If you have a design created in Flash and there is some content on the pasteboard (off-stage), it shouldn't appear in Flash Player.However, when you maximise the flash player window, it does
I was at a friend's house and wanted to show him our website. When I navigated to it, about 10% of the area outside of the stage was visible. It was almost as if the swf had been shrunk by 10%, but still within the stage area (750px x 600px). I'm not sure what's causing it, but I've seen it happen once before with a computer here at our office.
It always seems to happen with Internet Explorer. When we right-clicked on the swf and choose "show all" it filled the area and looked normal. I've never encoutered the problem using Firefox and only some of the time when using Internet Explorer. Not sure if it just happens with a certain version of IE or what.[URL]..
basically I want to load an external SWF into my flash file, which I can do just fine, but when I load the swf in, it loads EVERYTHING in the swf into the new flash file...What I want is for it ONLY to display the contents on the stage. I work with large images that span way beyond the stage...then I move the images and when I export the swf it looks like a camera zoomed in and tracking around a large image. BUT when I load the swf into another flash file, it just loads it in with no regard to the stage...how do I get it to JUST load what I can see on the stage? here's my current code:
button_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); import fl.display.ProLoader; var fl_ProLoader:ProLoader;
I am loading an external Movie via FLVPlayback, after the movie has played - the REPLAY button shows up. Everything works except the REPLAY button shows up for a couple of seconds before the movie starts playing. I'm thinking that it's because of my 'If' statement, which checks if the movie is PLAYING to show(or hide) the replay button.. I'm super new to AS.[code]...
I have an array file with data that has 4 sets of numbers within each array. I need all four numbers in whichever array gets chosen to be added together and divided by 4 to take the average of the 4 numbers. So fare I have this:
Code: function onAverage(event:MouseEvent):void { var studentIndexF:int=-1;[code]....
Right now with this it shows up as NaN whenever I hit the onAverage button.
I have a bit of a problem.. I am loading an external Movie via FLVPlayback, after the movie has played - the REPLAY button shows up. Everything works except the REPLAY button shows up for a couple of seconds before the movie starts playing. I'm thinking that it's because of my 'If' statement, which checks if the movie is PLAYING to show(or hide) the replay button.I'm super new to AS..how I can change the 'if' statement to look weather the movie is loading or playing.! Here's the code:
import fl.video.*; replay_btn.visible = false; var myVideo:FLVPlayback = new FLVPlayback();
I have a problem with a clear interval command that only half works,when i select the the high button the interval clears but when i reset the high button the interval starts again,also the interval does not stop when the low button text shows low.I get the trace action but no clear interval.
I want to create a button that when clicked it shows a good looking box with a swf or an image inside. I've tried looking for a tutorial for something that resembles this, but couldn't. The closest thing I found were tooltips, but that's not what I need. The tooltip disappears and it's not meant for UI.
I've got this following scripts to create button through action script. However during onrollover/onrelease, the text (button name) is dissapear.Here's the code:
I have a button on the main timeline that works fine, part of the code in the button: for (b=1; b< dpth; b++) { var lineMovedx = _root["Line"+b]._x; _root["Line"+b]._x = lineMovedx-9000 trace(_root["Line"+b]);
It basically moves stuff a person draws off the screen when the button is pushed, there is another button that brings it back. But when I put that same button in a movieclip on the main timeline and change the code to this: for (b=1; b< dpth; b++) { var lineMovedx = _root._root["Line"+b]._x; _root._root["Line"+b]._x = lineMovedx-9000 trace(_root._root["Line"+b]);
It no longer works and the trace shows no output, it basically loses it completely, I can't figure out why it does not work, it seems so simple.
I am trying to get when a user mouses over the button some content shows up and moves with the mouse until that user moves off the button..does anyone know how i can acheive this...
I just tested out my site in Firefox and IE. Everything works the way I want it to in Firefox but in IE I'm having trouble. When I click on a button my preloader shows up but doesn't stop to load the content, it plays straight through and then my movie pops up. Does anyone know why this might be happening? I've never encountered this problem before.
[url]...
Web Design, Illustration, Resume and Downloads are all I have working so far.
I'm trying to create a simple banner ad where the mouse hovers over the button and a panel shows up over some content of the site.[URL]I have two different .swfs: the container, which is the button and a loaded swf that has the animation that comes up when the button is clicked. The button is only 183 x 40px where as the loaded swf is 183 x 160px.When the loader swf is loaded, it takes the dimensions of the button.
Is there a way to have the loader swf be its original dimensions, so when the mouse hovers over the button, the loader swf covers some of the content on the Web site?Also, how can I change the MouseEvent to load the SWF when the mouse is only over the button and not clicking?
The simple code I have so far:
stop(); var myLoader:Loader = new Loader(); open_btn.addEventListener(MouseEvent.CLICK, loadBanner);
I'm running FMS 4 Dev on my win XP SP3 machine, also running flash cs5 professional on same machine. I get the server admin screen to come up and it says it's running. I'm using a tut book on FMS and trying to run the first script in the book. It's long but I'll add the script at the bottom so you can see what i'm doing. In the server app folder I placed another folder called vid2 with nothing in it just like the book told me to do. I wrote the script line for line out of the book. When I test my movie it lays out my video window and buttons. It diplays my ugly mug on the screen. when I press the record button it does nothing. when i press the stop button the output window shows me an error of "#1009 can't access properties or methods of a null object". I assume that this is telling me I do not have a net connection.
when I types in the example it had an IP address in the code.How do I know the correct IP addy to my dev server? If I'm doing development and testing on the same machine do I even need to know this? 2) How will what I'm doing now differ from leasing space from an FMS provider?
I have a character, And in its movieclip I`ve got 3 frames (first has an idle pose, second a walking pose and third a running pose), each with a movieclip with an action in it.Well, what I wanted is that when I am walking with this character, and press the SHIFT key he runs.And I`ve got the following code
if (Key.isDown(Key.LEFT))[code]....
But when I click the shift button, he shows the first frame static of the movie clip in frame 3 (running frame).
I have event listeners for a MouseEvent.CLICK and so when thelistener triggers the function I want it to change the "box" symbolon the stage to the corresponding symbol in the library for the
I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.
I am using the Flex SDK within visual studio and trying to dynamically add a button to the stage.[code]...
Nothing seems to show up and the screen is still empty. I am importing mx.controls.* for the button. Could that create an issue since I am not using mxml only as3?
have a list of info; each topic needs to clear the last bit and put a new bit of info corresponding to that topic on the stage. I'm working with Flash CS4 and AS 3.0 on a Mac and I don't want just code snippets like other message boards.
i have a button on the stage (added manually) and its an instance of BtnStart called starter. but for some reason i cannot access this in the document class i.e. in the constructor (mainly because its not registered at that point). how can i use a stage button in the document class constructor?
I have a movieclip that reacts to the cursor postion, but when the movie is embed into a browser such as firefox, i dont want the button to be active until the cursor has actully rolled over the flash movie as it seems to be active before the cursor has hit the actual flash object?
I am trying to use a button on stage to load a swf and then on subsequent presses, advance to next frame.The movie loads, but on subsequent presses, it either reloads the movie, or replays the 1st frame.So I believe the 1st Two lines work, but the rest?
I cannot get a button within an MC on my stage to respond. The MC is 'togglemenu" and the button is 'next_btn'. What am I doing wrong? This is the code:
Each "date" aka button when clicked advances to its respective named frame. It works fine until I have a section of the timeline with more than one "entry". I use the same naming process as i did for the main sections using a "next >" button and coding it the same way I coded the main buttons but it doesn't work. I get:Type Error: Error #1009. Cannot access a property or method fo a null object reference atTimeline_Sce3_fla::MainTimeline/frame1()I've dragged an instance of the bttn_next onto the stage, given it an instance name, inserted a keyframe into the layer and named the layer to advance to. I know there's something wrong with this button - could this be a flow or inheritance problem? i've commented out the line that throws the error (starts with //btn1974b...). the code reads:
I have a button on my stage its a movie clip I also have a symbol in my library that is also a movie clip with a small animation inside it. It is not the button.
I am trying to use the button to bring the symbol out of the library onto the stage then when I click the button again it will remove the symbol from the stage.