ActionScript 3.0 :: Creating A Key To Scale Movie Clip?
Feb 3, 2010
I've jumped in head first into Actionscript and I'm working my way through Adobe's Classroom in a Book for AS3. I've just completed chapter 4 and am currently trying to solve the "try on your own" problems at the end of the chapter.
Here's a problem that is stumping me:
Create a button to let the user set the size of the shapes that they paint.
And here is my code (the commented bits of code are solutions I tried but didnt work):
What is the AS needed to scale a movie clip? I want it to be at 0% and then increase to 100%. I've searched through the forums and haven't found what I'm looking for yet - I'm a complete newbie when it comes to AS but here's what I have:
I'm trying to make a zoom in and out effect, on images in a movieclip, using the mouse wheel. But, there is another mouse event that scrolls through the frames of the movie clip. I need it to stay zoomed in, and out respectively, when you scroll to the next frame.
I have a quicktime video at 620x480 that I would like to keep sharp and clean with no pixelation or video grain. Unfortunately, the client would like the rest of the movie to scale to 100% (the movie is a flash projector file and is not browser based). I'm aware of full browser flash option when the stage is set to "noScale", but is it possible to have a clip that loads into a scaled projector at fixed resolution? So far my approach is this:small flash projector file to "embed" flash player. This would be at 100% scale mode. Then I would have the video clip load into the main projector clip (as a .swf). The external clip (video) would be set to "noScale" mode. Would this adhere or would the noScale be overruled by the projector scale mode?
wanted to load an swf into an empty movieclipthen modify the empty movieclips xy scale, and xy positionrecall doing something like that b4, and it seemed like a simple enough taskbut for some reason this doesnt seem to wanna obey me at the moment
I'm trying to make a zoom in and out effect, on images in a movieclip, using the mouse wheel. But, there is another mouse event that scrolls through the frames of the movie clip. I need it to stay zoomed in, and out respectively, when you scroll to the next frame.
I'm creating a simple liquid flash site layout with one MC that does not scale and remains at a constant position, and one mc that should stretch to fit either the height or width (whichever's larger) of the stage, but scale proportionally. I thought I had a pretty good grasp on the code for that, but when I put it in, the mc doesn't scale at all, in fact it just disappears! Could anyone take a look and let me know if you see what's wrong?
Is there a easy way to scale the part of a masked movieclip that the user sees to a specific height? I want to ignore the masked part but scaleX scales using the dimensions of the mask.I'm assuming you can do this using bounds and getting the difference but am having trouble figuring this out.
i am trying to scale a movie clip to certain pixel dimensions with easing. I have four buttons on the stage and one mc( a square). when a button is pressed i want to scale the mc to a certain size. i.e button 1 scales the mc to 200 pixels by 500 pixels.
Essentially I have an animation with two main movie clips - a foreground and background movie clip.I want the foreground movie clip not to scale but the background movieclip to take the full screen of the browser.I'm only using vector images
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!
I've a movie clip of a circlular i've imported as a png then changed to a movie clip. i have a hit test to check if something is in contact with the circular object. The hit test works but it works on the square bounding box around the object. do i need to create a hit area to have it work only on the circular object.
I have created a movie clip consisting of about 27 dots named 'timer', I double clicked on 'timer' and animated it (making one dot disspaer every 15 seconds). My problem is that at the end of this animation I want it to go back and play a frame on the outside scene.
i.e. from the 'timer' editing scene (the one you get to when you double click) I want it to gotoAndPlay (103, "Game") - The scene the movie cliip is in.
I keep getting an error saying that it cannot locate Scene Game.
I've got the actual calculator part working fine, but depending on the number I want to display product recommendations. I thought the best way to do this would be to create movie clips with the products and use the addChild function to create new one.
it looks like with the createEmptyMovieClip, u need to pass to it an instance name of an already existing movie which has been created manually and put in the library.I dont want to create an instance of a movie clip in the library. i want to create a movie clip in actionscript that does not already exist in the library.
I have a movie clip which i gave instance name "abc" (suppose). I want this movie clip to automatically load randomly on the scene when i load movie. I mean this movie clip should be seen randomly making lots of duplicates scattering all over the document (like stars twinkles randomly all over the sky).
I have a movie clip 'sliderMc' which contains two other clips 'slider' and 'groove'. I've used actionscript to make the 'slider' clip move along the 'groove' and display the value of the at each point in a text field. The idea is to have a slider object that i can use multiple times. I want a situation whereby I can create instances of 'sliderMc' so that I'll be able to move the slider on the individual clips and have each slider update different variables which would then be sent to an XML file or php. Im able tp talk back and forth between php and xml with no problem; The issue I'm facing is that after creating multiple instances of 'sliderMc', I'm not able to give the 'slider' and 'groove' movie clips different instance names without changing the instance names of all other 'slider' and 'groove' instances of 'sliderMc'. Which in turn makes it difficult to distinguish between the different sliders in actionscript.
I've done some basic flash for my college course and i'm moving onto advanced flash and Actionscript. For this, i'm trying to build a "construction game".
What I have is objects on the right side, and I want to be able to drag out copies of those objects onto the left and have the size and rotation of each object adjustable...
So say click and drag on a circle, it puts a copy of the circle where I place it on the left. I can then drag that circle around, scale it or rotate it, or if I decide I don't want it at all, drag it onto a recycle bin icon and have it removed.
I'd like to be able to make as many copies of that circle as allowed (so maybe a limit of 10?), and have each one adjustable when you "select" it...
I'm making movement of movie clip via creating new Tween in Action Script 3, Flash CS4 and it happens, when I mouse over button in another movie clip. The problem is that movement sometimes work perfectly, but sometimes it gets stuck in middle of movement and continues only if I mouse over again. Here is the code of function of first frame in main scene:
I'm creating a movie clip button and for the out state I have this:
web_btn.addEventListener(MouseEvent.MOUSE_OUT, at_out); function at_out(event:MouseEvent):void { web_btn.gotoAndPlay(30-(web_btn.currentFrame-11)); }
It gives me this error when I click the button: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::web_mc_37/at_out() I know the error is in this statement: web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));
I am creating a survey in flash to survey people's opinion about the temperature in a building. What I am hoping to do is have a scale which the surveyee can click on (see attached image) with 5 options from Too warm, warm, just right, cool, and too cold, and record where on the scale they click.
For example, if "Just Right" were correlated to an answer of 3 and "Warm" was correlated to an answer of 2, and a user were to click halfway between the two, I would want the recorded value to be 2.5. If they click closer to "Just Right" I want the recoded answer to be 2.8, etc.
It seems that the quick and dirty way I can think of doing this is to create a serious of invisible buttons over my scale which can then tell me where they click, but then I am limited in the granularity of the answer and it would just be a pain to create that many buttons.
I'm trying to create a scale in and out roll-over that's nice and smooth. I have had a fiddle with the scaleX and scaleY, but can't make it transition from original to enlarged size and back again smoothly..
I've learned how to link XML to my FLA and have it populate info boxes. Its easy to do this at the state level but I'd now like to do this for all the counties in the US.I'd like to be able to mouse over a state and get information pertinent to each state (this I know how to do). When one clicks on the state, they'll then fly-in to a more zoomed level where they can see county-level information.Should I build this so that clicking on a state simply loads a new FLA specific to that state and its counties? This seems easy but clunkyIt seems smarter to have all the info in one FLA. When you click on a state, you'll zoom into that states level and then have the ability to click on counties and get their infoDoes anyone have suggestions as to what I should learn next to start making this thing scalable (i.e. how to click on a state and zoom-in)?
I am trying to create a zooming in effect on some text. To do this i am using the scaleX and scaleY Tween. The problem that I am having is instead of scaling outwards in all directions, it looks like its scaling downwards and to the right. I think this is because the centre of origin is in the top left corner.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myFormat:TextFormat = new TextFormat(); myFormat.size=15; [Code] .....