ActionScript 2.0 :: Linkage Shooting Star - Random Movie Placement

Dec 13, 2006

I have a clip in the library with the linkage ShootingStar, and I need this to be randomly placed all over the stage at intervals of between 0.1 and 1 second, as well as random sizes between 100% and 300%. And having a random tint to it.

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Anyway, I'm looking to create a star object that flickers or blinks at random intervals. The object will also be part of a menu system and may need to perform other functions, so, I may need to roll my own class eventually.

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well in my fla i have a movieclip exported with class name Star and in my Star.as file i have this code:
 
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I'm using this code for tweening:

ActionScript Code:
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And I also have some extra code that spawns stars all over the place.If you view my swf, http:[url]...., you can notice that the stars appear to 'flash' first before settling down.I'm simply wondering if this is some problem of the Tween class or if I set something wrong. Something I found odd was when I removed my code that generated a random colour for my star,

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I have an array with 8 items, and I want them to be randomly placed on the stage with each load, or when a "shuffle" button is pressed. Just a simple puzzle where the pieces are to be scrambled and then dragged and dropped by the user.Current code that isn't working:

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I need to randomly position identical symbols in a movie - I have found a way I can do it in the main timeline using this code:

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I have to design a game for a school project that I have to redo to pass my year, but so far I have encountered several problems. My game is for children from 6 to 8 years old, so the game has to have a lot of sound (voice recordings) to explain the menus and the stuff they have to do.

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When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?

For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.

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I have a problem with loading SWF and access to their elements by class linkage in Adobe AIR 2.6 for Android.

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file1.swf (in which MovieClip with name1 has class linkage 'mainScreen')
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how can I load two different elements SWF files, which have elements with same class linkage, or explain why I can not do this? When elements have different class linkages - all OK. But!!! It is working for web, but for air it don't want to work.

package
{
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################################################## ##
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e.g. moduleNameMC0, moduleNameMC1, moduleNameMC2, etc.

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I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.

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Does anyone have an example of using code and the shape class to create a star shape?

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Professional :: Can't Show A Wingdings Star In Flash

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I have a textbox where there should be a 1 to 5 star classification for a movie, so I used the star symbol (character code 0xAB) from the Wingdings Symbol Font. But instead of the stars, What I get is double angular quotes in Arial, the corresponding character in a normal text font: «
 
In fact, every Wingding character above 0x80 (included) is displayed in Arial instead of Wingdings. This also seems to happen with all Symbol fonts.
 
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