ActionScript 3.0 :: Main Timeline Scrubber Wont Resume After Release?
Feb 16, 2011
i have i problem with my slider. I followed this tutorial This tutorial dont take into account that the timeline should continue playing when the scrubbing is done, here is my as3 code:
ActionScript Code:
slider_mc.knob_mc.addEventListener(MouseEvent.MOUSE_DOWN, onDragKnob);
stage.addEventListener(MouseEvent.MOUSE_UP, onReleaseKnob);
[code]........
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Jul 27, 2011
I have a series of movies I'm creating that have streaming audio with animation synced to the audio. I was wondering if there is a component out there, or an FLA, that is a scrubber control bar like the one you see in Articulate Flash presentations, or video.I need it to control the main timeline.I have searched google for a while now and I can't seem to find one.
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Sep 17, 2011
I have found a generic recursive loop that stops/pauses all child movieclips. If I change stop to play in the code, it plays all child movieclips simultaneously. I want it to resume only one animation at a time. I want a generic recursive loop that resumes animation from last position (position it was paused) irrespective of whether I have paused on the main timeline animation or animations within child movieclips or animations within grandchild movieclips. (I have animations on main timeline, animations within lastFrame MC of maintimeline, and again within last frame MC of child's timeline).[code]...
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Jul 13, 2010
stop and resume time on release image?
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Dec 6, 2005
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[Code]....
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Aug 20, 2011
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
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Feb 23, 2009
I am trying to make a scrubber that will allow me to scrub through the root time line which has streaming audio on it. I have created audio players before where the file was being streamed in from an external file, but have not dealt with it ever being on the timeline.
[Code]...
It works pretty well, however, there is a problem. When I scrub the bar, the audio stops playing. I am assuming it is related to the enterframe function, but I am not sure on how to correct the code.
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Mar 29, 2009
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Aug 4, 2011
I am building a timeline with a scrubber. The handle on the scrubber is a movie clip, and it was all working fine. But I didn't like that when you clicked on it, the hand icon would be glued to the left hand side of the handle. So I changed to registration of the handle file so that it would be in the middle. Now my 'onReleaseOutside' command quit working. If I set the registration back, the release command works again.
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Sep 16, 2011
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Oct 2, 2008
I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
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how to build a timeline scrubber that can scrub more than one scene.
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What I am trying to accomplish here is to have my main movie resume playing when an external movie is closed. I.E. How can I make my main know that the external movie is closed and to "re activate certain functions" and to resume playing?
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[Code]....
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[Code]...
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see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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[Code]...
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[Code]...
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so here's the function on main stage:
[Code]....
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[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
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[code].....
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