ActionScript 3.0 :: Using Mouse Events On Video Rollover?
Feb 6, 2011
I am using the following code to display 2 buttons when the mouse moves over the video instance:
function ShowChan(event:MouseEvent):void{ btnChan1.visible = true; btnChan2.visible = true;}
video1.addEventListener(MouseEvent.MOUSE_OVER, ShowChan);
But for some reason it is not working.
View 3 Replies
Similar Posts:
May 29, 2010
I am using the following code to display 2 buttons when the mouse moves over the video instance:
function ShowChan(event:MouseEvent):void{ btnChan1.visible = true; btnChan2.visible = true;}
video1.addEventListener(MouseEvent.MOUSE_OVER, ShowChan);
[code]....
View 1 Replies
Jul 26, 2009
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
View 1 Replies
Jan 21, 2012
I have a lengthy text running in flash movie. I want the movie clip to be stopped (meaning pause) when the mouse roll over on it to read the content... and when the mouse roll out from the movie it should be played continuously. ( not from the beginning. ) how to write the code snippets?
View 1 Replies
Jan 20, 2010
I'm tring to create a menu system for the cue points of an flv video chapters, the idea is it will appear over an flvplayback component when a menu button is pressed. The menu button itself appears when a trigger movieclip is rolled over. Now I have all the basics working, but my trouble is that the trigger movieclip is blocking the mouse events of the carousel. If I change the order of the movieclips so that the carousel is on top I get the carousel mouse events but only get mouse events of some of the area of the trigger movieclip.[code]...
View 11 Replies
Mar 10, 2005
my interface consists of two graphical moviclips: A and B (B is a palette that contains several movieclips). it should work like this:
- click mc A to show mc B (initially hidden).
- while the mouse is still pressed, hover over the various mc:s of mc B. keep track of the mc:s i have hovered over in an array.
- when the mouse button is released, hide mc B.
so... i need to generate somekind of event (like onRollOver) while my mousebutton is pressed. however onRollOver is not fired when the mousebutton is pressed.
View 2 Replies
Jun 1, 2010
I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.
stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}
View 1 Replies
Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
View 18 Replies
Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
View 3 Replies
Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
View 3 Replies
Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
View 3 Replies
Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
View 5 Replies
Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
View 1 Replies
Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
View 3 Replies
Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 Replies
Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
View 2 Replies
Jul 10, 2009
I using this array to create rollover and rollout events for a bunch of movie clips, I only have one on my stage at the moment during testing. When I rollover and out I see the trace but no animation, if I change event.target for the movie clips instance name it works so its obviously something to do with how I am referencing the clips. These clips are just on the stage not within another movie clip.
Code:
//Button Actions
var buttonArray:Array =
[ whatIs_mc, ];
function initSite():void {
for (var i:Number = 0; i < buttonArray.length; i++) {
[Code] .....
View 8 Replies
Sep 15, 2010
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.
Mouse.hide();
var cursor_mc = new crosshairs();
this.parent.addChild(cursor_mc);
cursor_mc.startDrag(true);
Is there a way to do a custom cursor that acts the same way as the mouse usually does?
View 2 Replies
Sep 15, 2010
I need to hide my mouse and have a bullseye movie clip as a custom cursor. The problem is, I also need to click on things, and the code that I found on forums to create a custom cursor blocks the mouse from clicking on anything.[code]Is there a way to do a custom cursor that acts the same way as the mouse usually does?
View 1 Replies
Apr 19, 2011
I recently made a graphic that includes an ActionScript 2 hovermap. This is the code I use to make the hover map populate:
ActionScript Code:
onClipEvent(mouseMove)
{
_x = _parent._xmouse;
_y = _parent._ymouse;
updateAfterEvent();
}
However, the client noticed that when you're on California, the caption box disappears off the edge a little as you can see here:
[URL]
aking the graphic wider is not an option -- I've stretched it as far as it'll let me. How can I restrict it to within the parameters of the graphic?
View 7 Replies
Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
View 1 Replies
Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
View 1 Replies
Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
View 9 Replies
Dec 26, 2000
I want a a definition to pop up when the user's mouse rolls over a word in the movie. What's the simplest way to do this?
View 5 Replies
Dec 9, 2010
i have project in which there is a number of button that work onRollOver by is the mouse is down it doesnt work.
i setup the AS in a very stupid way putting each script on a separate button rather then in the timeline so im looking for a easy fix here, really dont want to change over 300 buttons manually :S
AS in each button just different instance name for each:
on (rollOver) {
tellTarget (c5) {
_visible = false;
[Code].....
View 0 Replies
Mar 24, 2009
I have been trying to do something in Flash that I thought would be easy. I have created a movie clip with several frames and have tried to add a MouseOver MouseOut rollover to change from frame 1 to frame 2 whenever you roll over the movie clip. It doesn't work. It doesn't even seem to recognise any actionscript whatsoever within the flash file.If I change the movieclip to a button then suddenly everything does work as I want it to.
View 8 Replies
Jul 11, 2009
I have one circle mc, when i roll over the Circle it will show the content of the circle .. this part is working fine. but inside of the content i have one link . i am not able to select the inside of the link.
View 1 Replies
Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
View 5 Replies
Dec 29, 2008
I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.
View 6 Replies
May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
View 12 Replies