ActionScript 2.0 :: Goto Previous Image With Preloader
Oct 20, 2009
I found a script with a preloader for images which references the jpg names usingin an array which works great for what I wanted to do, but I would like to set up a button that allows the previous name on the list to be loaded and shown. Sorry Im a noob so Im trying to understand all this code. I tried making the +1's negative but that didn't seem to work.
This seems pretty basic but for some reason I absolutely can't get it to work. I have a set of buttons which I want to be able to send their parent movie to the next or previous frame. I want to use a NEXT and PREVIOUS button, both combined within a single movieclip, to tell a parent file to go to next and previous frame.
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
I've bought a very simple AS3 preloader but the default code requests an external swf thru a loader event.What I would like to achieve is when the content is loaded it goes to a frame/label on my stage.[code]
I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?
I'm getting problem to my preloader.... when I load my first swf, its load fine.. in the loading progress if I click the 2nd button to load the 2nd swf its also load fine but my loader go static.. never remove.
Here is my Code... import flash.events.Event; import flash.net.URLRequest;
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
I have an image gallery but I can't seem to get the previous image removed. I have two functions:
ActionScript Code: function clearLoader():void { try { var li:LoaderInfo = slideLoader.contentLoaderInfo;
[Code]....
But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
(I'm using flash CS4.) I've created a movie for my home page, which can been seen at: [URL] In the movie first there are pics of a building, then my drawings of a building, and finally words that fade in. This consists of three jpegs that I turned into symbols, to get them to tween. The problem is when the words fade in. I tried doing this two different ways, and only one worked, but there is a flaw in it. To get the words to fade in I copied the drawing jpeg and put the words on it, and then saved it as a separate jpeg. Unfortunately, the tweening out of the jpeg #2 and the tweening in of Jpeg #3 with the text on it don't sequence perfectly so you will notice that the center building fades out a little bit as the words fade in. My second attempt was to make a symbol of just the text in the proper location, while not using a background, but when I converted it into a symbol, it took on the same size background as the stage, and thus covered up the everything as it tweened in, and I was left with just text at the end of the movie. ...I know I've probably worded this poorly, because I don't know all the flash terminology yet. .
Whats a better way to remove an old image or an image that is not there at all?I am working with this XML slideshow and I have tweaked it the way I want, except the first image that loads doesn't disappear. How can I make this statement better? I've tried if (previous || imgHolder.numChildren > 0 ) as well and didn't work
I want to use a next/previous image thing, which loads the next image from an array into a second movieclip(which will be hidden)... then swap the visiblity of mc_1 and mc_2 ...attach a preloader and stuff.its basically an effort to save some peoples on 56K dial-up lines.so it alternates between mc_1 and mc_2 (which is the easy bit)
this code works, although when I rerun the function by clicking on "box" it just loads the image at pic[0] (winterrangep1.jpg) while tracing this.picNumber in the loadNextNumber function I get NaN.That only becomes NaN when _root.box is clicked, not when it is run from the _root.
On the timeline I have a bunch of buttons which point to different frame labels with images and content. Is there a way that I can make the images fade so that no matter what order a button is clicked, the images will still fade in/out from the previous image?
I'm having problems with my AS2 and XML (on Flash 8). I finally figured how to create a simple slideshow which incorporates a "Next" and "Previous" button...but what i'm struggling with is: "How to click on the 'next' button so that the existing image scrolls to the left as the new image from the right moves to the center. And the opposite for the 'previous' button". Currently I have the existing image disappearing (alpha 0) and then the new image scrolls to the center from the right - which is not what I want to do.
Here's my current script: import mx.transitions.Tween; import mx.transitions.easing.*; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; [Code] .....
I'm using Kirupa's xml image gallery and what I'm trying to accomplish is to have the gallery loop forward and back, that is when a user clicks the forward button and it comes to the last image it will automatically "loop" and go to the first one and if the user clicks the back button and he's on the first image it will go backwards. I was able to get the forward loop working, but not the back one.
Here's my code: function nextImage() { if (p<(total-1)) { p++; if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[p], 1); slideshow(); [Code] .....
I try to implement a gallery of image with two buttons on each side of the picture to go to the next or the previous image.
This is my code: leftButton.addEventListener(MouseEvent.CLICK, ButtonLeftHandler); rightButton.addEventListener(MouseEvent.CLICK, ButtonRightHandler); function ButtonLeftHandler(event:MouseEvent):void { trace("Mouse Button Left clicked"); picIndex--; [Code] .....
On my output, I get Sequence Stopped When I clicked on a button. I don't get the trace message "Mouse button left..." My sequence is blocked.
I have started brazing up recently. I'm presently stuck on a project and I need your assistance. I'm loading xternal data from xml and I want the next and previous button to pick the next data from the xml and display. If the user presses the button when the end of file as been reached the next button display only the last data, so for the previous button it displays the first data. I have included a transition effect on display of each image upon user interaction with the buttons. Also I want the first data to be displayed before user interacts with the buttons.
I have made a Photogallery in Flash, which displays one image at a time using the tutorial on this website. Now I want the user to be able to cycle through the images using the Mouse Wheel (scroll up = display previous image, scroll down = next image).Heres what Ive got so far:
Code: Mouse.addListener(mouseListener); var mouseListener:Object = new Object();
Any way to add 2 buttons : next_image, prev_image to this gallery [URL], when the image is loaded at full size I want that 2 buttons to apper and when I press them to load me next image or pre image
The source cod is this import caurina.transitions.*; var folder:String = "photos/"; var css_file:String = "flashmo_202_style.css"; var show_tooltip:Boolean = true; // true OR false var tween_duration:Number = 0.6; [Code] .....
I have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.
If the user selects a thumbnail then selects a different thumbnail before the previous image has fully loaded (and faded to alpha=100) it is problematic. How could I code this so that a thumbnail could only be selected if there is an image displayed on screen?
My files are here [URL]
I also need to do exactly the same thing with the main menu buttons. I've attached the .fla + dummy .swfs
I'm trying to create an image viewer, with a next and previous button. The buttons work, but the problem is that when the button is clicked before the image runs its full course, it messes up the position of the image. eg. if the image is set to move 400px and the next button is clicked when the image is at 300px, it moves from the 300px mark and not the 400px mark causing part of the second image to show under the mask.
I need to somehow disable the button after it is clicked and then enable it once the image has moved the full course. Here is a snippet of my code
i purchased a slideshow.but slideshow's next&prev button doesnt skip if an image is lost. i want the slider to jump to the next image which is exist. check out the code below.
HTML Code: function TRANSITION(obj:Object, B:int = -1){ var _a:int = c_pos var _b:int
I created a gallery following this tutorial [URL] And I am proud of myself because I am a begginer I won't to add two buttons to this gallery one that will go to the last picture of gallery and another that will take me to the first one. And I just don't know how to make it I gues my quetion is how to modify that code , so the button won't go to previous image but it will take my to the last one
hows things, this is my first post on kirupa. Which i have found to be a great source of information regarding AS3 flash and so much more. I've set up an array which contains images fro a folder. when you click the thumbnail a larger version of the image with the name appears. I want to be able to click the previous or next button and move through the array eg;
var imgArray:Array = new Array (img1, img2, img3, img4)
if img3 is displayed and you press the previous button it loads img2 same with the next button