ActionScript 2.0 :: Check When Stop Using Keyboard Or MouseWheel
Oct 21, 2008
I am using the mousewheel mouse event and keyboard keys to perform certain actions. But how can i check when the user has stopped using either the mouseWheel or keyboard?
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Mar 1, 2011
I have a word; let's say it is "GAME". How can I check if I pressed the "G" on my keyboard?
I just can't seem to figger it out.
PS. If I want to show text on the screen, do I really have to make a new textField, or can I use something like 'echo' in PHP?
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Apr 10, 2010
Is it possible to check for pressed keys without using the KeyboardEvent?
I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed.
normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me.
Is there any other way of checking the keyboard's state within the ENTER_FRAME event?
UPDATE:
I found this AS2 script:
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= power;
[Code]....
This seems to be doing what I want, but it's in AS2, does anyone know how to 'translate' this into AS3?
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May 11, 2011
how do I check for no keyboard pressed for 10secs?
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Feb 2, 2010
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
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Dec 19, 2010
I would like to run a programme whereby I press a key that starts the timer and then press another key to stop the timer,the delay will be displayed and used to move a object on the stage dependant on the delay.
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Nov 10, 2011
I have a simple Flash movie, and have used AS3 to allow users to hit the up arrow and go to a certain frame, then hit the right arrow to go to another specific frame. My problem is the minute I put in "stop();" in the script so my movie stops on frame 1, the keyboard controls do not work unless I double-click the playing video. The minute I remove the stop command from my actionscript, the keyboard controls work perfectly...but my movie obviously starts playing which I do not want.
I need both the stop command AND the keyboard controls, and am at a loss.
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Aug 31, 2009
needless to say, new to as3... What I want to do is control start and stop of stage playhead with keyboard control. What I have so far is the stop control, but cant figure out the play. I have tried setting a var and boolean, but am doing something wrong =(
// heres my code
[Code]....
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Apr 10, 2009
I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.
Code:
var plachaFlipPointY:Number = char.mc.y;
var shadowPlachaFlipPointY:Number = schar.mc.y;
[code]....
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Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening". Now all I need to do is: (with a keyboard event)
Start the motion tween and then let it play out
Then start the next motion tween and let it play out
and so on...
All I have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide".
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent){
if (isPlaying){
stop();
} else {
play();
} isPlaying = !isPlaying;
}
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Mar 12, 2010
I have already stumbled across two games (I mean... um... work related Flash stuff, yes boss, I'm working) which get "choppy" when you hold down the key to move (though it should apply to all keys)You know when you are typing in word, if you hold down one key, first you get one letter printed, and a second later it writes that letter really fast multiple times until you release? I believe that is what is happening that makes those games choppy. This is likely because the "KEY_DOWN" event gets dispatched very many times for the same reasons.
Now, either both those games were crappy enough so they forgot to test for this issue, or it's a Linux specific issue. I need you (yes you) to double check (stating your operating system and browser) if you get the same results.If you hold down the key to go left, (or right, doesn't matter) first you go left smoothly, and then after a second it starts "chopping" and resetting the movieclip's frame to the first walk frame.
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Aug 30, 2004
I'm creating a complex site, with lots of calculations, while I have to keep it as light as possible. I don't want to have 50 .onEnterFrame's running simultaneously, so, how do I stop them? See example: Let's say I want a simple movement, invoked by some reason:
Code:
mcChild.onEnterFrame = function(){
if(mcChild._x < mcParent._width){
mcChild._x += 5;
}}
Now I want to stop the .onEnterFrame check, because it reached the if = false - How??
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Jul 10, 2011
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
[Code]...
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Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on...
all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
[Code].....
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Nov 18, 2003
I have a movie loaded into a header (which is loaded every time a new page is browsed). This movie spouts out a pop up window after 30 seconds then stops. This works except of course every page time this loads afresh it spouts out a new one.Is there some sort of way to check if movie has been played (say within a 4 hour period) and if it has not to play (do not spout out the pop up)?
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Aug 12, 2009
I'm trying to get the bandwidth outputted on my flash player and the weirdest thing is happening. I have the following code:
[Code]...
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Nov 1, 2009
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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Apr 18, 2007
Does the mouseWheel command work on a mac? Because various tutorials won't let me use it when I go to see examples. Also I was reading some where, might of been flashkit that it was windows only. Is this true? Because I want to add it to my site if possible.
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Apr 29, 2010
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
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Jul 26, 2011
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
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Jul 7, 2009
I have created a rotating menu movie from tutorial from here http:[url]....and changed the script a little.i am now trying to add a mouse wheel scroll that I found from here;http:[url]....The code being:
// Import MouseEvent
import flash.events.MouseEvent;
Create MouseWheel Event[code]....
but when I paste the code in, the rotating menu disappears, seems like there is an error with the script somewhere, can anyone help find where?
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Apr 8, 2011
I'm hosting a flash game on a site on Heroku, built in Ruby on Rails. For some reason, the mouse wheel functionality isn't working in Firefox and Chrome (although it works in IE). This wasn't a problem when hosting the game on other sites.
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Oct 19, 2011
i've a scrollable dynamic text attached to a UIscroller, how to i nsync my mouse wheel to the text so that it will scroll?
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Nov 10, 2006
i got a scrollbar script wich works fine for me. it scrolls dynamic content and all.I only tried to add a mousewheel function. i just can get it to work.[code]
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Aug 14, 2008
I am working on a zooming file. I want to zoom using the mousewheel
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Jan 11, 2009
Trying to get a swf with a mousewheel to work on a mac
ran across this but don't quite get how to implement it...
[URL]
thoughts? i get what he's saying, but don't get where he is coding "example"
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May 4, 2011
I get an error while extracting the asdoc of my flash professional project:
Code:
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
^
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
[code]....
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Mar 30, 2011
I'm trying to handle the mouseWheel event in an advancedDataGrid with not success. Without any additional code my adg can be scrolled with the mouse in IE but not in firefox and Chrome, why? Why does it behave different in that browsers?[code]
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Aug 11, 2009
I'm trying to move a scrollRect up and down using the mousewheel. that part i've got fine but now i wanted to add easing and am not sure on the maths..
ActionScript Code:
function handleMouseWheel(event:MouseEvent):void {
var rect:Rectangle = this.scrollRect;
var scrollSpeed:int = 10;
[code]....
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