ActionScript 2.0 :: Object Scale Related To Distance
Oct 24, 2009
i'm trying to get randomly moving objects to scale up as they move further away from their point of origin, I'm haveing trouble with this. I've attached the current random movement code below:[code]
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Aug 25, 2009
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
[Code]...
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Dec 12, 2011
I'm writing a game that involves cargo, and I plan to have a large number of cargo types. Currently I have a Cargo class, and a ship carrying cargo has an array of the Cargos it is holding. I'd really rather not have each ship with a bunch of objects when all I really want to know is how much of which cargoes each ship has. Especially when these ships will be created and discarded a lot.
I'm sure the thing I'm looking for is so basic I'll look dumb for even asking, but I know there's something similar to an array that holds an object and a related value. I want to use that to reference the Cargo type from the static array, and hold the quantity.
What's it called? How would I use it (ie what are common functions used for it)? Some code snippets and terminology would be ideal.
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Dec 5, 2007
I don't know if this is even possible, or if I'm going the right way about this.Here's what I've got:
ActionScript Code:
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imageProgressHandler);
function imageProgressHandler(event:ProgressEvent):void {
[code]......
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May 30, 2007
I have created a class and I would like each object of this class to be related to a movieclip which I would be able to move around the scene.But I have to admit I don't really know how to do that.
The best would be that each of my objects have a movieclip called "graphical_representation"
[Code]...
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Jun 17, 2010
I'm trying to create a game and have come across something that I have never really played with and am not sure if it is what I need to use in this instance or if it's as powerful of a resource as I am hoping.I have a movieClip that is an animated man. I can move him around my stage by clicking on him and then clicking where I want him to go. But I'm eventually going to need to store information about him. Such as his x and y position on the stage, attributes about him that are custom to my game.Real Quick: The man represents an army and when the user clicks on him, I want to display things like, Military Units in this army, number of men remaining in each unit, experience and so on. If you have ever played any of the "Total War" games you will know what I'm talking about.
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Jan 16, 2012
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
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Jun 17, 2005
I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.
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Oct 16, 2010
I am posting my code that attaches the movieclips on stage
[Code]...
i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.
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Dec 3, 2009
I have some texboxes which I need to stay a fixed distance away from another object at an angle.so I need to say textbox_mc position is 10 pixels away from my_Object at an angle of 35 degrees.The angle is changing and the object is moving, I think I can handle that if I know how to position by angle and distance.
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Apr 28, 2011
In AS3 I am trying to get the distance between 2 3D objects by using distance method.
if(Vector3D.distance(model.position,model2.position) < 100)
{
// do something
[Code]....
>>You can use it directly as a method of the Vector3D class to get the Euclidean distance between two three-dimensional points.
Which point does this method pick? Is it the closest point to the other object ?
I am just thinking of how much time this would take in testing objects with large poly count.
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Feb 23, 2011
I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.
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Sep 5, 2011
im building my site now and i want to have background of hexagons that get visible only when the mouse is at certain distance of them, so i found out that i have to use as3, ive read some tutorials and other post and i tried the following code that i found online:
stage.addEventListener(Event.ENTER_FRAME, showDistance);
function showDistance(e:Event):void{
var distance:Number = (circle.x, mouseX, circle.y, mouseY);
[code].....
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Aug 15, 2004
How to scale an object using actionscript?as you know scaling using motion tween is not as smooth as using as.
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Mar 14, 2011
Most often, questions are asked about how to scale a DisplayObject, and the answer is usually to use a Matrix.
My question is, how to you GET the scale of a Matrix (scaleX and scaleY)?
There's a Matrix.scale method to set the scaleX and scaleY, but it doesn't return a value, and no other properties exist to read it back.
The reason I ask, I'm using object burried deep down into a Display list, and each may be transformed. So I use the child object's sprite.transform.concatenatedMatrix getter, but am stuck at this point on how to read the scale from it.
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Oct 11, 2002
I know it's possible to scale and rotate an object by using some actionscript. Is it also possible to distort an image?
For example; keep the topleft corner and the bottomleft corner of an object at the same position and put the topright and bottomright corner of the same object 25 pixels down.
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Nov 10, 2010
I tried many Flash .swf before and they all can be scaled freely -- by using a width and height in the HTML, and sometimes in the URL params or flashvars. But is it true that all Flash object can be scaled? For example, can some Flash objects using absolute coordinates to plot graph so that every 10 pixels it marks 1, 2, 3, 4, 5, and no matter what is done at the HTML or any where else, it just won't scale and the browser can't do anything about it either? Is there a way to scale it to half the size for that graph? (that is, 1, 2, 3, 4, 5 is separated by 5 pixels instead of 10 pixels)
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Oct 5, 2009
Let's say I have a movieclip, which contains a simple circle draw on it. What I need is to scale the movie clip along a random line (not vertical or horizontal only). The picture attached probably illustrates what I mean. The only idea I can have is to combine usual scaling and rotating.
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Feb 26, 2005
I need to scale and move a object at the same time.
Like in this example but with actionscript instead of motion tweening.
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Sep 4, 2005
I have a little problem, I'm writing an app, where flash attaches a movie with attachMovie and in addition, I add an object with its _x,_y,_xscale and _yscale. Now what I need to do, is not to attach a movie, but to load it with MCL. The problem is,that I don't know how to attach an object with its _xs and _ys to a movieclip loaded. Furthermore, when loaded,it doesn't appear in a library, so I could attach it. Setting parameters manually would take tons of time, so I'm looking for most "economical" solution.
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Oct 27, 2007
I'm trying to get the same effect as this page[url]...
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Jul 30, 2009
When I created a Bitmap object from drawling the pixels of an image and then scale that Bitmap too large (or even too small) the image disappears or in some cases distorts in what appears to be random pixels barfed all over my screen.
In order to show you this I have made an example: [URL]
(click the plus button any more than 8 times and poof! the bitmap disappears)
And source: [URL]
(Flash CS4)
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May 24, 2010
I have had some help but still not understanding this.
How can I scale an object from center after it is dragged by the user?
Currently I have this:
function onSliderChange(e:SliderEvent):void
{
scaleClip(slider.value);
}
[Code]...
With this code the movieclip jumps back to the center of the stage each time I call the scaleClip() (move the slider). I would like the object to scale from it's own center regardless of where it is on the stage.
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Feb 26, 2005
I need to scale and move a object at the same time.
Like in this example but with actionscript instead of motion tweening.
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Feb 8, 2011
I drew a farm and I want to be able to move the animals around, also to make it a bit more real, they need to scale down proportionally along the y axis, I have been searching for a tutorial or download to no avail.
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Aug 5, 2010
I am basically trying to create a display object transformation manager which will allow me to scale/rotate objects. I am currently trying to figure out how to rotate an object so its corner follows the current x and y of the mouse. I always get confused on the math of things like this. I know how to listen for the events and everything, I just am unsure of how to calculate the amount of rotation to apply. I will probably be rotating via a Matrix so I can rotate the object around its center, rather than the upper-left corner of it. My question here is: how do I get values when I don't want them constrained, like scaleX and scaleY?
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Jun 29, 2011
I have a div with a flash object in it. That div is going to pop up in a modal triggered when a user clicks a thumbnail of the flash presentation. The problem occurs when I try to use the scale effect to scale in or out, it errors out.
Here is the HTML:
<div id="modal">
<object id="presentation" width="720" height="576" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="[URL]" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="movie" value=" video.swf" />
<param name="quality" value="high" />
[Code] ......
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Oct 27, 2011
I've created an mc which functions as my map and controls to go with that which allow the map to be moved around and key points navigated to and zoomed in on at varying zoom levels.I'm using scaleX and scaleY to scale the map mc and a list of x and y positions to correctly position the map for each key point.When I want to go to a certain area I perform this calculation (offsetX and offsetY are the center of the screen):
newX = posX * scale + offsetX;
newY = posY * scale + offsetY;
Then I tween the position and scale of the map to smoothly scale and move the map to the correct position:
var tween = new TweenLite(_background, EASING_SPEED, {x:newX, y:newY,scaleX:scale.getScale(),scaleY:scale,ease:EASING_TYPE,onComplete:moveToComplete,onCompleteParams:[room]});
I now need to implement a zoom in / out function and this is what I'm struggling with. The zoom should use the center of the screen as the reg point for the scale, so I've been trying something along the lines of the following to get the correct positioning:
var newX = offsetX - (offsetX - _background.x) * scale;
var newY = offsetY - (offsetY - _background.y) * scale;
So in my mind this gets the distance from the current position of the map relative to the center point of the screen (offsetX, offsetY) then scales that distance by the new scale. However, this is clearly wrong because it's not working and the positioning of the map is wrong.I've also tried using a transform matrix to get the correct values but I know even less about them and not got the right results.
function scale(target:MovieClip, center:Point, scale:Number):Point {
var m:Matrix = new Matrix();
m.translate(-center.x, -center.y);//move the center into (0,0)
[code]....
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Feb 7, 2012
What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.
For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.[code]...
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Dec 9, 2003
getting a bitmap to apply smoothing properly after being scaled very small.What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.
For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.I can reproduce the problem using all of the following Sizing methods:
Change the scaleX and scaleY properties on the bitmap. Directly change the height and width properties of the bitmap. Add the bitmap as a child of another sprite and change the scaleX and scaleY properties of the sprite. Add the bitmap as a child of another sprite and change the height and width properties of the sprite. Creating a new BitmapData object with a matrix scale and then drawing the original BitmapData onto it.I've also tried some other workarounds that I found when searching, such as:setting the scaleX of the image to 1.001 or 0.999 forcing the height and width of the Bitmap object to be even numbers.
Below is some sample code for reproducing the problem. (I am running this locally so I have a copy of testimage.png in my bin-debug folder)
public class MainObj
{
public var comp:UIComponent;
public function MainObj()
[code]....
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