I've made a image slider Class and works fine up to the position of the mask. In my Home Class I make an instance of the image slider Class and position it accordingly. The images in the slider Class are position at 0, 0 as well as the shape I use for the mask. Here is the problem the mask placement is at stage.x = 0 , stage.y = 0 rather then the slider's Class x:0, x:0. Why is the slider instance showing the in right position but the mask in the instance isn't?[code]
I am wanting to achieve a particular image effect using Adobe Flash (Actionscript 3). I would like an image (width 200px, height 600px) to appear on the timeline by being revealed by different sized circles (varying from 30px-5px). I am thinking of using an image mask and creating seperate circles across the timeline, so that when the movie plays, each random sized circle, one after one, will reveal the image at the end. So this is probably going to be quite time consuming. Also, does anyone know of any flash image effects helpers in general, I'm looking for something similar like green socks except for image effects...
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
I've been using sen's flash/xml drop-down menu tutorial, and I have been able to create the following for (mt):url...If you rollover the first item, you will notice that the submenu loads to the right side. What I would like to have is something similar to the following attached image. Also, the code I am using can be found in the attached FLA.I know how to make the menu appear directly below the parent node, but the problem is that I am unable to shift the menu items down so that the menu items don't overlap over the existing menu items. You can see an example of what I am trying to do in the attached image.Does anybody have any insight on how to accomplish that. I tried finding the name of each movie clip and shifting them downward, but it seems that none of the movie clip names correlate to the actual menu item - therefore, I am unable to shift them downwards in order to make a space for them.
I'm trying to use the snow sample supplied in the tutorials. In addition to altering width and height, I need to be able to place it...Essentially what the final outcome is to put snow in a globe.Is there a way to change placement in x and y? I only see overall movie size. Also, is there a way to mask it? and the kicker to all this is that I have a deadline of today,
I have a flash ecard that I am working on and had one of those "wouldn't it be cool if..." moments!
I would like find out if it is possible to:
1) load in an xml file that contains several names 2) Load each one of those names into a predefined movie clip which would display the name 3) randomize the placement of each name in a given shape area so that the Movie clips with names would randomly fill in to make a specific shape.
I am working on an animation project. I'm not a programmer. I'm working in Flash CS3. I've an animation that I've produced that I need to output the placement of my audio track for use by the post-sound guy. After my recording session, my sound guy gave me one large file that had all my audio on it. I've had to scrub to the correct position on the audio track for each clip I wanted.
Now that my animation is completed, I've got my audio all in place, but I need a record of where it's at in the Flash Timeline so that I can give that to my post-sound guy so that he can rebuild it in his sound editing software.
What I'm wondering is if there is a way to run a trace or generate something of a text file that will do the following[code]...
making an XML menu for a website. Each button has a background and and over-state background. The backgrounds are 9 sliced scaled movie clips, well the over-state background is set up to mask an animation movie clip that is larger than any button will be. The mask is 9 slice scaled and is always the same size as the regular background. These backgrounds are x-scaled in a function in the Button.as. The title passed in through the XML determines the width. All of this so far works perfectly.
Now a navigation movie clip processes and adds all of the button movie clips based on the amount of nodes in the XML, this also sets the X and Y coordinates as well as sets a "spacer" between the buttons. Here is my problem, every time the function runs to create a new button, it sets the x value at:
Code: button.x = this.width;
This is great if I don't use the mask though. What happens since the movie clip I am masking in the over-state background is wider than the buttons are is that there is wayyy to large of a gap. When each button is added, actionscript sees the width of the button with everything in it, masked or not. So I've tried a for-loop in the button creating function to increment a number variable from 0 - the max number of buttons in the XML. I then want to set the x value to:
Code: button.x = (button.background.width * i);
This is the background of the button that has the correct width that actionscript should be using. By multiplying it by the i variable, it should move the x right with every button. Unfortunately it's not working.
In my machine I have installed only Adobe Flash CS5 proffesional trial version. Now this installation is not supporting adobe.utils.Extension class in this version. I have tried with all latest updates from adobe site. My doubt is does adobe.utils.Extension class is available in licensed version of Adobe Flash CS5 proffesional?
I want to create a simple game (Adobe Air) based on 2 players using ActionScript 3.Let's assume I want to create online chess game.So that I can play with my friend at work, at home, from anywhere via internet.Should I use flash server? Or something similar for this purpose, or there is simpler way to connect 2 players and make fully functional interaction between them?
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
How can i make the Augmented Reality applcation on Android mobile phone (HTC Nexus One) that i have developed using the flash platform faster, since flash doesnt support OpenGL for 3D graphics. Can I make it faster using GPU Acceleration? Or there is any way to combine Flash and OpenGL? Any online sources talking about this subject will be very useful..
is it possible to get an uh... "absolute" X and Y for _root.dropDown1MC.listMC.item? As is stands, I'm placing dropDown2MC on the stage using the following code: [AS]_root.attachMovie("dropDown2", "dropDown2", 30, {_x:_xmouse, _y:_ymouse});[/AS] and that gets it on the stage, but it doesn't function as I need it. In a perfect world, I'd like to place dropDown2MC at the X and Y of item, BUT, there is a mask to only show a certain area of listMC (it's how I'm making a scrollable dynamically populated list).
So, is there a way to get some sort of absolute value, relative to root or something, of item's X and Y coordinates? Sorry if this is a bit complicated... I'm trying to be as clear as possible, but you know how hard that can be when you're connected to Flash directly though a firewire cable to the brain
I have an array of 10 buttons 2 rows of 5 buttons each.
I was wondering how I might randomize the button placement,each time a randomizeButton function is called.What I mean is keep the rows but how they are lined up and showing will be different each time.
what i m trying to do is load a image form xml and resize it to fixed height and then to centre the image on stage...however the following code is not resizing the image and neither is it centering the image...i used trace commands to check its width but i get the output as undefined also on load the images r coming rotated 90 degree.
here's my code
Code: var slidexml:XML = new XML(); slidexml.ignoreWhite = true; var currentIndex:Number = 0;
I managed to make some code that works perfectly which, when the flash game is launched it randomly inserts a picture from the list you give it (word1.png, word2.png etc.)It works fine! But the problem is the place in which it appears, when i start the pictures appear in the top left corner of my flash game, but I want them to appear at preferably the location of a symbol or the x & y coordinates I specify (In actions obviously, i dont want to type these coordinates in game :P).Btw here is the code
var _loader:Loader = new Loader; var _pictureArray:Array = ["word1.png", "word2.png", "word3.png"]; var _whatPicture:Number = Math.floor(Math.random()*3);
When you make a movie clip, and have it open, does it have a physical 'place' on your pasteboard or main timeline?
For instance, when I test my 'scene' (as opposed to movie) my clip will be out of whack and off to the side of my movie viewer.
Then when I place the clip in my main timeline, i have to monkey around with it to get it to line up. I get a circle and a blue line at the top, but not sure what that space corresponds to.
Is there a good tut out there for movie clip creation and placement? It feels really sloppy the way Im doing it.
looking for the correct way to arrange this. So this below works. But instead of using the y coordinate of the wst, wsa, and wsm, is it possible to have it equal the mc itself? so wsa1.y==wsablank3(mc)
I would like to be able to specify the placement of a legend for a linechart. Currently, it continues to appear to the right of the chart. I have tried playing with the width/height of the chart to no avail... Putting the legend before the linechart in the mxml causes it to appear to the left. I can't seem to get it appear at the bottom though. I can't seem to find any good examples for this. They don't seem to specify anything but the legend usually shows up below the chart, I can't seem to do it.
My flex app has various Custom components. I want the tooltips for all of them to show at the top-right corner.Is there a Application setting that I can do this with? Or do I have to do this at the component level.
I'm trying to find out how to set the placement on the stage for an external swf or flv.oh and i've tryed to loop an external flv with a listener object but i can't seem to get it to work.
I have the following code below hard-coding the x/y coordinates of 8 movie clips. I am trying to write some code that will generate this so that it will accomodate any number of content clips so that I do not have to go back in and create new x/y corrdinates for additional clips.[code]
In the code below, I am loading in multiple images from based on an xml file. I am looking for a way to dynamically place the images depending on how many results are brought back. I have the starting points for the first image in each section in the code, I am trying to basically add about 40 pixels to those numbers for each image
Code: var xml = new XML(); xml.ignoreWhite = true;
Picture the scene, my trees are grown, the sun is in the sky and the birds are singing, as you move the mouse over one of the empty fields, tiny pretty flowers begin to grow where your mouse has been.
I need to "arrange" an array item by using the up/down arrow keys. Each item in the array is represented by a movieclip on the screen, and the idea is to select one, and then move it up and down through the array. For example say you have 7 items in your inventory and want to move item nr 6 ( array[6] ) to the top of the visual representation list ( array[0] ). So it would move through the array and when you hit the top it jumps back down to 7 again. one jump for each keystroke.
I'm trying to test something out in flash with XML and waswondering if anyoone could point me in the rght direction of atutorial.I'm working on a project where I need to be able to pin pointseveral shots that were taken on a golf course. I Need to be ableto load in several jpegs and then on these plot the points at whichthe ball landed.I know this can be done using XML to load in the images buthow do I go about then ploting points over the top of the image