buttons in the external movies looses the cursor change on rollOver. These are basic invisible hotspot - button symbols. The buttons typically navigated to different frames. I am curious why the cursor change fails when loaded through the main movie, but works when run on its own.I have done some searching in Google, but didn't find a similar issue.Throughout all the movies, I probably have over 200 buttons, I don't want to create rollOver and rollOut cursor changes for each. Again, these are basic button symbols.
View 2 RepliesI'm working on my portfolio gallery. I need a custom cursor show up when mouseover to the next and back buttons. To better explain what I meant I uploaded my fla to the following [url]...
View 2 RepliesI am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
[Code]...
I want to make a MC scale when my crsor is over it and go back to normal when it's not.
onClipEvent (enterFrame) {
if (_xscale<100 ) {_xscale = _yscale += 10;
}
}
This is all the as i have but i do not know how to make it so the mouseover function is involved.
If I have a movie clip that has an onRollOver event, how do I turn the back into a pointing cursor from the gloved button cursor?
View 2 RepliesI'm trying to figure out a way to have a button basically trigger right arrow key when it is clicked.
View 2 RepliesI have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
View 3 RepliesI have a flash website which has a combobox. The combobox has stopped working while I was editing and designing the website. You can see the combobox with the side arrow but when you click on the drop down arrow nothing happens.
View 10 RepliesI have a button on the second frame of a movie clip. When the user mouses off it, the timeline goes to the first frame of the movie clip. I want a button on top of it that can be clicked by the user for a getURL function. But when the user mouses over the button on top, it registers as rolling off the original button. Is there a way to have the user mouse over the getURL button on top without going back to the first frame? The problem is that the getURL button is in its own movie clip along with other content in a popup menu so that I can make it scrollable, and when the user mouses over this movie clip / button then the rollOut function is activated on the original button.
I've attached a simplified version of what I'm looking at, to show you the problem I have with mousing over the getURL button.
I want to create a menusystem that bases only on mouse over functions. Tough there is one thing that might become quite frustrating for the user and that is small by mistake mouseovers that brings them to another page.So what I want to create is buttons with a delay of lets say 200ms. 200ms that the user has to have her or his mouse over the button to activate it.But I have run into some problems, and after a lot of googling the only result I got is menu-buttons that are activated directly on mouse over, but does not act out the manuver until the delay is over.So the user could practicly have his mouse in china when the button is activated. Which is not the result I want.I want a button that is activated after that the mouse has spent 200ms on the button.This is the failed direct reaction Actionscript 2.0 of the button I got at the moment.
Code:
on (rollOver) {
timer = setInterval(goto, 200);
[code].....
i know it must a be very eaaaaaasy one, but believe me i tried: with TweenLite, with code, searches, to no avail. What i want to do is very simple: i have a clip_mc that sits there and waits for two buttons (toLeft_mc and toRight_mc) to be hovered and when hovered, clip_mc moves to the left and to the right by increment of 1px.
[Code]...
I'm trying to achieve something quite specific. I have a few transparent PNGs that will be dynamically generated and will be arbitrary shapes. I want these to form a sort of "hotspot" on mouseover, but I obviously don't want the mouseover to comprise the transparent bit - simplest analogy I can think of a is a single jigsaw puzzle piece.Is there any way to do this in AS3? Would I just load the PNG and flash automatically discards the transparent pixels?
If not the PNG, I can get the "jigsaw piece" in raw RGB pixel values as an XML doc. Could I maybe use the bitmap class to "populate" a bitmap using these raw values which I can then use as a movieclip with button enabled?
edit: from reading around elsewhere, a "map" analogy seems far more apt.
i have once again resorted to asking the pros on how to accomplish something. I am trying to use a UIloader laid up next to itself and use a different image each time. I have also tried to add a roll over too. I have figured out how to use arrays (i have only got one item in my array currently) but cant get them to work within a source file path.
[Code]....
I've got a line of text, set as a button, that triggers an image and some text to show up further down the page when a user hovers over the text. However, when the mouse passes over the text/images at the bottom of the page (that should only come up when the text is in an 'over' state), that 'button' section all triggers. How do I make it so that only the text initiates the button 'down' state?
View 2 RepliesI've got a menu with 3 menu items. Each item is a mc. There is a pointer mc that eases to the mc menu item that you mouseover. That was working fine...until I found out that I have to make the menu dumb enough for flash 5. As we know, you can't assign button events to mc's unless using flashplayer 6 or higher. So I tried to just drop some invisible buttons over my menu item mc's and assign the mouseover events to call the prototype in each invisible button. The prototype should then ease the pointer mc to the position of the menu item that I've moused over. Problem is that it restarts the playhead back to frame 1 each time I mouse over a button.
View 7 RepliesI have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;
[Code]....
My DateChooser code and its style code is shown below:
<mx:DateChooser id="dc" cornerRadius="0" bottom="0" width="100%" allowMultipleSelection="true" allowDisjointSelection="false" styleName="dateChooserGradient" change="fetchDateAgenda(dc.selectedDate)"/>
And the dateChooserGradient:
.dateChooserGradient {
header-colors: #133c59, #29506c;
todayStyleName: myTodayStyleName;
headerStyleName: myHeaderStyleName;
weekDayStyleName: myWeekDayStyleName;
dropShadowEnabled: false;
arrowBorderThickness:2;
arrowColor: #062338;
arrowAlpha: 0.1;
}
What I actually want for my arrows is a transparent background, with borderthickness to be 2, and the arrows and bordercolor to be #062338. Also if I can make the width and height of the arrow itself a bit bigger then what it is as default.
have the indicator arrow go to the button that was last clicked after rolling out of the menu.I have lost track of what all i have tried.URL...
View 1 RepliesI made an image of an arrow and it is set as a button, not a movie clip.
I have made it so one of my scene loops, frames 65 to 85 and added a button to go to the next scene which is at frame 86.
The code I used is
on (release) {
gotoAndPlay(86) ;
}
But when ever I test the scene I get an error saying "Mouse events are permitted only for button instances".
I am using ActionScript 2.0
Here are the two texts
Products
Innovation
I want the button to be "products" and when you mouse over it products fades out and innovation fades in and moves to the top right, like an animation.