ActionScript 3.0 :: Flash Changing Name Of The Movieclip
Sep 30, 2010
I have a movieclip which is dragged on to the stage, with the instance name "monster_0". The code tells it to execute the function "createNew Monster", which duplicates the Movie Clip, removes the original, and adds new variables to the new one (such as health, etc). However, when I go to edit the name of the movieclip, using code like this:[code]Flash flips out and tells me that I cannot edit the name of an object placed on the timeline.
I'm trying to change the y-scale or x-scale of a movieclip. I've tried a few tutorials but they're always talking about "elem._yscale".. However it's no longer supported by AS5.
I loaded xml on a movieclip and i also have a button to go to another frame but the xml keeps loadding!! what can i do to remove the xml each time i click on that button?
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
I have a movie clip with a graphic. I want to copy the clip and change its colour. How do I create a copy of the movie clip change its properties without the other movieclip's properties changing as well. I have it now. I was copying the instance not the graphics themselves.
Basically, I want to change the colour of a component in my fla file that is called 'EDL Arrow' using Actionscript
'EDL Arrow' is a Movieclip and is part of another movileclip called 'EDLClipDisplay' - which exports to my actionscript file: 'Export: CIS.FLVPlayer.EDLClipDisplay'
How can I change the colour of the component 'EDL Arrow' from the actionscript file 'EDLClipDisplay'
I understand how to do colorTransforms but I just don't understand how to connect this component 'EDL Arrow' with my Actionscript file.
I am new to Flash and Actionscript and am currently working on some code pulled from another post to try and learn from what others are doing or have done. I have created a star movieclip and am attempting to move it randomly accross the stage in a relatively slow speed. When I run it, it moves randomly but way too fast. I have spent the last 6 hours playing with the code, researching help files and also looking up other discussions but nothing seems to be helping. Here is what I have so far. My apologies if the code looks like a hack. This is being done in CS4 if that matters at all. If anyone could shed some more light on how to handle controlling the speed or rate of random movement with some insight
Im trying to keep all my movieclips onto 1 layer/mother mc to speed up the flash display engine
I have these takable items(movieclips) that respawn after a while.
Initially i build the level starting with all the takable items before adding all the players/npc's. This way the player and npc's walk over the objects if they are not taken.
After an items respawns though, i have to re add them to the main mc and then they appear to be over the npc's and they seem to be moving under a carpet of stuff. Its a nice 3d effect but totally unwanted in this scenario.
Is there a way to make sure that items are added as child before a certain clip (like the player). I tried using addchildat but this gives me a index error now and then. I dont really understand how the depths are worked out by flash.
I was thinking of storing the original depth of an item movieclip and then on restore, addchild at at its old depth. Or is there a more sensible way?
Also: can two movieclips occupy the same index/depth level? or are the incemented or something?
When you're in the flash application, you can watch the properties of an instance. In the properties tab, you can also click "Swap", this will ask you about which instance you would like to use. The original object will now change into another movieclip. So, how do I do this with Action Script?
I am just looking for something that " Is it possible to change the color of a movieclip through css"? I can use css for changing text color but how I use it for movieclip.
I run the website for a college radio station and am looking for a way to get our schedule to change on the front page each day [URL].Does anyone have a script/trick that will automatically change the movieclip (or even the frame) with each day. (I'm looking for a solution which looks at the host computer's clock...
var my_color = new Color("mymc"); my_color.setRGB(0xFF0000);
This works when I call the actionscript say from a button on the same timeline as the movieclip. What I can't get my head round is how I change the colour of an object on a different timeline, say if the path to the movieclip was _root.mc1.mc2.mymc
I run the website for a college radio station and am looking for a way to get our schedule to change on the front page each day ([URL]). Does anyone have a script/trick that will automatically change the movieclip (or even the frame) with each day. (I'm looking for a solution which looks at the host computer's clock...i think.. I haven't found anything in the forums which solves this problem.
I'm trying to create a Flash Movie that emulates those poetry magnets. There are a bunch of buttons (magnets) on the stage and when you click on one, you can drag it and place it next to another. That way you can write sentences by moving the buttons (magnets). The only problem is that I want it so when I click on a button (magnet), that it sets it's depth higher than the other ones so it will look realistic, like you are actually moving it over the others insted of over some and under others. Is there anything that I can add to the on (press) handler to change the depth of the movie clip being clicked on?
I'm trying to move a movieclip on each ENTER_FRAME by changing the x-value and it seems like x-values below 1 isn't accepted. Am I doing something wrong or is that simply the way it is? Because if it is, is there any work-around to make the clips move slower than += 1 without changing the frame rate or using a Timer?
I have a movieclip in the library that contains a RadioButton component and a TextField; it serves as a container. I pull the clip out of the library at runtime and populate the text into the TextField. I don't know what height the TextField within the movieclip will be but I want the movieclip's height to be the same as the height of the text in the TextField so I can position it appropriately. However, the container movieclip always wants to be some other default height (I think 100px) and when I try to change it thru code after the text is set, it scales the whole thing (TextField & RadioButton) and looks like garbage! I need to set the height dynamically without the stupid scaling.
You would think the movieclip would resize based on it's content but it doesn't! I've tried pulling it from the Library, I've tried doing everything thru code, but neither changes the height vs. scaling issue.
i want to make it so when the movieclip moves (arrow keys) closer to the top it gets smaller and moves slower, and when it gets to the bottom it gets bigger and moves faster.Here is a working code I have, but I need to think of something better.
I created a class called GameBoard that uses a pair offor-loops to populate a 2-dimensional array and display the array'selements in alternating rows of 14 and 13 objects respectively. Thefirst dimension of the array holds the arrays for each row of thegrid. The array for a row holds a set of objects from a class thatextends MovieClip. The objects are arranged with just enough roomfor each one.
The objects are displayed via addChild(). Their coordinatesare set via .x and .y properties. The intervals for theseproperties are unsigned integer values.When I test GameBoard on its own stage, everything worksperfectly. When I place a GameBoard object in another file,however, the spacing between the objects in GameBoard showsseemingly random changes, with some objects appearing to slightlyoverlap. The Stage of the file I am importing GameBoard into is
i have a probleme changing the value of a variable in movieclip from my scene. i explain: I have combobox on my scene containing categories,and in the scene i load an xml file containing links to php files that work with the combobox.Also on the scene i have a movieclip "filmstrip", inside this movieclip on the first frame i have a script loading the php file selected in the scene. i use a load() function with a variable "theUrl" inside like this : T.load(theUrl);.In my scene i want to change the value of "theUrl" inside the movieClip filmstrip. I tried filmstrip.theUrl = url; But it doesnt work
the xml file <?xml version="1.0" encoding="ISO-8859-1"?> <slideshow>[code]....
I have read a few discussions on changing the registration point on a movieclip but don't seem to work. I have a movieclip with embedded mcs. I can se that the nly way of changing the reg point is by saving as a mc again ie: creating another one and upon creation choose the reg point.
I have a graphic sitting on my stage that I want to convert to a movieclip so I can change it's alpha with as3. If I change it from a graphic to a movieclip my swf stops working. I have a bunch of code which constructs a dynamic menu and it stops working when the graphic is changed to a movieclip. They aren't related in any way so why would this happen? As a graphic it doesn't have an intance name and nothing is happening to it. It's not animated or anything. It's just sitting on the stage.
I did small flash where i exported layers from Photoshop and converted them into movieclips. currently i need to change they image source to other when i click on button.this one is required to make swf file smaller to load files after loading swf file itself. .
Would some wonderful person be willing to take a look at this code and tell me what I'm doing wrong?
I'm trying to use ENTER_FRAME method to get a moving movieclip to change direction when it hits certain x and y coordinates. I want the movieclip to move horizontally, then down, then horizontally again. With this code my movieclip starts off moving down at a diagonal and I can't for the life of me figure out why. (probably something simple I'm overlooking?) I'm a beginner at actionscript.
I got this code which makes and movieclip named box shake when the mouse comes close to it.I want more than one box to shake yet I can't make it happen by adding the script to each new movieclip and changing the script and naming the objects differently?
I'm new to actionscript, I want to have a single animation and two sliders. slider1 will advance and rewind the movieclip,we'll call it "scrubbing", while slider2 will change the highest frame of the mc acheivable by the "scrub" slider1. Therefore if slider2 is at one end slider1 will not advance the mc at all, while if slider2 is maxed out then slider1 will "scrub" the whole movie.