Actionscript 3 :: Button Click To Trigger Right Arrow Key?
May 23, 2011I'm trying to figure out a way to have a button basically trigger right arrow key when it is clicked.
View 2 RepliesI'm trying to figure out a way to have a button basically trigger right arrow key when it is clicked.
View 2 RepliesI have a flash website which has a combobox. The combobox has stopped working while I was editing and designing the website. You can see the combobox with the side arrow but when you click on the drop down arrow nothing happens.
View 10 RepliesConsider the following mx:Button:<mx:Button click="doSomething()" id="myButton"/>Is there some way to programmatically emulate the user clicking the button?One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).
View 1 RepliesI have a weird thing going on with my skins. I'm hoping to fix it by doing a workaround that involves triggering the click of a sparks buttonbar button, but I'm not exactly sure how to do that.
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I have a stripped down FLA here: [URL]
where if you click the button, a label saying "Button clicked" will display. This was accomplished using the following actionscript attached to the button...
on(release) {
display._visible =true;
}
Now I want to make it so that when the enter key is pressed in the edit field, the same thing happens.
On the button actionscript, I have used ...
on (keyPress "<Enter>") {
display._visible = true;
}
But does not work.
I want to be able to trigger a click on the "Upload" button in Uploadify - the reason being I'd like to be able to choose to upload a file from a dropdown menu and hence need to call "Upload" somehow using javascript - unless anyone has another clever idea?
The following DOES NOT work:
$('#file_uploadUploader').trigger('click');
i am looking for a tutorial to help me with shooting one arrow per click towards the mouse. this is my code:
[Code]...
How to dispatch an click event : for example <mx:Button id="btn" click="someFunction();"> by manual event dispatch how to call that someFunction();
View 1 RepliesI want a link to trigger a sound click in flash AS3. I've taken the .play() outside of the function to confirm that it works by itself. What am I missing that will let me call an AS3 function from javascript?
Here is my html
<object width="5px" height="5px">
<param name="movie" value="play_coin_sound/playCoin.swf?v=5">
<param name="wmode" value="transparent">
<embed src="play_coin_sound/playCoin.swf?v=5" width="5px" height="5px">
[Code] .....
Similar to the below in javascript:
<input id="target" type="button" onclick="..." />
<script>
document.getElementById('target').click();
</script>
I'm doing it this way :
[Code]...
But get an error that connect_btn is not defined...
UPDATE
Yeah I'm trying to simulate a click event .
I have a custom component, containing a List displaying items from an XMLListCollection:
[Code]....
Also if I click twice, only 1 mouse click will cause my custom event to be dispatched (because obviously there is no change between the items). how to make my List only react to mouse clicks? UPDATE: Yes, I've tried using "change" event for the List before, but then I have the problem that it is fired, even if the List scrollbar is clicked.
I have a problem and I have potential solution. But I wanted to confirm if there is an easy and simple way to solve my problem.App type:Isometric Game.Problem statement:I am loading images in my flash app and have mouse events attached to them.The images I load are prop images like vehicles, trees, buildings etc., and all of them are transparent.Example: Red ball asset (please ignore the yellow background which I applied to describe the problem)If I click on the actual image area (colored in red), then every thing works perfect.I don't want to trigger mouseevent when I click on empty image part (or transparent area, which I have shown in yellow color)There is one way I know by creating masks in flash. I don't want to do it unless that is the final option left because I load image assets instead of flash assets and I don't want to create a new mask asset for all the assets.There is another method I was going to adopt by using getPixel method of Bitmap.
But there is another problem with this method.I might be able to ignore the click event when I click on the empty part of the asset but if there is some other asset is behind the image in the same location, then I need to process the click event for the occluded image.Well, thinking of solution to this problem takes me to the getObjectsUnderPoint where I can scan the occluded assets
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
View 3 Replieshow I can keep my cursor an arrow when I mouseOver a button or mc, instead of it changing into a hand.
View 4 RepliesMy DateChooser code and its style code is shown below:
<mx:DateChooser id="dc" cornerRadius="0" bottom="0" width="100%" allowMultipleSelection="true" allowDisjointSelection="false" styleName="dateChooserGradient" change="fetchDateAgenda(dc.selectedDate)"/>
And the dateChooserGradient:
.dateChooserGradient {
header-colors: #133c59, #29506c;
todayStyleName: myTodayStyleName;
headerStyleName: myHeaderStyleName;
weekDayStyleName: myWeekDayStyleName;
dropShadowEnabled: false;
arrowBorderThickness:2;
arrowColor: #062338;
arrowAlpha: 0.1;
}
What I actually want for my arrows is a transparent background, with borderthickness to be 2, and the arrows and bordercolor to be #062338. Also if I can make the width and height of the arrow itself a bit bigger then what it is as default.
have the indicator arrow go to the button that was last clicked after rolling out of the menu.I have lost track of what all i have tried.URL...
View 1 RepliesI made an image of an arrow and it is set as a button, not a movie clip.
I have made it so one of my scene loops, frames 65 to 85 and added a button to go to the next scene which is at frame 86.
The code I used is
on (release) {
gotoAndPlay(86) ;
}
But when ever I test the scene I get an error saying "Mouse events are permitted only for button instances".
I am using ActionScript 2.0
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 RepliesSay I want to trigger an animation (i'm thinking about some kind of text appearing from the backround) when a button is clicked, how do I do this?
View 16 RepliesI have a button (instance is called resbutton) and I would like it to play a specific frame (frame 13) when clicked on. Flash says I cannot add actions to the buttin itself so I made an Actionscript layer and so far just have:
resbutton onPress
Im using AS3 - what goes next?
Existing Flash site with AC2 Trying to add a button to popup and play an FLV file Code below works fine in main timeline without any attempt to wrap it in the onrelease, it opens and plays the file immediately (allbeit of course not what I want to happen) Button instance is of course play_vid
I've looked at a hundred examples over 3 days and noda. Does something need to be added in to support onrelease?
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I'm trying to trigger this page turn event without having to click the page. I want it to go based on a timer event, where lets say after 30 seconds it turns the page. Unfortunately this is all in AS2, so I'm having trouble figuring out the correct way to go about doing this. function is called startFlip, and I need it to be enabled at 30 seconds instead of an on press function from the page button I originally had.
View 5 RepliesHow do you trigger the actions associated with a button
take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.
I have music for my site that I want to load from an external file. The external file has a play and stop button in it (which work perfect). I can get the music to load if I make a button that triggers the loadMovie to happen, but can't figure out how to get it to loadMovie using a frame. Basically I just want the main site to load and I want the external music file to load automatically w/o pushing a button or anything. Here's the code I was trying, but the music controller and music never load into the main movie:
Code:
onClipEvent(load){
loadMovie("mcMusic.swf", "music_container_mc");
}
I tried that code on the music_container_mc movieclip but it does nothing.
I need several buttons to be within the one mc, having an action (zoom + scale) apply to all of them together.But each button should trigger a second mc that is not within the first mc. (because the second mc should be scaled and zoomed along with the first mc.)So: button placed within mc. What action script to assign to the button to trigger an event not within the mc. ?
View 2 Repliesi have a question, back in AS2 era, if i have an MC on the stage with function as below
mc.onRelease = function() {
trace("RELEASED");
};
i can actually add in another line
mc.onRelease()which will trigger my button event without me actually clicking on it.
I was wondering how can i achieve the same effect in as3?
because i am building a website, and i want the 1st button to trigger itself after it is created on stage.
How do you trigger the actions associated with a button
take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.
I saw this done before and know it's possible... I just need some clarity as to the process.
I'm trying to basically make an arrow in the middle rotate till it points at the button you rolled over. Each button gives a value for "rot" when you roll over it. 0 degrees is up. I dunno if that's important or not. It's probably always up = 0... heh. Anyway this is the a/s for the "arrow" in the middle. It's instance is arcpoint. Here it is:
[Code]...
I know some of this stuff could probably be shortened but this is how I got it working so far. The problem is the second half of the a/s. The part where it picks a direction clockwise or counter. If it goes clockwise (which I had it working fine at the start) it points at the button fine.But the problem kicks in when it tries to go clounterclockwise. It will always pass the button and point down and flicker back and forth.
Edit: Ok I'm surprised people are even looking at this at 1 am but thats beside the point of this edit. I think it has something to do with the else if statements conditions overlapping so that's what makes it wiggle back and forth. Then again I could be wrong. I'm trying to analyze the conditions but my brain hurts and it's early (or late...).
I'm rather new to AS3 but I have to make a gallery like on this website. [URL]. I have only 4 pictures and 4 buttons but I have also two arrows on each side. I would like to make it in a main timeline. Like an easy animation and than with as3 send user to one of those four pictures when he is clicking on buttons.
View 1 Replies