ActionScript 3.0 :: Main Timeline Scrubber Wont Resume After Release?
Feb 16, 2011
i have i problem with my slider. I followed this tutorial This tutorial dont take into account that the timeline should continue playing when the scrubbing is done, here is my as3 code:
I have a series of movies I'm creating that have streaming audio with animation synced to the audio. I was wondering if there is a component out there, or an FLA, that is a scrubber control bar like the one you see in Articulate Flash presentations, or video.I need it to control the main timeline.I have searched google for a while now and I can't seem to find one.
I have found a generic recursive loop that stops/pauses all child movieclips. If I change stop to play in the code, it plays all child movieclips simultaneously. I want it to resume only one animation at a time. I want a generic recursive loop that resumes animation from last position (position it was paused) irrespective of whether I have paused on the main timeline animation or animations within child movieclips or animations within grandchild movieclips. (I have animations on main timeline, animations within lastFrame MC of maintimeline, and again within last frame MC of child's timeline).[code]...
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
I am trying to make a scrubber that will allow me to scrub through the root time line which has streaming audio on it. I have created audio players before where the file was being streamed in from an external file, but have not dealt with it ever being on the timeline.
[Code]...
It works pretty well, however, there is a problem. When I scrub the bar, the audio stops playing. I am assuming it is related to the enterframe function, but I am not sure on how to correct the code.
Are there any examples or tutorials on AS3 scrubbers? I cant find any that don't deal with flv control... I need swf timeline control and dont have the knowhow to convert an as2 version.
I am building a timeline with a scrubber. The handle on the scrubber is a movie clip, and it was all working fine. But I didn't like that when you clicked on it, the hand icon would be glued to the left hand side of the handle. So I changed to registration of the handle file so that it would be in the middle. Now my 'onReleaseOutside' command quit working. If I set the registration back, the release command works again.
Basically, if I drag the handle all the way to a side and have the mouse continue past the flash file and release it, it wont register it has been released until I move the mouse back over the flash, which also moves the scrubber handle to _x location of the mouse for where ever it entered the swf. Is there something obvious I am missing? Or do I have to deal with an un-centered handle?
I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
how to build a timeline scrubber that can scrub more than one scene.
1. Scene 1 had 20 frames 2. Scene 2 had 20 frames 3. On scene 1 I put the slider that scrub the timeline. The totalFrames; sum all the frame from all the scene. 4. When i scrub the slider to frame 21 error occurred saying that the slider couldn't be found. So i paste the slider in scene 2.
So how to continue scrub on scene 2? How to make a slider that can scrub all scene and move along showing the current frames?
I made an intro animation for a website. Packaged it up into a movie clip, selected "Export for ActionScript", dragged it into my timeline, and gave it an instance name (myIntro_mc).
This is not an exported swf... it only exists in my library as a symbol (and what ever folder of classes it goes to when you export for action script).
The intro plays some animation, has a button to continue to the site, plays some more animation and then stops.
The movie clip is in its own layer and has 4 frames of the main timeline.
If I don't tell the main timeline to stop in frame 1, the intro never shows up... playback goes directly to frame 5 (which is the home page).
If I put a stop(); in the first frame the intro plays and stops and the main timeline never resumes.
I can't sort out how to tell the movie clip to play the parent timeline when it reaches the end... nor can I figure out how to wait in the main timeline for the intro to finish playing before resuming the main timeline.
I've been gnawing at this an embarrassing amount of time and have tried all sorts of bad code in both the main timeline and in the child movie clip.
What I am trying to accomplish here is to have my main movie resume playing when an external movie is closed. I.E. How can I make my main know that the external movie is closed and to "re activate certain functions" and to resume playing?
Oh, not too sure if this is needed, but I am loading the external movie with an external preloader that loads the movie. The main movie loads, and external preloader, which actually loads the external movie. Again not sure if this effects anything.
I've got a Flash file with a video symbol on the stage with the instance name 'videoPlayer'. I'm controlling video playback using the following script to play the video, check when it finishes, then resume playing the rest of the timeline:
stop(); var duration:Number = 0; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); videoPlayer.attachVideo(ns); [Code]....
I've then also got 2 buttons on the stage for pause and play. The pause button is working fine, with the following script attached to it:
I am making a player that adds an advertisement before a video but don't want the user to be able to skip though the ad. I am using the progress component and an FLV Playback component for my player. I had tried to just hide the progress bar but it looks unbalanced. If anyone has an idea on how to make it so a user can not fast forward though the ad by dragging the scrubber that would be great.
i like to know that there is way to remove all data after unload swf .Calling Loader.unloadAndStop(); remove content and loaded bytes , but loaded classes stays in application domain .If i load it to separated new ApplicationDomain , gc is going to collect them after unload and remove all references ?
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others