I have a master movie with navigation that loads a external swfs. The external swfs serve different purposes and typically have a series of buttons that navigate the timeline. The external movies with their buttons work fine running individually. When the movies are loaded through the master movie, the buttons in the external movies looses the cursor change on rollOver. These are basic invisible hotspot - button symbols. The buttons typically navigated to different frames. I am curious why the cursor change fails when loaded through the main movie, but works when run on its own.I have done some searching in Google, but didn't find a similar issue.Throughout all the movies, I probably have over 200 buttons, I don't want to create rollOver and rollOut cursor changes for each. Again, these are basic button symbols.
I have a master movie with navigation that loads a external swfs. The external swfs serve different purposes and typically have a series of buttons that navigate the timeline. The external movies with their buttons work fine running individually. When the movies are loaded through the master movie, the buttons in the external movies looses the cursor change on rollOver. These are basic invisible hotspot - button symbols. The buttons typically navigated to different frames. I am curious why the cursor change fails when loaded through the main movie, but works when run on its own.
Throughout all the movies, I probably have over 200 buttons, I don't want to create rollOver and rollOut cursor changes for each. Again, these are basic button symbols.
I like the mouse cursor to change to another object (like zoom lens) when rollover a certain area.but only for this area, when rollout of this area the cursor should be as per normal.[code]...
but that means the cursor have to change to a new object throughout the flash.
what i want is for the cursor to change just only on one area and the rest remain as usual.
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
I want to make a dynamic textarea with loaded text from an external textfile, and then I want custom made arrow buttons to start scrolling the loaded text on mouseover (not click) andt stop scrolling on mouseout. Ala like in this webpage[url]...
The part with the loaded text is fine, but I can't manage to script the arrow buttons to do what I've just described. Even though I have searched the Internet for recipes I just find how to scroll loaded text on click or with a scrollbar
I imported a fla video and I am trying to make it so that the video is stopped in the beginning and if someone moves their mouse over it, it plays. I can get it to work if I use Click (they click on the movie and it plays) but the rollver and mouseover don't do anything. I replace CLICK with ROLL_OVER or MOUSE_OVER and nothing. Seems simple enough? stop();stage.addEventListener(MouseEvent.CLICK, mouse_over_function);function mouse_over_function(event:MouseEvent) {play();}
I want to make two custom cursors. One to be visible on rollover and second visible only on mouse down. Is this possible. I want to make game where cursor changes into mc1 and moves around with mouse but when you click mc1 is changing to mc2. Till now i managed to hide cursor, make mc1 to move with cursor but dont have any idea how to change mc1 with mc2 on mouse down and then mc1 to come back on release. Is there any other way to make this, my idea was to make 2 clips to follow cursors and use as to determine when each clip is visible, but it doesn't work.
I need to show different custom pointer when mouseover 2 different invisible buttons. These are next and back buttons which cover the entire left and right part of the stage. How this can be done in as3? Or is there a better way of doing it? I checked out the import flash.ui adobe live doc but can't quite make head and tail of it. I guess the example shown is only to change to custom cursor for entire stage.
I have a button that uses roll over and roll out commands to animate a mouse over. Problem I have now is when the button is clicked I would like to keep the mouse over state and disable the button function so that it cannot lose the mouse over state. The buttons are not technical they are very easy but the issue I am having is when you click on the button flash registers it as a mouse out command and animates the button out and loses the mouse over state.
This is what my AS looks like. Code: myBtn.myMC.addEventListener ('click', function() { actionFunctionClick(); actionFunctionOver();}); myBtn.myMC.addEventListener ('mouseOver', function() { actionFunctionOver();}); myBtn.myMC.addEventListener ('mouseOut', function() { actionFunctionOut();});
I'm working on my portfolio gallery. I need a custom cursor show up when mouseover to the next and back buttons. To better explain what I meant I uploaded my fla to the following [url]...
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
is there AS code that changes the cursor to an alternate cursor? i'm thinking like director, where the alt cursors are built-in--i would do a mouse.hide and then have a MC follow the cursor around, but this always seems choppy/slow to me-
If you load an external swf and after it is totally loaded give it as to change size properties. the file jumps from his size exactly to the pretended. How do one give code to do this in a progressive way.
When the mouse hovers over the image the cursor flickers between hand and standard mouse pointer. One work around I've tried is to place an object under the main button that is bigger than the main button. That seems to work but only for that button. If I try it for others...well the image because cluttered with useless boxes.
I want the cursor to disappear when it rolls over an object, then reappear when it rolls off. It works when I run it in Flash, it works when I view the html in Internet Explorer, it DOESN'T work in Netscape. The cursor disappears and doesn't come back till you move it out of the navigator window. Here's the code:
on (rollOver) { loadMovie("movie.swf", place); mouse.hide(); } on (rollOut) { loadMovie("blank_movie.swf", place); mouse.show(); }
I have a gfx which I have created 6 shapes and converted them into simple buttons. I have urls sat inside an xml file. How can I get the buttons to use the urls set from within the xml file?Also how can I change the current external photo that is being loaded to load the url from a setting in the same xml file.
how I get my button rollovers to show a hand cursor when viewing the exported file in my browser (firefox), I exported it as an HTML directly from Flash CS5 and I have the following code applied to the buttons :-
I have been tasked to create banner that has four mouseover areas. The main body of the banner--which includes hyperlinks--and the background of the entire banner must change as the user mouses over the four areas. See the diagrams at the following link (it is not working properly):I attempted to complete this task as follows, but it really isn't behaving properly. I created a layer of buttons and text, and set the alpha levels to 0 for the "over" state of each button. I then created four separate layers containing the appropriate content. When the user mouses over a button on the left, the proper layer would be displayed. I planned to use Actionscript to accomplish this; pseudocode here:
IF button1.mouseover == true THEN { display layer1, hide layers 2, 3, and 4 } IF button2.mouseover == true THEN { display layer2, hide layers 1, 3, and 4 } IF button3.mouseover == true THEN { display layer3, hide layers 1, 2, and 4 }
I am quite new to actionscript 3 here is what I want to do: When the mouse hovers over a movieclip I want another movie clips alpha to go from 0% to 100% then when the mouse moves off of the movie clip the reverse happens.
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.
Mouse.hide(); var cursor_mc = new crosshairs(); this.parent.addChild(cursor_mc); cursor_mc.startDrag(true);
Is there a way to do a custom cursor that acts the same way as the mouse usually does?
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.[code]Is there a way to do a custom cursor that acts the same way as the mouse usually does?