ActionScript 2.0 :: Get A Swf With A Mousewheel To Work On A Mac?

Jan 11, 2009

Trying to get a swf with a mousewheel to work on a mac

ran across this but don't quite get how to implement it...

[URL]

thoughts? i get what he's saying, but don't get where he is coding "example"

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[code].....

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[Code]....

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Code:
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[code]......

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Ok I have implemented a zoom feature where you can zoom in/out by scrolling the mouse wheel...in the standard view, if the mouse is over the exhibitor list on the left, the map is not supposed to zoom when the mouse wheel is scrolled, but the list does scroll...this works fine as it should...when you switch to full screen view...when you have the exhibitor tab open, the mouse wheel scroll is only supposed to control the list component and not scroll the main map...this works fine locally from the flash workspace....however once I put it on the server...when the exhibitor tab is open...and you scroll the mouse on the list, the map zooms in and the list scrolls...this is crap and it shouldnt be happening...why does it occur online but not locally? here is the code...

[Code]....

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Here is my code in its entirety. It won't trace when I Test Movie, but when I debug, it works fine.

import flash.events.*;
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I hate flash. This is in a new project btw. wtf is going on?

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I'm building a web app to design and animate simple 3d scenes using the Away3D library, but the design of the interface itself is built around a scrolling menu which takes up the whole height of the screen.

The problem is, on OSX browsers have a silly quirk where if the page is scrolled when it has already gone as far as it can, the page can be dragged slightly further, revealing a brushed metal background. This looks nice and whatnot, but it pretty much ruins scrolling in a swf object. I use flash builder and export to safari, which is just about useable, if pretty annoying (especially with a mac touchpad, which can give a much higher scroll delta than a mousewheel can), but when I open my app in firefox/chrome the same effect happens, and causes the app and browser to slow down drastically.

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I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.

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How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.

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