Actionscript 3 :: Manually Trigger The Click Event In Mxml?
Dec 5, 2010I'm doing it this way :
[Code]...
But get an error that connect_btn is not defined...
UPDATE
Yeah I'm trying to simulate a click event .
I'm doing it this way :
[Code]...
But get an error that connect_btn is not defined...
UPDATE
Yeah I'm trying to simulate a click event .
Similar to the below in javascript:
<input id="target" type="button" onclick="..." />
<script>
document.getElementById('target').click();
</script>
How to dispatch an click event : for example <mx:Button id="btn" click="someFunction();"> by manual event dispatch how to call that someFunction();
View 1 RepliesConsider the following mx:Button:<mx:Button click="doSomething()" id="myButton"/>Is there some way to programmatically emulate the user clicking the button?One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).
View 1 RepliesI have a problem and I have potential solution. But I wanted to confirm if there is an easy and simple way to solve my problem.App type:Isometric Game.Problem statement:I am loading images in my flash app and have mouse events attached to them.The images I load are prop images like vehicles, trees, buildings etc., and all of them are transparent.Example: Red ball asset (please ignore the yellow background which I applied to describe the problem)If I click on the actual image area (colored in red), then every thing works perfect.I don't want to trigger mouseevent when I click on empty image part (or transparent area, which I have shown in yellow color)There is one way I know by creating masks in flash. I don't want to do it unless that is the final option left because I load image assets instead of flash assets and I don't want to create a new mask asset for all the assets.There is another method I was going to adopt by using getPixel method of Bitmap.
But there is another problem with this method.I might be able to ignore the click event when I click on the empty part of the asset but if there is some other asset is behind the image in the same location, then I need to process the click event for the occluded image.Well, thinking of solution to this problem takes me to the getObjectsUnderPoint where I can scan the occluded assets
Is there a way to manually trigger a ColorPickerEvent?
View 1 RepliesI registered a very simple button event listener in A.mxml:
<mx:Script><![CDATA[
import mx.controls.Alert;
public function Handler():void
[code]....
It works fine when clicking the button everytime.Now I want to have something interesting,that is,I want to capture this buttonClick Event in another mxml file,say B.mxml and do something in B.mxml instead of A.
I need to trigger the hover state of a Flex button programatically, so that it looks like the user is hovering over it. There is a flex page about "Manually dispatching events":
[URL]
Which would work, but what I'd really like to do is change the style of the button without having to throw an event. How can I do this?
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 RepliesHow to trigger a custom jQuery event from Flash, passing some data through event object?
View 2 RepliesI have a standard combobox that dispatches a collection event when the dataprovider finishes initializing:
my_cb.addEventListener( CollectionEvent.COLLECTION_CHANGE, getMyStuff );
Then I have a custom component that also has a dataProvider. How do I get it to dispatch a collection change event when its dataprovider finishes loading?From what I've read, I can't do it. Will dispatching a propertychangeevent work?
UPDATE:I have a custom component that I call 'SortingComboBox' but it is not a ComboBox at all; it extends Button and I set is dataProvider property to my arraycollection, model.product (which is an arraycollection). how I use the dataProvider in that component:
code
[Bindable]
private var _dataProvider : Object;
public function get dataProvider() : Object
{[code]..........
In the createChildren() method of this component, I use this:
BindingUtils.bindProperty(dropDown, "dataProvider", this, "dataProvider");
The dropDown is a custom VBox that I use to display labels.
Is it common knowledge that distributing an event to 1000000 listeners is twice as slow as manually calling these listener functions for each such listener in 1000000 loop? This is what my conclusion is, I just cooked up some code benchmarking this. How is the native API useful then (aside from in retrospect when it probably will get more effective), if anyone can replicate it using non-native code, that will be a couple of kilobytes worth of extra code, and one can potentially achieve much greater speeds.
View 4 RepliesI want to dispatch a MouseEvent.CLICK to a DisplayObject manually and make it bubble through all of it's children. The event is handled in the object that I dispatch it to, but does not seem to bubble (even though I specify that it should). Is it not possible to do this?
Code:
_targetObject.dispatchEvent(new MouseEvent(MouseEvent.CLICK, true));
Code:
private function handleClick(event:MouseEvent):void
{
This method is executed, but no children will receive this event.
}
I'm trying to figure out a way to have a button basically trigger right arrow key when it is clicked.
View 2 RepliesI want a link to trigger a sound click in flash AS3. I've taken the .play() outside of the function to confirm that it works by itself. What am I missing that will let me call an AS3 function from javascript?
Here is my html
<object width="5px" height="5px">
<param name="movie" value="play_coin_sound/playCoin.swf?v=5">
<param name="wmode" value="transparent">
<embed src="play_coin_sound/playCoin.swf?v=5" width="5px" height="5px">
[Code] .....
I have a weird thing going on with my skins. I'm hoping to fix it by doing a workaround that involves triggering the click of a sparks buttonbar button, but I'm not exactly sure how to do that.
[Code]...
I have a stripped down FLA here: [URL]
where if you click the button, a label saying "Button clicked" will display. This was accomplished using the following actionscript attached to the button...
on(release) {
display._visible =true;
}
Now I want to make it so that when the enter key is pressed in the edit field, the same thing happens.
On the button actionscript, I have used ...
on (keyPress "<Enter>") {
display._visible = true;
}
But does not work.
I am working with a short vocal track and when the audio ends I would like a replay button to appear. The codes should work fine, no errors appear. Trace displays nothing...Here is some of the code:
var clip = "testClip.mp3";
//Create the Sound & SoundChannel Objs
var soundReq:URLRequest = new URLRequest(clip);
[code].....
I want to be able to trigger a click on the "Upload" button in Uploadify - the reason being I'd like to be able to choose to upload a file from a dropdown menu and hence need to call "Upload" somehow using javascript - unless anyone has another clever idea?
The following DOES NOT work:
$('#file_uploadUploader').trigger('click');
Im looking for an event to trigger on a particular date. Does anyone have a code snippet of how that can be achieved?
View 2 Repliesi have a movieclip with an onRelease event. Is there anyway i can trigger this event in code? without clicking the movie clip?
View 1 RepliesHow to trigger an event if the video is over? I'ld like to show a replay button then.
var vid:Video = new Video(480, 270);
vidcont.addChild(vid);
var nc:NetConnection = new NetConnection();
[code]........
So I am trying to essentially have one class dispatch an event into the flow when it is added to the stage, and have another class catch the event, but I'm having problems. I set up a little test to simplify/display the problem I'm having. There are 2 classes, and then just some init code on the timeline.
ActionScript Code:
//code for box 1
package {
[code].....
This should be easy but I can't figure out. The sound is playing which means the mp3 file was successfully loaded but SOUND_COMPLETE event does not trigger
Code:
private var soundReq:URLRequest = new URLRequest("blabla.mp3");
private var sound:Sound = new Sound();
[code].....
I'm trying to trigger this page turn event without having to click the page. I want it to go based on a timer event, where lets say after 30 seconds it turns the page. Unfortunately this is all in AS2, so I'm having trouble figuring out the correct way to go about doing this. function is called startFlip, and I need it to be enabled at 30 seconds instead of an on press function from the page button I originally had.
View 5 RepliesI'm importing my video and playing it almost like a light box module. Everything is working but what i need to do next is figure out at the end of the video trigger a function that will kill the video and remove the child. How can i detect the end of the flv? I'm using Flash to import it/ stream it to the movieclip.
View 4 RepliesI'm trying to run some simple code for a Flash slideshow involving the SOUND_COMPLETE event.All I'm trying to do is to get to the next frame where my nav buttons show up after the current audio file plays completely.I'm aware that new Sound Channel object is returned after the audio file plays and a new eventListener is required, but I've inserted a new listener in every place imaginable and I still can't get this to work.Here's my code.
var soundReq:URLRequest = new URLRequest("Slide_1.mp3");
var sound:Sound = new Sound();
var oneSoundChannel:SoundChannel = new SoundChannel();[code]...........
I'm working on an web app that requires a multiple file uploader and I've hit a dead end. I'm using FileReferenceList for selecting the files to be uploaded, but there seems to be a bug in the Chrome Flash Player plugin, when selecting lots of files at once.The uploader must allow up to 300 files to be uploaded, but when selecting more than 232, the FileReferenceList triggers Event.CANCEL instead of Event.SELECT.I've found a bug report for this exact problem here:[url]......
View 2 RepliesI need several buttons to be within the one mc, having an action (zoom + scale) apply to all of them together.But each button should trigger a second mc that is not within the first mc. (because the second mc should be scaled and zoomed along with the first mc.)So: button placed within mc. What action script to assign to the button to trigger an event not within the mc. ?
View 2 RepliesI'm working on a project where i need to trigger an event when an FLV ends.
View 1 Replies