Flash :: Shooting One Arrow Per Click Towards The Mouse
Aug 23, 2011i am looking for a tutorial to help me with shooting one arrow per click towards the mouse. this is my code:
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i am looking for a tutorial to help me with shooting one arrow per click towards the mouse. this is my code:
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I have a custom component, containing a List displaying items from an XMLListCollection:
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Also if I click twice, only 1 mouse click will cause my custom event to be dispatched (because obviously there is no change between the items). how to make my List only react to mouse clicks? UPDATE: Yes, I've tried using "change" event for the List before, but then I have the problem that it is fired, even if the List scrollbar is clicked.
I have a flash website which has a combobox. The combobox has stopped working while I was editing and designing the website. You can see the combobox with the side arrow but when you click on the drop down arrow nothing happens.
View 10 RepliesI'm trying to figure out a way to have a button basically trigger right arrow key when it is clicked.
View 2 RepliesThis is a fairly simple problem, yet I can't make it work. I have an arrow-shaped mc, and I want it to rotate, constantly, so it points at the mouse.
this is what i do every frame:vectorArrow.rotation = Math2.radsToDegs(Math.atan(-(root.mouseY - y)/ (root.mouseX - x) ) );
what happens is that it rotates strangely. It doesnt rotate fully, let alone point to the mouse. I've also tried someone elses code:
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Doing flash interface project with only the 4 arrow keyboard keys and the "a" key as the activater! No mouse allowed!!I have created movie clips which have a roll over affect created by an array but i now want to make these movie clips into button which can be selected using the arrow keys and the "a" button. Which then takes the user to the desired page. Really dont want to change them from movie clips format .
View 3 RepliesI have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element
View 2 Replieswhy wont this work for a movie clip where _mc is the stage on flash cs3 and dv_mc is a movieclip on the stage?
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when compiled, its still using the arrow for mouse cursor and not the hand...
i want to make a game where u shoot arrows at the mouse direction, i have everything exept for that, i think is trigonometry, i have seen it on many games but i cant seem to figure it
im planning to make the arrow something like this
onClipEvent(enterFrame)
{
if(Key.isDown(Key.SPACE) && _root.readytoshoot == 1)
{
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Because here in my game the main character is controlled through mouse and i want it to be controlled in left and right arrow keys. Here are the codes:
on the character itself:
onClipEvent (load)
{
Hedding = false;
left = this._width / 2;
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I am developing a game like this. [URL]. I just start this game And stuck in a problem. Moving arrow of game according mouse moveing like Given URL just check out. I know it is just a mathematical calculation. I have done according X position of mouse moving. But confuse something With Y position also. So I am not getting proper solution of X & Y position Both Togather.
View 2 Repliesi'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
I have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
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Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
I found some instruction here: [URL]. So, I don't want scrollbar or anything, I presume textfield must have focus, but I cant make it work....
View 1 RepliesShooting game in FlashView Game - Click hereKindly check game codeProblem:1) The rabbit should be random shown in ground areaif someone can give explaination onmonster.x = Math.random() * stage.stageWidth;and why the rabbit is showing bigger size?2) Other animals should also be able to target
//----->
stop();
var monstersAlive:uint;
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I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
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If I "Right Mouse Click" on a Flash SWF file embedded in a page and click "Print" it prints just the flash, in perfect colour etc etc..How can I achieve this exact operation, but as a button in Flash? So it prints just as if I did the above operation.
As an extra, if you know how - Is there any way I can default the page to print out "Landscape" too ?
Within my application I'm using a Scroller component. I can't seem to figure out which event I should set up a listener on in order to know when content is scrolled. I tried Event.CHANGE on Scroller.verticalScrollBar property but apparently that event doesn't fire when the user scrolls with a mouse wheel or arrow keys.
View 1 RepliesThe bug is:
If you press left click and dont release it, and then press right click (contextual menu appears) and then left click again, the first "drag" action is never released.
Its like, I need to make that my right click says: "hey left click, your job is done, you can go home now".
I'm making the simplest swf for a friend who has real problems remembering the actions of a Left and Right click with the mouse. So I would like to show text when "Right" click is detected and the same for a Left click. This at first seemed an easy project but the right mouse detection has got me baffled.
View 4 RepliesI'm doing the shooting game. In that character should move left and right by using the arrow keys. The background is movieClip with image. The character is walking very slow sometimes. And the zombies will come automatically. Why the movement is very slow sometimes?
View 4 RepliesI changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
View 10 RepliesI'm developing Greasemonkey scripts for a website. I do not control the Flash file.
Question: Is it possible to simulate a mouse click on a button/movie clip in a Flash object embedded in a web page? Googling only shows ways to simulate a mouse click on a DOM element, and ways that require the ActionScript to be changed to implement a JavaScript interface. Or is this simply impossible?
I am trying to show the first image of my image gallery when it is loaded. How would I go about simulating a mouse click event that will pass an event value to a function?
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I have Flash var array that I want to swap for another array on mouse click. It currently loads the initial array into the empty MC perfectly. Now I need it to swap to var productTxt2 when the user presses buttonMC. My code is below.
AS2 code:
var productTxt1 = new Array(
"Product Name 1", "Price 1", "Headline 1", "Copy 1");
var productTxt2 = new Array(
"Product Name 2", "Price 2", "Headline 2", "Copy 2");
_root.createEmptyMovieClip("productInfoMC", 0);
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I'm playing around with a gallery. I want to add some more functionality.
HERE's the initial code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
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I added two buttons for navigation.
goFWD that would have a code imgFwd.addEventListener(MouseEvent.CLICK, go_out);
but by adding this event to the button, button itself does the tween, and now the mc:MovieClip.
I don't know why it does that? maybe any ideas?
I thought, if there's such a thing in AS3.0 - a click on this button makes AS think that mc:MovieClip is clicked?? is there anything like that?
how to make it go forward with a button...
i had to klick the ball... that kinda teaches me something new instead of teaching me, whats wrong ok i really dont get what i messed up with my editing of the second post, which was just a copy of my first one (i dont get why).
View 2 RepliesHey, i know this has been asked before, but i couldnt find it anywhere. Is there any way to get an action when you right click your mouse in flash?
View 14 RepliesI have trawled for days and found other tutorials, but not one specifically like this, where the user clicks on a link and the site pans to a specific section on the same page, an 'x y co-ordinate' I guess. I am looking to create basically the same style of movement from the above example.
View 14 RepliesWhile creating an application, I ran into a unique question. I did some research and understand KeyboardEvent and MouseEvent separately, but how would I code them to be dependent on each other?
Let's say I have a button. When you click this button, a number in a dynamic textbox will increment. If you were to be holding Ctrl, however, the number would decrement.