ActionScript 3.0 :: Stop Action Interfering With Keyboard Commands
Nov 10, 2011
I have a simple Flash movie, and have used AS3 to allow users to hit the up arrow and go to a certain frame, then hit the right arrow to go to another specific frame. My problem is the minute I put in "stop();" in the script so my movie stops on frame 1, the keyboard controls do not work unless I double-click the playing video. The minute I remove the stop command from my actionscript, the keyboard controls work perfectly...but my movie obviously starts playing which I do not want.
I need both the stop command AND the keyboard controls, and am at a loss.
View 12 Replies
Similar Posts:
Apr 10, 2009
I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.
Code:
var plachaFlipPointY:Number = char.mc.y;
var shadowPlachaFlipPointY:Number = schar.mc.y;
[code]....
View 8 Replies
Sep 24, 2008
I have a Game swf that uses keyboard Listeners. They workjust fine when the swf's played directly. HOWEVER, after the Game'sbeen loaded into a parent Preloader swf - which is playing from anhtml - , the keyboard Listeners don't function at all.In the Keyboard Listeners do I have to reference the parent?
View 2 Replies
Jan 5, 2010
Im attempting to make a preloader. I am very new to action script so this is what i have.
Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
View 1 Replies
Sep 14, 2009
Can you tab into CS3 Playback components or control them with keyboard commands in a regular (non screenreader) browser like IE? If not, can you in CS4? I believe that all screen readers can control Flash playback now, correct? But I have a higher up who wants it to be keyboard controlled as well.
View 4 Replies
Aug 28, 2011
I'm trying to control my mp3 sound clips with keyboard commands and have managed to get this to work with internal sound clips:
//************************************************** *************
var note2:b = new b();
btn2.addEventListener(MouseEvent.MOUSE_DOWN,playNo te2);
function playNote2(event:Event){
[code]....
View 3 Replies
May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
View 1 Replies
Apr 7, 2009
Here it is..I have 3 frames on my timeline
Frame 1 -page 1
Frame 2 - page 2
Frame 3 - page 3
obviously there are several layers on there too, and on them there are Three buttons which I want to click on to get to each of the three frames. But every time I follow a tutorial nothing seems to work.I have taken out all the script that the various tutorials have told me to enter and only have two stop commands for two Movie Clips that are also on the stage.If I give you the following information could someone please write the script for the three buttons to link to frame 1,2&3
the instance names are
home
price
contact
I am using actionscript 3.0
View 6 Replies
Sep 23, 2009
I'm trying this:
- create some asset in library, export for as in frame 1
- export an assets.swc, and set the relative library path publish option in othes flas that use assets.swc
- Then, there's a Main.as document class that uses other classes tha use the assets in assets.swc
Problems start when some asset has some code inside. Say, a button with stopped event states. Well, the stop() commands don't get executed, so the buttons are effectively instantiated, but their timeline plays until the end. Probably because they're not initialized in the timeline (being exported in frame 1, so, in fact, before).Usually, without swc, to solve this problem one would put all assets in frame 2 and then check for cuttentFrame == 3 (http:url...). This is what I'd really like to avoid. And from here the question: is that possible? Is there a way (in flash, not flax) to use swc to properly get assets containing some simple code (usually stop commands) in their timeline?
View 1 Replies
Jun 15, 2009
ive recently introduced myself to AS3, its starting to get a bit frustrating. it seems that when i put the preloader actions in the timeline, everything is fine, the stop(); commands work fine. BUT when it comes around to adding the navigation to the timeline as well (ive tried putting the code on a separate keyframe, ive tried various styles of code) the stop(); actions are completely ignored.
[Code]....
View 2 Replies
Jan 4, 2010
I must not be looking in the right area as it seems there is no way to search one particular Adobe product at a time, only "Search Forums" which means I get a bunch of useless results to "keyboard navigation" and "keyboard shortcuts" and the above subject. I am a novice user with a novice question for which there doesn't appear to exist any readily available information for which means I don't expect anyone will answer this question but I'll go ahead with it anyway in the hopes that maybe someone will read this w/in the next few months.
Here is what I'm wanting to do:
First I want to establish a list of frames on the timeline I would like the user to be able to jump to at the press of a keyboard button say the down arrow. Say this list consists of the following frame numbers, 1, 5, 10, 15, 20. I would like that if they are watching the movie on frame 12, upon pressing the down arrow it will jump to frame 15 and if they are on frame 22 upon pressing the down arrow it will jump to frame 1 etc.. I do not however want it to direct them to frame 1 if they are on frame 12 and press the down arrow for the first time.
This seems like a severely easy question (at least the part about keyboard navigation) for which I would expect they would have it in the Adobe classroom in a book or some official tip or direction about how to do this w/out possibly having to spend 15,000 years learning a coding language to do one goddam thing!
View 2 Replies
Jun 25, 2009
It's good to be around! I understand some action script and have managed to write a few codes. However, I haven't been able to write the appropriate code to add a keyboard action to a button that already has a button action. [code]...
View 2 Replies
Jun 25, 2009
It's good to be around! I understand some action script and have managed to write a few codes. However, I have played around with the code to add a keyboard action to a button that already has a button action. [code]...
View 0 Replies
May 26, 2010
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
View 7 Replies
Nov 19, 2003
I put the "stop" action at the end of my movie on the last keyframe, but the movie doesn't stop!
View 14 Replies
Sep 3, 2006
I have a script that I found on here posted by Salvador Marley.It is supposed to load these sub-menus (which are movieclips in the library, MC01, MC02, etc...) into an empty movieclip when certain links are clicked from the main menu.The code works for loading the movieclip from the library, and even switches the movieclip when I choose the next link all like it's supposed to do.However my problem is that it will play the sub-menu movieclip, but it will not stop at the end. It constantly loops. I have tried to put the stop command in several places throughout my entire .fla but it doesn't stop. The sub-menu's transitions just keep repeating over and over again. How do I get it to only play the sub-menu movieclip once and then stop? [code]
View 3 Replies
Jul 26, 2011
Is there a code in as 2 for a button which when clicked : Expands the browser fullscreen ( IE etc) just like the keyboard F 11 button does . I want to make one button in flash movie which when clicked sends the same command to IE/Firefox , which the F 11 keyboard button does . Have been searching the web for the same ...
My idea is not to creat a popup ...but just to command the browser for expanding fullscreens
View 14 Replies
Apr 17, 2009
I'm making a very simple menu in Flash CS4 using AS3. I have a stop() action on the first frame of my scene, but it keeps getting ignored and looping the whole thing. The only other code is that telling the buttons to gotoAndStop on certain frames.[URL]...
View 5 Replies
Aug 6, 2010
I know how to use flash but i'm not highly advanced.I have started creating a website for a friend and when I have placed the stop action where I would like it to be on both scenes it still plays in a loop once i test the movie (ctrl+enter).
View 2 Replies
Apr 12, 2011
I want the video not to loop, but to stop on the final frame of the video. I want to add that action before publishing the SWFas3 file. I need a litle advice. I went to last frame and right-clicked on Actions. I don't know what to put in the dialog box.
View 2 Replies
Apr 4, 2012
its been a while since ive used flash,and im struggeling with a command id normaly do within seconds.im trying to add a stop action on one of my layers,i know the action script is stop ( ) ;but i cant recall how to add it only to the particular layer. im affecting the whole scene when i add a new layer and do the action.
View 3 Replies
Jun 16, 2010
This is my AS code:
onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
this._y = Math.random()*2+60;
this._alpha = Math.random()*30+50;
}
It is applied to the movie clip. I am having trouble figuring out how to STOP to action. I want it to stop after 10 seconds. How do I do this?
View 2 Replies
Sep 10, 2009
I can't even get a stop action to work.Ok I have a simple little tween of a box moving across stage. The instance name of the box is "box_mc" the tween ends on frame 25 on frame 25 on an actions layer I have the following actionScript3 written:
ActionScript Code:
import flash.display.MovieClip;
box_mc.stop();
View 2 Replies
Dec 5, 2009
I have a stop(); action on the last frame of my main timeline, but it's not working. The movie just keeps on looping.
I've tried:
addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {
stop();
}
but that doesn't work either. Neither does this.stop();
View 3 Replies
Feb 2, 2010
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
View 1 Replies
Dec 19, 2010
I would like to run a programme whereby I press a key that starts the timer and then press another key to stop the timer,the delay will be displayed and used to move a object on the stage dependant on the delay.
View 5 Replies
Oct 21, 2008
I am using the mousewheel mouse event and keyboard keys to perform certain actions. But how can i check when the user has stopped using either the mouseWheel or keyboard?
View 2 Replies
Feb 2, 2010
Im using flash cs4 pro, designing a website. I put a stop action in the last frame of scene 1 (main page) in the main time line, and that works fine. We have a button in scene 1 that brings you to scene 2 (sub-page), this scene also has a stop function in the last frame because we want it to stop, until the user hits a button to bring them to the desired scene. Now, the stop action in scene 2 seems to work, for about 6 seconds, then it goes right back to scene 1, and LOOPS! through scene 1 and 2 repeatedly, as if the stop function on scene 1 was never there.The button that brings you to scene 2 has the following action
Code:
on (release) {
gotoAndPlay("2","1");
}
the last frame of scene 2 has only a stop action, as does the last frame of scene 1. Why does it loop even with a stop action there?
View 1 Replies
May 21, 2010
I have a simple movie clip that animates some text and a divider bar. The clip loops which is normal, I want to add a stop action to stop the loop.I have three layers; text, divider_bar, and actions. On the actions layer I placed stop(); on the last frame. This stops the movie clip just fine. But if I rewind and play it again the movie clips stays on the last frame and wont restart. I'm using Action script 2 and have even tried using as 3 with out any luck.
View 3 Replies
Aug 31, 2009
needless to say, new to as3... What I want to do is control start and stop of stage playhead with keyboard control. What I have so far is the stop control, but cant figure out the play. I have tried setting a var and boolean, but am doing something wrong =(
// heres my code
[Code]....
View 2 Replies