ActionScript 2.0 :: Go To Next/Previous Image In XML Photogallery Using MouseWheel?

Mar 27, 2008

I have made a Photogallery in Flash, which displays one image at a time using the tutorial on this website. Now I want the user to be able to cycle through the images using the Mouse Wheel (scroll up = display previous image, scroll down = next image).Heres what Ive got so far:

Code:
Mouse.addListener(mouseListener);
var mouseListener:Object = new Object();

[code]......

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[Code]...

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[Code]...

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ActionScript Code:
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[Code]....

But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.

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package
{
import flash.display.MovieClip;

[code]........

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ActionScript 2.0 :: Use A Next/previous Image Thing?

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I want to use a next/previous image thing, which loads the next image from an array into a second movieclip(which will be hidden)... then swap the visiblity of mc_1 and mc_2 ...attach a preloader and stuff.its basically an effort to save some peoples on 56K dial-up lines.so it alternates between mc_1 and mc_2 (which is the easy bit)

Code:
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[code]....

this code works, although when I rerun the function by clicking on "box" it just loads the image at pic[0] (winterrangep1.jpg)
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I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.

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[Code] .....

On my output, I get
Sequence Stopped
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[Code]....

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I have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.

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My files are here [URL]

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I'm trying to create an image viewer, with a next and previous button. The buttons work, but the problem is that when the button is clicked before the image runs its full course, it messes up the position of the image. eg. if the image is set to move 400px and the next button is clicked when the image is at 300px, it moves from the 300px mark and not the 400px mark causing part of the second image to show under the mask.

I need to somehow disable the button after it is clicked and then enable it once the image has moved the full course. Here is a snippet of my code

[Code].....

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I want to create an image gallery with a next and previous button.

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ActionScript 3.0 :: Next & Previous Buttons To Jump Existing Image

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i purchased a slideshow.but slideshow's next&prev button doesnt skip if an image is lost. i want the slider to jump to the next image which is exist. check out the code below.

HTML Code:
function TRANSITION(obj:Object, B:int = -1){
var _a:int = c_pos
var _b:int

[Code]....

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ActionScript 3.0 :: Flash Moving To The Previous Or Next Image In An Array?

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hows things, this is my first post on kirupa. Which i have found to be a great source of information regarding AS3 flash and so much more.
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var imgArray:Array = new Array (img1, img2, img3, img4)

if img3 is displayed and you press the previous button it loads img2 same with the next button

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ActionScript 2.0 :: Disable Previous Button In The First Image And The Next Button In The Last Image?

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[URL]how I could disable previous button in the first image and the next button in the last image?

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ActionScript 2.0 :: Previous Displayed Image To Disappear / When Any Other Button Is Clicked

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I need to make a series of 35 buttons that display an image when clicked. However, I need the previous displayed image to disappear when any other button is clicked.I have this to toggle the images on/off:[code]Any idea what I can add to the function to turn all the other buttons visibility to false when any other button is clicked?

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ActionScript 3.0 :: Select A New Image To Play The Stopped Previous Clip On Stage

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I have a Flash as 3.0 project that has 16 movieclips, each movieclip contains 3 images. The first image is the same for all 16 mc's the second image is different for all and the third image is different for all. I have the fla set up so when it is called it will play the first mc and stop. Buttons on the rightside would be used to move the playhead to the desired framename to play all the others.

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[Code]...

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ActionScript 3.0 :: Image / Video Player - Remove Previous Child From Holder

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I have a player that loads both images and videos. I am having a problem removing the previous child from the holder and am close to using tricks to fix it. I'd rather not. Here's the code that loads the image:

Code:
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And my flv loader is a bunch of mumbo jumbo with this code at the end:
Code:
videoConsole.imgHolder_mc.addChild(flvPlayer);
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my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.

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I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame

ActionScript Code:
movieclip.prototype.playBackwards = function(arg){
if(arguments.length>0) {[code]....

when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?

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ActionScript 3.0 :: Tweens - Get The Previous Image / Piece Of Work To Fade Out Before Jumping To The Selected Key Frame

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I curenttly making a simple online portfolio using flash (as3). Each piece of work i'm displaying resides within a mc on the main time line, and within that each piece of my work lives in its own keyframe, so the site has a basic 'mc.gotoandstop("label")' navigation. I can get my images to fade in using a AS tween, but I want to get the previous image/piece of work to fade out before jumping to the selected key frame and fading in the selected work. Currently, the innards of my button function reads something like:

tween (fadeout)
gotoandstop
tween (fade in)

but this clearly not the right way to go about it? Is there a way of putting slight delay after the fade out tween in the function? To let it fully fade out before fading in the new work?

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