ActionScript 2.0 :: Debug Many Stuff From Xml Based Image Gallery?
Mar 16, 2009
i found a very nice tutorial about making an xml based gallery from oman3D which i use it as a base and change some codes abit for my own gallery project... but those modification comes with bugs that i can't figure out that makes me feel like stop learning this and kill myself T_T. among few things, i tried to add auto resize, auto center and a crossfade transition for the images but it has awesome bugs that i cant figure out why it happens..
most annoying bugs i got is that when i tried to center an image, which i did by substracting the default width and height of the gallery with the loaded image's width and height then divide it by 2 and adding the default position of the gallery so it should practically comes out with x and y that puts the image on the center of the allocated gallery space
well, it works but apparantly the image's height and width are rubbish, because sometimes the number is accurate and other times it may changes... i wonder is it accurate to get image's width and height property if that image is loaded with loadClip and the props are checked during onLoadInit
second bugs is that i tried to create a crossfade transition... or to the least a fade in-out transition, for the latter i manage to make it work by using tween script which starts fade out the old image and start the fade in of the new image using the onMotionComplete function
but after modifying other scripts it stops working for reasons i can't figure out.. also the tween script i added for reasons unknown will reset the position of the loaded images to 0,0 and i dont really have any idea on how to crossfade this ( the only thing i can think of is that i would duplicate the old image's mc then fade it above the new but it doesnt seem to work)
as for the auto-resize function i made, it did works perfectly until i figure out the original mc's size cannot be reverted back, so if i load a very large image, then unless the next image is as large or larger than the previous one, it becomes tiny... even after i tried to reset the mc's prop before every new images loaded..
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
I need to create an image gallery, based on an XML file, which displays both the thumbnails and the normal-sized images. Here's a link for you to get an idea of pretty much what I want to achieve, except for the fact that I don't want the thumbnails to slide to the left or right, I'd rather want them to be static, and if there are more thumbnails than, let's say 3, to display a "previous-next" controller. After following some tutorials, here's what I created so far:(you can also find all these files + the thumbnails in the attachment)The XML file (settings.xml):
PHP Code:
<slideshow> <images> <thumb tLink="th/01.jpg" desc="This is the first thumbnail" bLink="bigImgs/01b.jpg" /> <thumb tLink="th/02.jpg" desc="This is the second thumbnail" bLink="bigImgs/02b.jpg" />
[code]....
So far, so good, the script does trace what I told it to But I need to further improve this rather simple script. So, basically here's what I need:How do I load each thumbnail into a "container" movieclip, so I can further manipulate this movieclip's properties (do an easing for position, alpha, filters etc.)? There's one more thing I need to specify: I want to display only, let's say, 3 thumbnails at runtime, not all of them. how could I assign an instance name to each of them.
i wrote a bit of actionscript to dynamically create an image gallery based on how many images are in a given directory. as of now, i've got it to display thumbnails in rows. my next step would be to get these thumbnails to link to the fullsize images, but i cant figure out how to do that. my code is as follows:
And just loved the way it looked, anyone have any idea how to get a similar effect using ideally CSS/JS and if not then using flash? Furthermore it would be excellent if you could move to the next slide by clicking on the image itself.I'm also wondering how she is able to maintain height of the images when resizing (unless she is doing it manually which I doubt now days).
i need to develop an image gallery that displays images based on certain values chosen by the user. Imagine two sliders such as "gadgets" and "cars". The sliders provide values from 1 to 10. The flash movie then generates a gallery based on those provided weights. The user may want more gadgets than cars or all cars or more cars than gadgets etc. Im a tad lost as to where i should start here...XML? MYSQL? should i start swatting up on AS3?
I've done some research but I'm still quite unsure with what and how to begin making multiplayer-based stuff in as3.
I've seen quite alot of api's, like PlayerIO for instance, but I'm really not sure where to begin really. What are your thoughts on what tools to learn, if I were to make, for instance, a platform based mmo?
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
So what I'm looking to do now is to actually get that movie clip - in this case an arrow -to rotate around another object - a ship - at a radius of 150 pixels and facing the mouse.This basically means to get the arrow to follow where the mouse goes around the ship - limited by the 150 pixel radius circle it can follow.p.s. This is the code so far:
I've had no such problem like this until today. Basically when i try and drag an object from photoshop to the stage in flash, everything looks great on the stage and usualy everything looks fine in the test / debug mode. But suddenly i've come up against a very anoying problem. Everything looks great on the stage, but as soon as I go to test the movie, the image quality of whatever it is I have imported goes terrible. Like its been compressed to less than 10kb!The image looks fine on the stage but the problem accurs when I try to test to movie.I have tried importing different size images, not transforming the images in flash, making sure all the settings (I know of) are on high.
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.
I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).
I try to make galery based on xml, just like in tutorial [code]... , but i wanna, that preloading will be not before every picture, bu t just one in start. First load all jpg from xml, and then start to looking at it
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
I have a store style website that uses a grid format gallery to display a grid of thumbnail products which can then be clicked.url...I have created xml captions that sit ontop of each thumbnail in the grid. They display fine when static but I wanted them to only display when you mouse over the corresponding thumbnail.I have code that tweens all of the captions (thumb_caption) to 0% alpha and the tweens to 100% alpha upon MouseOver and then back to 0% alpha on MouseOut.At the moment there is one problem - When you hover over ANY thumbnail the caption for the LAST thumbnail fades in not the corresponding one for THAT thumbnail.Example - if I have 10 thumbnails and I hover over thumbnail 1 the caption for thumbnail 10 appears ontop of thumbnail 10. (not caption 1 over thumbnail 1 like it should!)[code]
I've done some Action Script 2.0 before this, but never really moved outside of flash. meaning i can tween, animate, include buttons, so all the basics for a static website i can do, but now i'm currently doing some workplacement and am working on an xml based gallery.
I've gotten as far as being able to load a jpeg from a xml file into the swf. i also programmed a thumbnail panel. what it does so far is create as many thumbnails as there are nodes in the xml file. you can then scroll through them via mousemovement. what i can't figure out is how to load pictures into the thumbnails, seeing it is always the same movieclip but a different picture should be loaded in each one.
so here's some info on the code:
i create the thumbnails using the addChild Method. i add a movieclip called "thumbnail" from the library. like so:
for (var i:int = 1; i <= picamount; i++) { createThumb(); function createThumb() {
I was wondering how I could add sound to a gallery that is driven by xml.I have a gallery that loads the picture, Title and description. the gallery is downloadable here.The regular gallery loads a web page when the picture is clicked. I am trying to make each picture load a different mp3.I have the general Idea of how it would be done but I don't know how put it to actionscript.I figured you would basically create a sound object that loads the specific mp3 from the xml file when the picture is clicked from the gallery.I think I might have some what of the idea right but I get an error everytime I load the swf file.
"ArgumentError: Error #2068: Invalid sound. at flash.media::Sound/play() at MethodInfo-6()"
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...