Creating A Mouse Rollover / Pop-up Textbox?
Dec 26, 2000I want a a definition to pop up when the user's mouse rolls over a word in the movie. What's the simplest way to do this?
View 5 RepliesI want a a definition to pop up when the user's mouse rolls over a word in the movie. What's the simplest way to do this?
View 5 RepliesWhat I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
how to kill focus from a textbox as the mouse is clicked outside the textbox?
View 4 RepliesI'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
[Code]...
I thought the higher the depth number the closer to the viewer it was? I have created a movie which pulls back info from a database, on the original movie, once all the data was loaded, I created the required number of dynamic text boxes on the _root and everything worked perfectly. I then decided that I would need to display other information on other movie clips. So I decided to turn the movie into a movie clip, so that I could create other movie clips and load these as needed. I created a new blank movie, attached a blank movieclip (depth 0) as a container for the movie clips that will hold the different data.
I then used attachMovie(depth 1) to attach the original movieclip, which holds the database info. I then changed the original movie, so that it would create the text boxes in this movie clip(depth 3), so that when I decided to load another movie, I don't have to clear up text boxes on the root. When I run the movie, I get the background image for the data movie clip, but I don't see the text. I used trace to make sure that the text boxes were being created and the text values were assigned and they are. So why can't i see the text?
I'm loading in some data from an XML into Flash then searching a level and returning a number depending on how many nodes are on that level (at the moment is "2") Then I collect bits of info from each and trace the results which works fine, problem is I can't seem to create a separte textbox for each result?
Code:
_root.total = _root.xmlNode.childNodes[0].childNodes.length;
for (i=0; i<total; i++) {
venue[i] = _root.xmlNode.childNodes[0].childNodes[i].childNodes[0].childNodes[8].firstChild;
team_a[i] = _root.xmlNode.childNodes[0].childNodes[i].childNodes[0].childNodes[0].firstChild;
team_b[i] = _root.xmlNode.childNodes[0].childNodes[i].childNodes[0].childNodes[1].firstChild;
kick_off[i] = _root.xmlNode.childNodes[0].childNodes[i].childNodes[0].childNodes[5].firstChild;
trace((venue[i]) + ": " + (team_a[i]) + " v " + (team_b[i]) + ", Kick off at " + (kick_off[i]));
I thought I would just need to write something like:
fixture[i].text = (venue[i]) + ": " + (team_a[i]) + " v " + (team_b[i]) + ", Kick off at " + (kick_off[i]);
But that doesn't work..it just displays the 2nd result
I'm trying to create a scale in and out roll-over that's nice and smooth. I have had a fiddle with the scaleX and scaleY, but can't make it transition from original to enlarged size and back again smoothly..
View 2 Repliesam trying to find a way to display an image (a shelf with various pieces of art.) I want each piece to be a link where the user can click on it, and it will pop up in a new window, or an area below the main image where it will show a larger, up-close view, with details, such as price, meanings, ect.
View 3 RepliesI'm trying to fade in a video player controls_mc. I can do that fine using:
controls_mc.onRollOver = function() {
TweenLite.to(controls_mc, 1, {_alpha:100, ease:Strong.easeOut});
delete onRollOver;
[code].....
So I have a window that slides in when its rolled over. It goes back to its origin when the user rolls off the window. Now within that window I have a scroll feature taht creates a conflict with the window actions when the user tries to use the scrollbar elements. I want the window to stay open, while the user is scrolling and i want the window to close when the user rolls off the window.
It could be easier to have the user click the window open/closed...but I was wondering if there is a way I could keep my original vision...here is what i wrote for the window code:
[AS]window.backdimmer._alpha=0;
window.trigger.onRollOver = function() {
window.slideTo(-360, "_y", .4, "easeoutbounce");
[Code]....
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
I'm trying to create reusable rollover button states with dynamic/changing text - any cleaver workaround for that?
View 1 RepliesI created a button in Illustrator and imported to my Flash library. The button has drop shadows, overlay and gradients. It imports and previews just fine until I change it to a button. When I go to preview it, there are these thick red boxes that seems to incase every layer of the button?
View 3 RepliesI'm basically looking to create some buttons that once 'rollover'd' grow slightly, and shrink again once 'rollout'd' and I am hoping to add a little bounce (or I believe its called elastic) once it snaps back. I am a beginner, but have created buttons before with rollover, rollout etc but arent sure how to create the motion of it growing in the button. (I am using Flash CS4 and was intending AS3, but happy to use whatever is recommended for this.) I did use this site tutorial [URL], but I wasn't sure which AS or CS it was using. Everything worked but the motion of the growing.
View 8 RepliesI'm looking for a very specific tutorial, Basically I want to create a flash 'rollover, image background change type thing' which I will display photos on. A very good example of what I mean can be found here:[URL]. You will see 6 small thumbnails which, when you mouse over them, change the background image to match. My design, I want to be a lot simpler. If you look at the following image you should see what I'm after: [URL]. 5 small thumbnails on the left, when you hover over them, they animate and the big 'red' rectangle changes to display the image.
View 0 RepliesI using this array to create rollover and rollout events for a bunch of movie clips, I only have one on my stage at the moment during testing. When I rollover and out I see the trace but no animation, if I change event.target for the movie clips instance name it works so its obviously something to do with how I am referencing the clips. These clips are just on the stage not within another movie clip.
Code:
//Button Actions
var buttonArray:Array =
[ whatIs_mc, ];
function initSite():void {
for (var i:Number = 0; i < buttonArray.length; i++) {
[Code] .....
I recently made a graphic that includes an ActionScript 2 hovermap. This is the code I use to make the hover map populate:
ActionScript Code:
onClipEvent(mouseMove)
{
_x = _parent._xmouse;
_y = _parent._ymouse;
updateAfterEvent();
}
However, the client noticed that when you're on California, the caption box disappears off the edge a little as you can see here:
[URL]
aking the graphic wider is not an option -- I've stretched it as far as it'll let me. How can I restrict it to within the parameters of the graphic?
I'm working on creating a gallery for my portfolio site. I have thumbnails of all my work. I've turned them into button and made it so when you rollover it, a larger preview of it appears with a description of the piece, off to the side in a designated area. Instead of making my stage larger or creating more pages to contain all my thumbnails, I made a vertical scrollbar. The scrollbar works just fine. The problem is when the thumbnail is moved, the rollover that would be moves in relation to it.how can I absolutely make sure that any rollover I create with a button is where I want it to be, no matter where the thumbnail moves to?
View 10 Repliesi have project in which there is a number of button that work onRollOver by is the mouse is down it doesnt work.
i setup the AS in a very stupid way putting each script on a separate button rather then in the timeline so im looking for a easy fix here, really dont want to change over 300 buttons manually :S
AS in each button just different instance name for each:
on (rollOver) {
tellTarget (c5) {
_visible = false;
[Code].....
I have been trying to do something in Flash that I thought would be easy. I have created a movie clip with several frames and have tried to add a MouseOver MouseOut rollover to change from frame 1 to frame 2 whenever you roll over the movie clip. It doesn't work. It doesn't even seem to recognise any actionscript whatsoever within the flash file.If I change the movieclip to a button then suddenly everything does work as I want it to.
View 8 RepliesI have one circle mc, when i roll over the Circle it will show the content of the circle .. this part is working fine. but inside of the content i have one link . i am not able to select the inside of the link.
View 1 RepliesI like the mouse cursor to change to another object (like zoom lens) when rollover a certain area.but only for this area, when rollout of this area the cursor should be as per normal.[code]...
but that means the cursor have to change to a new object throughout the flash.
what i want is for the cursor to change just only on one area and the rest remain as usual.
I have a lengthy text running in flash movie. I want the movie clip to be stopped (meaning pause) when the mouse roll over on it to read the content... and when the mouse roll out from the movie it should be played continuously. ( not from the beginning. ) how to write the code snippets?
View 1 RepliesI'm tring to create a menu system for the cue points of an flv video chapters, the idea is it will appear over an flvplayback component when a menu button is pressed. The menu button itself appears when a trigger movieclip is rolled over. Now I have all the basics working, but my trouble is that the trigger movieclip is blocking the mouse events of the carousel. If I change the order of the movieclips so that the carousel is on top I get the carousel mouse events but only get mouse events of some of the area of the trigger movieclip.[code]...
View 11 Replies[URL]What i want is, when i move my mouse to square 1, it will go to Services, when i move to square 2 it will go to News etc.i had tried
number1.addEventListener(MouseEvent.CLICK, fl_ClickToGoTonews);
function fl_ClickToGoTonews(event:MouseEvent):void{ MovieClip(this.root).gotoAndStop(1, "news");}
number2.addEventListener(MouseEvent.CLICK, fl_ClickToGoTonews);
[code]....
This code was working, but i could only moved forward, not backward, otherwise Duplicate funtions error (something like that) shows up.
number 1 = Square 1 (Button)
number2 = Square 2 (Button)
news and service = the content i would go to when mouse rollover.
I am a Trainee Web Designer. I have done a few major projects for websites and stuff using alot of Adobe Programs but i have this job where i need to make a map of a school with rollover mouse effects. So when the mouse rolls over the Admin Building on the map, a large picture of the Admin Building comes up. Then when the mouse is moved away the images closes. I need to do that with about 8 images. I have one main image which is an arial of the school, then there is different sections that i need to make 'active'
How can i go about doing this? i have looked for tutorials for ages now but they are either outdated or too advanced for me, i just need a tutorial that can show me how to achieve my goal. i cotton onto things very quickly so i dont get lost unless things get too advanced or there is a lack of explanation.
I am using the following code to display 2 buttons when the mouse moves over the video instance:
function ShowChan(event:MouseEvent):void{ btnChan1.visible = true; btnChan2.visible = true;}
video1.addEventListener(MouseEvent.MOUSE_OVER, ShowChan);
But for some reason it is not working.
I am using the following code to display 2 buttons when the mouse moves over the video instance:
function ShowChan(event:MouseEvent):void{ btnChan1.visible = true; btnChan2.visible = true;}
video1.addEventListener(MouseEvent.MOUSE_OVER, ShowChan);
[code]....
Trying to make it so my text appears when I roll over the image:
gticar.addEventListener( MouseEvent.ROLL_OVER, roll );
function roll ( evt:MouseEvent ) {
gtiText.alpha = 1;
}
The alpha of the symbol is currently 0.Full Code View:
import flash.events.MouseEvent;
// Stop the showcase on the homepage (frame 2)
stop();
[code]...