ActionScript 3.0 :: AddEventListener To Class MovieClip Object
Mar 11, 2010
I have Class MovieClip object that is being added to a scene. Within that Class is this code, which adds a different MovieClip to the original class. I can add an eventListener to the initial Class object (this.addEventListener ... etc), and that will work, yet it does not appear to work if I add it to this embedded object. There is no error, yet the object has no mouse over and does not execute the assigned function of the eventListener.
Here is the code:
b_frond = new BFrond();
addChild(b_frond);
b_frond.buttonMode = true;
b_frond.addEventListener(MouseEvent.CLICK, clickHandler);
I've also tried:
this.b_frond = new BFrond();
addChild(b_frond);
this.b_frond.buttonMode = true;
this.b_frond.addEventListener(MouseEvent.CLICK, clickHandler);
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
I have entered this code into the first frame of an empty movie that has a MovieClip object that was exported for actionscript. The addChild code works fine, but I am wondering how to add an event in the object that calls a function in the object which will be added to the main stage. In the same way as saying m.onEnterFrame = function {} from AS2
I have an actionscript class MyClass that extens NavigatorContent. I instantiate the class as a custom MXML NavigatorContnent component for an Accordion component. MyClass has a Button component that I have tried to attach an event listener to. I want the event to bubble so that I can have the handler in the Accordion component.
ActionScript Code: mc.addEventListener(MouseEvent.CLICK, OtherClass.method); I always had to call a local method that dispatches event to the instance of the OtherClass...
I am programming a "build a tower" game. After removing the event listener from the first movieclip, flash won't add the event listener to the by as3 to the stage attached new movieclip.
I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()
I have created a class and I would like each object of this class to be related to a movieclip which I would be able to move around the scene.But I have to admit I don't really know how to do that.
The best would be that each of my objects have a movieclip called "graphical_representation"
I have a movie clip symbol placed on the main timeline. The class linkage to that movie clip is Sheet. Inside Sheet class, I make a public string call _textRow. Inside the Sheet's constructor, I create a new TextField call values_txt. Inside the Sheet class again, I create a public function call updateTable().
The document class is Main. From the Main.as, I need to call updateTable() function to update the text inside values_txt. And I need to find a way to get to values_txt. That's where my problem lies.
Actionscript Code: package{//imported stuff herepublic class Sheet extends MovieClip{public var _textRow:String = " Lorem Lorem again";public function Sheet(){addEventListener(Event.ADDED_TO_STAGE, initSheet);}public function
[Code]....
Basically, I need to run Sheet's updateTable() from Main.as and update the values_txt.text with _textRow string. But I don't know value_txt's target path.
Im building a shooter game where a bullet is call from a class and the enemy is also called from a class.I cant make them collide. In order for stuff to start exploding.I have already tried two collision detectorsI keep getting this error
Code: 1120:Access of undefined property nBullet Code:
googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC
Is there another way to work with movieclip classes than attaching them from the library?For instance say that I have a textbox class that extends the movieclip class. Puts it on the scene and then I'm free to work with it from the class as I want.But inside this class I check if I need a scrollbar. If I do, then start a "sub-class" and create a scrollbar. I can have a movieclip in the library and attach it and have a new class on it. But what I want to do is write something like this
var clipScroll = createEmptyMovieClip("scrollBar", 3) clipScroll = new com.texts.text_items.ScrollBar
the problem is if I do like this the class that I start is just an object. I can't trace where it is, I cant create a movieclip inside it and trace where that is.
I'm trying to create a game and have come across something that I have never really played with and am not sure if it is what I need to use in this instance or if it's as powerful of a resource as I am hoping.I have a movieClip that is an animated man. I can move him around my stage by clicking on him and then clicking where I want him to go. But I'm eventually going to need to store information about him. Such as his x and y position on the stage, attributes about him that are custom to my game.Real Quick: The man represents an army and when the user clicks on him, I want to display things like, Military Units in this army, number of men remaining in each unit, experience and so on. If you have ever played any of the "Total War" games you will know what I'm talking about.
I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
I built a custom designed checkBox. The movieclip is in the libary and dragged onto the timeline of my .swf. I'm using CS4 & AS3. I'm using procedural AS3 instead of OO AS3.The checkbox movieclip has a child movieclip inside of it so I can apply a drop shadow filter to some of the graphics .When I put an eventlistener on the custom checkbox it works fine but when I try to reference the checkbox movieclip inside the eventlistener function, the event.target.name is referring to the child movieclip (just a graphic with a drop shadow filter).From my reading it looks like the function propogates down to the child movieclip but I don't want it to do that.How do I reference the parent movieclip? or
B. stop the eventlistener from propogating down to the child movieclip?
I tried using stopPropagation(); but it didn't stop the function event.target.name from trickling down to the child movieclip.Here's what AS3 looks like.The trace statement displays "step3_mc.cbEmail_mc.instance25"instead of what I need "step3_mc.cbEmail_mc"
step3_mc.cbEmail_mc.addEventListener(MouseEvent.CLICK, fnc_cbClick);step3_mc.cbAgree_mc.addEventListener(MouseEvent.CLICK, fnc_cbClick); function fnc_cbClick(event:MouseEvent):void {[code]....
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
I have a class CoverPoint extends Pointwith some extra function.except for that ther is no difference. I would like to use the functions of Point with a return value of Point, to calculate those CoverPoints.Can i turn the return value into CoverPoint (since all the vars are the same, there shouldn't be a problem with that, right?), so that it can be stored in my var cP:CoverPoint;
I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
public class Example { public function Example () { }[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void { if(some condition that I may need) { ex.func()
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)