ActionScript 2.0 :: Loaded Swf Interfering With Main Timeline?

Dec 11, 2009

I have a main flash movie, which I'm using to display various other smaller swf's.All the SWF's including the main one are set to flash player 8, action script 2.Script used is:loadMovie("swf/movies/moviename.swf", "p2");This is loading the swf into a correctly sized and placed movieclip with instance name "p2"This all works perfectly well apart from one particular swf. It has various script in it that seem to be interfering with the timeline of my main movie. Causing it to start playing, when it should be stopped etc. It seems to cycle through all the other keyframes until it gets back to keyframe that it sits on.

Is there a way of making sure none of the script within the loaded SWF will effect the main movie that it's loaded into?I tried usingthis._lockroot=trueon the 1st frames of the SWF's to be loaded, and also on the 1st frame of the main movie, but it does not work.I also tried loading to various levels, with no luck.Something in the externally loaded SWF's is causing the main movie timeline to go crazy. I guess either the interval timer or the endcount.Here's some of the code from the external swf thats being loaded into the container:

this.stop();
pause = function () {
play();

[code].....

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