ActionScript 3.0 :: Creating Scale In And Out RollOver
Oct 28, 2010
I'm trying to create a scale in and out roll-over that's nice and smooth. I have had a fiddle with the scaleX and scaleY, but can't make it transition from original to enlarged size and back again smoothly..
I have 2 objects on stage.a movie clip called btn1. and another movie clip called icon1.I would like to know how to script an action such that when the mouse is rolled over btn1, ...two things happen....first that icon1 scales from 0 to 100% of the size that it currently is.and secondly that it's alpha changes from 0 to 100% as it scales up.That's it.To get an idea of the entire setup... there are basically sets of these btns and icons ...and I would like the icon to appear for each button in the fashion described above when the corresponding button is rolled over.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I want to tween a mc (a picture) scale it on RollOver and RollOut. but with this happends [url] code is here (altered version of gotoandlearn.com tween tutorial)[url]what solutions is there to this problem? just want a smooth and nice scaling.
I'm loading png files on movieClips attached on the scene dynamically (reading an xml file). then i'm making a tween (with actionscript) to scale the container clip on RollOver.
the png file pixelate when the clip is scaled(to 110%).
I am creating a survey in flash to survey people's opinion about the temperature in a building. What I am hoping to do is have a scale which the surveyee can click on (see attached image) with 5 options from Too warm, warm, just right, cool, and too cold, and record where on the scale they click.
For example, if "Just Right" were correlated to an answer of 3 and "Warm" was correlated to an answer of 2, and a user were to click halfway between the two, I would want the recorded value to be 2.5. If they click closer to "Just Right" I want the recoded answer to be 2.8, etc.
It seems that the quick and dirty way I can think of doing this is to create a serious of invisible buttons over my scale which can then tell me where they click, but then I am limited in the granularity of the answer and it would just be a pain to create that many buttons.
I've jumped in head first into Actionscript and I'm working my way through Adobe's Classroom in a Book for AS3. I've just completed chapter 4 and am currently trying to solve the "try on your own" problems at the end of the chapter.
Here's a problem that is stumping me:
Create a button to let the user set the size of the shapes that they paint.
And here is my code (the commented bits of code are solutions I tried but didnt work):
I've learned how to link XML to my FLA and have it populate info boxes. Its easy to do this at the state level but I'd now like to do this for all the counties in the US.I'd like to be able to mouse over a state and get information pertinent to each state (this I know how to do). When one clicks on the state, they'll then fly-in to a more zoomed level where they can see county-level information.Should I build this so that clicking on a state simply loads a new FLA specific to that state and its counties? This seems easy but clunkyIt seems smarter to have all the info in one FLA. When you click on a state, you'll zoom into that states level and then have the ability to click on counties and get their infoDoes anyone have suggestions as to what I should learn next to start making this thing scalable (i.e. how to click on a state and zoom-in)?
I am trying to create a zooming in effect on some text. To do this i am using the scaleX and scaleY Tween. The problem that I am having is instead of scaling outwards in all directions, it looks like its scaling downwards and to the right. I think this is because the centre of origin is in the top left corner.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myFormat:TextFormat = new TextFormat(); myFormat.size=15; [Code] .....
am trying to find a way to display an image (a shelf with various pieces of art.) I want each piece to be a link where the user can click on it, and it will pop up in a new window, or an area below the main image where it will show a larger, up-close view, with details, such as price, meanings, ect.
So I have a window that slides in when its rolled over. It goes back to its origin when the user rolls off the window. Now within that window I have a scroll feature taht creates a conflict with the window actions when the user tries to use the scrollbar elements. I want the window to stay open, while the user is scrolling and i want the window to close when the user rolls off the window.
It could be easier to have the user click the window open/closed...but I was wondering if there is a way I could keep my original vision...here is what i wrote for the window code:
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
I created a button in Illustrator and imported to my Flash library. The button has drop shadows, overlay and gradients. It imports and previews just fine until I change it to a button. When I go to preview it, there are these thick red boxes that seems to incase every layer of the button?
I'm basically looking to create some buttons that once 'rollover'd' grow slightly, and shrink again once 'rollout'd' and I am hoping to add a little bounce (or I believe its called elastic) once it snaps back. I am a beginner, but have created buttons before with rollover, rollout etc but arent sure how to create the motion of it growing in the button. (I am using Flash CS4 and was intending AS3, but happy to use whatever is recommended for this.) I did use this site tutorial [URL], but I wasn't sure which AS or CS it was using. Everything worked but the motion of the growing.
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
I'm looking for a very specific tutorial, Basically I want to create a flash 'rollover, image background change type thing' which I will display photos on. A very good example of what I mean can be found here:[URL]. You will see 6 small thumbnails which, when you mouse over them, change the background image to match. My design, I want to be a lot simpler. If you look at the following image you should see what I'm after: [URL]. 5 small thumbnails on the left, when you hover over them, they animate and the big 'red' rectangle changes to display the image.
I using this array to create rollover and rollout events for a bunch of movie clips, I only have one on my stage at the moment during testing. When I rollover and out I see the trace but no animation, if I change event.target for the movie clips instance name it works so its obviously something to do with how I am referencing the clips. These clips are just on the stage not within another movie clip.
Code: //Button Actions var buttonArray:Array = [ whatIs_mc, ]; function initSite():void { for (var i:Number = 0; i < buttonArray.length; i++) { [Code] .....
I'm working on creating a gallery for my portfolio site. I have thumbnails of all my work. I've turned them into button and made it so when you rollover it, a larger preview of it appears with a description of the piece, off to the side in a designated area. Instead of making my stage larger or creating more pages to contain all my thumbnails, I made a vertical scrollbar. The scrollbar works just fine. The problem is when the thumbnail is moved, the rollover that would be moves in relation to it.how can I absolutely make sure that any rollover I create with a button is where I want it to be, no matter where the thumbnail moves to?
I am very new to AS3 and I am running into some issues creating a simple class that will allow you to drag and drop and object but then also scale when it is over a hit area. Here is my current code:
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
I have been having trouble creating a movie clip with a reverse rollover effect within a movie which has a reverse rollover effect. that sounds confusing
In essence I wish to create a panel that rolls out on rollover and rolls back in reverse when the you rollout. I have done this using this script
[Code]...
However I wish to make movies within this movie that have the same effect on them. But when I create another movie or button within this movie it is not registering on rollover. I guess because the script on the main movie overrides it?
How can I convert the current scale of the instance to 100% so I can easily "visualize" and manage the instance when I modify its scale? Here's the actionscript, it works, but I just want the temp._xscale and temp._yscale to be in percentages, not real numbers.
Code: USflag.onMouseDown = function () { var temp = USflag; onEnterFrame = function ()
[code]....
One last thing, what's the tag you have to put that is designed for boxing actionscripts? I'm suing [ code ][ /code ]
My Flash image will not scale.if you zoom in, it gets chopped up. if you zoom out, it has a big blank area.What should I change in order to have this Flash image scale just like the rest of the site? [URL]It is the Flash in the center.
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.