ActionScript 1/2 :: LoadClip And Browser Scrollbar Interfering

Jan 25, 2010

I have this problem where the scrollbar interferes with loadClip. Anyway, I am looking for possible bugs between FF browser scrollbar and loadclip. If I don't use the scrollbar the loadClip works fine, but if I load some images using loadclip and scroll the browser right after in between calling them and them actually appearing the loadclip fails.

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I got the code below, reading a picture from an array.While in testmode or directly opening the .swf it works fine, but in a browser the picture is not loaded.

var listener:Object = new Object();
var mcl:MovieClipLoader = new MovieClipLoader();
var holder:MovieClip = item_mc_set.createEmptyMovieClip("holder",_root.ge

[code]......

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ActionScript 3.0 :: Full Browser With ScrollBar Fluid / Fit Screen - Flash Site

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// -----> AS3.0
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[Code] .....

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ActionScript 2.0 :: Regular Browser ScrollBar To Appear/disappear When The Movie Height Is Changed

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ActionScript 3.0 :: Setup The Eventlistener On My Scrollbar That It Prevents The MOUSE_WHEEL Event From Bubbling Up To The Browser?

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ActionScript 2.0 :: CS4 - Php Interfering With .flv Loading?

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[code].....

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I have bought a gallery template that allows me to place content within external SWFs.I have a series of buttons within the SWF templates. The problem is that the buttons are interefering with the main timeline when hit. How would I fix this.

Currently they read:
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[code]......

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ActionScript 2.0 :: Sound Object Interfering With FLV Player Component

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i have a sound object that i created with fade in and out functions. but when i use the fade out function i created called "stopSound" it seems to stop all sound so that when my FLV player goes to play the movie it has no sound but still plays the FLV. Here's my code. Can someone please help me figure out why calling this function is turning off the sound in my flv player instead of just the sound object "music" that i created.

[Code]...

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ActionScript 3.0 :: Rollover Button With Nested Movieclip Is Interfering With Hit Area

Dec 11, 2009

I have created a world map that has each region of the world as a rollover. When you rollover the US, for example, it turns red and a movieclip pops out to display some info...it's basically a graphic I created in Illustrator that is a rectangle with info written on it.
 
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na_mc.buttonMode=true; 
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na_mc.addEventListener(MouseEvent.ROLL_OVER, onButtonOver);na_mc.addEventListener(MouseEvent.ROLL_OUT, onButtonOut);

[Code]....

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Flash :: Prevent Button/movieclip From Interfering With Mouse Events?

Apr 15, 2010

I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area.

Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent?

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ActionScript 3.0 :: Dragging Object Interfering With MouseEvent.CLICK Function

Oct 3, 2009

I am having a small problem in regards to a click and drag interface I am trying to create.

The user should be able to drag objects around the stage and when desired click to preform an animation.

The problem is that the click to initiate the drag also initiates the click of the animation to play.

I don't really want to make one of the commands a double click as that may feel clunky to some users.

Is there any way to cancel the animation click if the user moves the mouse before letting go?

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ActionScript 2.0 :: SetInterval + Interfering With FadeOut Prototype From The _root Movie

Mar 22, 2004

I have a fadeIn prototype of:

[Code]....

This fades all my objects so on and so forth. I have a movie that is loaded into the _root, inside that is an mc called photos, jpgs are loaded into here and faded in. This photos being loaded in thing is based off some other code written by ... I can't remember I was looking to save time Anyway, thats like so.

[Code]....

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Actionscript 3 :: Isolate The Tweener Class So That Loaded .swfs Are Not Interfering With Tweens

Feb 12, 2010

I am working on a UI that makes heavy use of the Tweener class, and which also loads an external .swf that I believe also uses the Tweener class.

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Is this possible, and if so, is it possible to isolate the two versions of the Tweener class so that they don't reference the same object?

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ActionScript 3.0 :: Toggle Keypress Requires It's Own Individual Boolean Value To Prevent Interfering With The Others?

Jan 19, 2012

I'm currently using senocular's KeyObject class and using a boolean to store the toggle. Is there a more efficient way of doing this as each toggle keypress requires it's own individual boolean value to prevent interfering with the others.

Code:
var valve1:Boolean = false;
var valve2:Boolean = false;
stage.addEventListener(Event.ENTER_FRAME, checkKeys);

[code]....

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ActionScript 2.0 :: Convert This Vertical Scrollbar Into A Horizontal Scrollbar?

Apr 26, 2009

how I would convert this vertical scrollbar into a horizontal scrollbar

heres the code:

onClipEvent (load) {
diff_y = bound_box._height-scroller._height;
bounds = bound_box.getBounds(this);
top = bounds.yMin+(scroller._height/2);
bottom = bounds.yMax-(scroller._height/2);

[code]....

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ActionScript 2.0 :: CreateEmptyMovieClip() With LoadClip()?

Feb 2, 2007

I'm making a simple photo gallery, and I'm having trouble loading the thumbnail images. I use the same method (loadClip()) to load the fully sized pictures, and there's no problem there. Even with the thumbnails, I could get the images to load properly when I hard coded each individual thumbnail. The problem is when I try to createEmptyMovieClip() and then loadClip() into these movieclips dynamically, if you will, so it can adjust itself to the number of images in the gallery. I get nothing. No images. Nothing shows up.This is my first time using the createEmptyMovieClip and loadClip methods,

Basically, the code is just creating a new movieclip (mc_thumbnails) to contain all the thumbnails. Then, it should create a new movieclip (inside mc_thumbnails) for each image available. Inside each of these clips (mc_thumbnail1, mc_thumbnail2, etc), the appropriate image should be loaded...

Code:
thumbnailMCLoader = new MovieClipLoader();
thumbnailPreloadObj = new Object();
thumbnailMCLoader.addListener(thumbnailPreloadObj);[code]...

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