ActionScript 2.0 :: Movieclip Related To Each Object Of Class?
May 30, 2007
I have created a class and I would like each object of this class to be related to a movieclip which I would be able to move around the scene.But I have to admit I don't really know how to do that.
The best would be that each of my objects have a movieclip called "graphical_representation"
[Code]...
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Jun 17, 2010
I'm trying to create a game and have come across something that I have never really played with and am not sure if it is what I need to use in this instance or if it's as powerful of a resource as I am hoping.I have a movieClip that is an animated man. I can move him around my stage by clicking on him and then clicking where I want him to go. But I'm eventually going to need to store information about him. Such as his x and y position on the stage, attributes about him that are custom to my game.Real Quick: The man represents an army and when the user clicks on him, I want to display things like, Military Units in this army, number of men remaining in each unit, experience and so on. If you have ever played any of the "Total War" games you will know what I'm talking about.
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Aug 18, 2009
I have two classes. One creates a class and the second one plays audio related to the class. When the user clicks the right answer the quiz gets removed from the stage, but my audio keeps playing. I am wondering how I remove/kill the audio class/object at that point.
My class gets created like this:
private var quizAudio:CaseStudyQuizAudio;
and further down:
quizAudio = new CaseStudyQuizAudio(theAudio);
When I tried to kill it, I was think this would do, but to no luck so far:
quizAudio = null;
delete quizAudio;
How is this done?
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Dec 12, 2011
I'm writing a game that involves cargo, and I plan to have a large number of cargo types. Currently I have a Cargo class, and a ship carrying cargo has an array of the Cargos it is holding. I'd really rather not have each ship with a bunch of objects when all I really want to know is how much of which cargoes each ship has. Especially when these ships will be created and discarded a lot.
I'm sure the thing I'm looking for is so basic I'll look dumb for even asking, but I know there's something similar to an array that holds an object and a related value. I want to use that to reference the Cargo type from the static array, and hold the quantity.
What's it called? How would I use it (ie what are common functions used for it)? Some code snippets and terminology would be ideal.
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Dec 5, 2007
I don't know if this is even possible, or if I'm going the right way about this.Here's what I've got:
ActionScript Code:
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, imageProgressHandler);
function imageProgressHandler(event:ProgressEvent):void {
[code]......
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Oct 24, 2009
i'm trying to get randomly moving objects to scale up as they move further away from their point of origin, I'm haveing trouble with this. I've attached the current random movement code below:[code]
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Mar 15, 2009
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
[Code]...
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Jun 26, 2008
I'm trying to put together an XML based Flash map. On the right side, is a dynamically loaded XML menu. Now, my problem is that the rollover and rollout effects for the menu doesn't work. Basically, I have a movie clip that contains a dynamic textfield and another movieclip (the latter contains a button.I wanted it so that when the user rolls over this button, it plays, and when the user rolls out, it plays an exit "fade")[code]
I've tried using "var menuItem=this._name" to retrieve the "path" of my buttons when you rollOver them (which should be something like "mcContainer.menuItem.bCountyBG.gotoAndPlay(2) ;"), although I need the menuItem to change to whatever this._name is.It doesn't work because menuItem's returned value is considered a string, so I can't use it in my command---> "mcContainer.menuItem.bCountyBG.gotoAndPlay(2) ;I was wondering if anyone can tell me if it's possible to convert this string to a movieclip by some sort of function or other means?
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Jun 24, 2011
What i want to do and keep failing is this : I have 2 buttons (A and B). After each of them is pressed one certain animation plays. Let's say when A pressed, we see the animation and later I want to see the Movieclip or page related to A. If B pressed, we see the same animation but after that Movieclip or page related to B should pop out.
A pressed = Intro(animation) Plays ==> A Movieclip or Page shows up
B pressed = Intro(animation) Plays ==> B Movieclip or Page shows up
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Mar 22, 2012
I have some movieclips like this one: game_mc.substage_mc.rightHand and inside the rightHand i have a thread_mc like this:
game_mc.substage_mc.rightHand.thread_mc
Ok so here is the thing, i need to access the thread.x and thread.y position related to the stage or substage_mc i donīt really care, but if i do this[code]...
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Mar 11, 2010
I have Class MovieClip object that is being added to a scene. Within that Class is this code, which adds a different MovieClip to the original class. I can add an eventListener to the initial Class object (this.addEventListener ... etc), and that will work, yet it does not appear to work if I add it to this embedded object. There is no error, yet the object has no mouse over and does not execute the assigned function of the eventListener.
Here is the code:
b_frond = new BFrond();
addChild(b_frond);
b_frond.buttonMode = true;
b_frond.addEventListener(MouseEvent.CLICK, clickHandler);
I've also tried:
this.b_frond = new BFrond();
addChild(b_frond);
this.b_frond.buttonMode = true;
this.b_frond.addEventListener(MouseEvent.CLICK, clickHandler);
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Aug 16, 2010
I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()
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Jan 4, 2011
I have a movie clip symbol placed on the main timeline. The class linkage to that movie clip is Sheet. Inside Sheet class, I make a public string call _textRow. Inside the Sheet's constructor, I create a new TextField call values_txt. Inside the Sheet class again, I create a public function call updateTable().
The document class is Main. From the Main.as, I need to call updateTable() function to update the text inside values_txt. And I need to find a way to get to values_txt. That's where my problem lies.
Actionscript Code:
package{//imported stuff herepublic class Sheet extends MovieClip{public var _textRow:String = " Lorem
Lorem again";public function Sheet(){addEventListener(Event.ADDED_TO_STAGE, initSheet);}public function
[Code]....
Basically, I need to run Sheet's updateTable() from Main.as and update the values_txt.text with _textRow string. But I don't know value_txt's target path.
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Feb 6, 2009
Im building a shooter game where a bullet is call from a class and the enemy is also called from a class.I cant make them collide. In order for stuff to start exploding.I have already tried two collision detectorsI keep getting this error
Code:
1120:Access of undefined property nBullet
Code:
[code]......
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Sep 6, 2009
googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC
Code:
package {
import flash.display.MovieClip;
[code].....
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Feb 7, 2005
Is there another way to work with movieclip classes than attaching them from the library?For instance say that I have a textbox class that extends the movieclip class. Puts it on the scene and then I'm free to work with it from the class as I want.But inside this class I check if I need a scrollbar. If I do, then start a "sub-class" and create a scrollbar. I can have a movieclip in the library and attach it and have a new class on it. But what I want to do is write something like this
var clipScroll = createEmptyMovieClip("scrollBar", 3)
clipScroll = new com.texts.text_items.ScrollBar
the problem is if I do like this the class that I start is just an object. I can't trace where it is, I cant create a movieclip inside it and trace where that is.
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Sep 6, 2009
How to create object from class that extends MovieClip
Say i have a class name MC
Code:
package {
import flash.display.MovieClip;
[Code]......
why it can't make any object since it is a MovieClip?
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Aug 16, 2011
I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
package com.components
{
import com.UI.DevicePanel;
import flash.display.MovieClip;
[Code]....
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Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
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Jul 20, 2009
I have a class CoverPoint extends Pointwith some extra function.except for that ther is no difference. I would like to use the functions of Point with a return value of Point, to calculate those CoverPoints.Can i turn the return value into CoverPoint (since all the vars are the same, there shouldn't be a problem with that, right?), so that it can be stored in my var cP:CoverPoint;
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Sep 3, 2010
I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
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Oct 20, 2009
How do I reference the xth movieclip child object within the nth movieclip object? _root["Object_"+n]["Child_Object_"+x] doesn't seem to work.
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Jun 26, 2011
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
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Nov 4, 2011
Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )
CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip
( Since Flash IDE has "Automatic instance naming" OFF )
ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;
NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.
So i can access it as : trace( a_Mc.b_Mc);
[Code]...
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
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Sep 14, 2010
Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.
[Code]...
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Aug 18, 2009
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
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Jan 6, 2011
I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.
Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
This is the code for testClass1:
ActionScript Code:
package
{
import flash.display.*;
[Code].....
So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?
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