#1006: value is not a function. at MethodInfo-43() I don't know what the problem is, or where could it be, here is the problem code, but first a brief description: Every 3 seconds 3 enemies will be created with a random position, the enemies can't be appearing on top of the other so I check if they collide with any previously added enemies, if they do I assign other random coordinates and check again until there is no collision (I'm using the collision detection kit CDK for the collisions[URL]..the first 3 enemies appear correctly but afterwards the error appears and the next time the program enters the generation part the enemies begin appearing in ridiculous numbers.
when pressing on a button that error comes up in the OUTPUT tabthe file is in the linkError #1006.rarThis is the navigation_actions code where are the codes of the navigation bar (the buttons)
var buttonArray:Array = new Array( ); var currentButton:Object = new Object; var navContainer:Sprite=new Sprite ;
After renaming the 'alexrindo' folder in the project and changing all of the import references, etc. in the class files accordingly, when I try to compile in the Flash IDE I get the following message:
TypeError: Error #1006: resizeElements is not a function. at com.wooden.flashview::Flashview/createLayout() at com.wooden.flashview::Flashview()
I have a real headscratcher, I am getting the following error:
TypeError: Error #1006: value is not a function. at touchscreen::MapConnectionSuccess() at touchscreen::MapTemp() at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
This seems to be relating to where I am passing in parameters to a new instance of a class highlighted below. I have done this so many times without problem. The class is setup to receive a displayobject and a movieclip. The first object passed is an instance of the Umap component, but tried just passing two simple movieclips and still got the error.
I'm working on the animation that plays 4 video clips depending on which button is pressed. After each movie is done playing, 3 buttons appear:
Replay, Close and More info My question is, how do i target the correct button, or, how do I tell the button which movie just got done playing, so it can play it again..
I tried using: event.target.name.PlayVideo. however I get an error: 1006 value is not a function.
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.Quote:TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
I have an array of integers called indArray and a function called addCommas where the array is cycled through and commas are added to the thousands i.e. 9,000 instead of 9000.
Now, this works perfectly fine, however, I try calling addCommas on a different variable and it gives me this error.
Here is my code:
var string = personData[personID - 1]; var indArray = string.split("|"); var targetTotal = int(indArray[0]) + int(indArray[2]) + int(indArray[4]) + int(indArray[6]);
I want to log all error messages and call stacks of my application if it causes errors after I released the application to the web site. I will save the logs on files on the web server.In debug player Error.message contains a detailed error message and Error.getStackTrace() returns call stack:
message: Error #1006: cccc is not a function. stack trace: TypeError: Error #1006: cccc is not a function. at f()[/source/Main.as:38]
But in normal player which users of my application use, Error.message contains only error code and Error.getStackTrace() returns null:
message: Error #1006 stack trace: null
In other web application written with languages like javascript, PHP or ruby, I always log errors or stack trace.But in actionscript or flash application, can't I know where and why errors occur after releasing it?Is it normal to save logs of errors in released flash applications?
I'm getting this error:"TypeError: Error #1006: value is not a function.at site_fla::MainTimeline/azulejo_click()[site_fla.MainTimeline::frame2: 91]Debug session terminated."I'll try to explane what i'm trying to do, but my english sucks so...I've 8 holders to put 8 images that I load from a XML file, my holders are: mcp_holder0, 1, 2,4... 7.To do this I'm using this code:
function azulejo_click(e:Event):void { trace("teste click1");
I'm working on writing an application that searches through xml data using a kind of "advanced" search. Users can filter data based on combobox data.Here is my xml:
It pretty much searches through the attributes, and also filters through some. The theory is that in my combo boxes, I also have a choice with blank data, so that way if they choose that it will not filter, because every string has an index of "". I have a few questions: Also, I keep getting this error:
Code: TypeError: Error #1006: value is not a function. at testfile2NEW_fla::MainTimeline/searchPopulate() at testfile2NEW_fla::MainTimeline/searchPopulateHandler()[code].....
Here is another thread I posted on a similar issue to this: http:[url]....I load my images into a TileList component as well. The xml is already loaded into my movie fine, and the images load fine into the TileList component, but my concern is making the Search feature accurate.
Basically I have a movieclip with a load of buttons in it which will all eventually lead to different movieclips. When a button is pressed I want a movieclip to appear and play. The movieclip is on the stage.The problem i have is that when i click the link, this error message appears in the Output tab:Quote:TypeError: Error #1006: value is not a function.at plumonicconsonants_fla:ulmonicconsonants_1/buttonClick()
Well I'm so close to understanding why this doesn't work. First here is the code:
Code: import flash.display.MovieClip; stage.addEventListener(Event.ENTER_FRAME,updateGame); var gameZoneContainer:MovieClip = new MovieClip(); stage.addChild(gameZoneContainer);
[Code]......
If I place "fish_mc" in place of "Items[createItemCounter]", the fish animates but the cookie doesn't. If I put "cookie_mc" instead of "Items[createItemCounter]", the cookie animates but the fish doesn't.
The code below generates the error message: Error #1006: setSize is not a function. setSize is clearly a function of textInput (even suggeste by autocomplete) and there is no reason why I should get this error message.
I created a button and it calls up a MoveClip. When the MovieClip is played, it contains several layers which tweens into a panel of information located on frame (10). Attached to that panel of information is a button. In my ActionScript layer inside the MovieClip on frame (10), I write code for the button to invoke the MovieClip to play through. Here is the code:
I'm having some problems using the following event dispatcher technique and am looking for a reason as to why this is happening. I have an external swf loading into a main timeline:
My external swf calls this when loaded, which works fine:
function onLoadComplete(event:Event):void { dispatchEvent(new Event("CALLING_FOR_XML_FILE")); }
[Code]....
On the main timeline, I have a mc embedded in another mc that loads the external swf, i.e. - window.loader <---loads external swf
I am also using this tecnique (same format, same mc embedded in a mc) in conjunction with several other external swfs, and this is the only one that is problematic, the others work just fine.
I have 2 classes with a draw function in them, my Background class and VideoDisplay class. I'm not done with the VideoDisplay class, but I put simple traces in it to test. I call both the Background and VideoDisplay the same way in my document class, but when I try to call the draw function of the VideoDisplay class I get this error:
Error #1006: draw is not a function.
My Document class code:
//this is inside of onBulkLoadComplete which is called from init drawBackground(); drawVideo();
I'm having some trouble with swapDepths function. I'm programming a drag/drop system. I created a empty MovieClip (depthSwaper), with the highest depth, and every time I drag one of my objects, I swap its depths with depthSwaper, so my object is always on the highest depth.Problem, I get this error : "Error #1006 : swapDepths is not a function".
Here's my script :
public function monDown(e:MouseEvent) { e.currentTarget.icone.swapDepths(depthSwaper); e.currentTarget.startDrag();
[code]....
currentTarget.icone is the MovieClip I'm moving. I tried to use swapdepth with just a number, like this : e.currentTarget.icone.swapDepths(10); but i'm getting the same error.
I've tried to reference everything inside the eventhandler, and I can't seem to just get the dang timeline to move a frame.
Long story short, I'm trying to place a preloader inside an XML loader. That seems to complicating things. The whole thing works except the ability to gotoandstop next frame once loaded.
Here's the script. why my logic could possibly be failing? I have no idea where to begin.
I am running into problems with a custom class I have written. I did a search on the error message here, but didn't find a solution that quite fit what was going on. I think my problem is in how I'm tying the class to the movie script in the library, but I'm not sure.
I have a MovieClip symbol in the library named nav1. It is set to export, with the class name being nav1, and the base class being the custom class I created. In the base class I have a function:
I'm trying this tutorial "Create a fullscreen scalable flash website" from Franci inAnd I'm getting the output "Error #1006: addListeners is not a function."I don'y understand why in the sample mc doesn't make this output even though the code is pretty similar.Here is what I haveInside an mc placed in the main stage I have:
ActionScript Code: var buttonArray:Array = new Array( ); var currentButton:Object=new Object ;
"Error #1006".I'm working on a simple games using Flash CS3 and Actionscript 3. In the game I have enemies spawning on the left side of the screen and moving towards the right side. When you click on one of the enemies it will take damage and if it runs out of health it will die.Now, the error I'm having appear is in my external classes for the enemies, namely the "hurtMe" function. Doing several tests on the game, it will run smoothly, enemies will get hit and die (thus hurtMe is shown to be working) but then I will click on another enemy on the screen and it will give me the error following message.
TypeError: Error #1006: hurtMe is not a function. at Gunner/::onEnemyOneHit()
The locations changes depending on the enemy I clicked when the error appeared.
Gunner/::onEnemyOneHit() when I click the first enemy type Gunner/::onEnemyTwoHit() when I click the second enemy type
Originally I thought there were problems because I had two different enemies running off the same hit detection code, but even after making separate codes for both enemies I am still experiencing this error.Here is the full code for my Document Class and one of my EnemyPlane classes.
Document Class "Gunner" Code: Select all package {