Flash :: Resume Animation From Last Position Irrespective Of Whether Pause It On Main Timeline?
Sep 17, 2011
I have found a generic recursive loop that stops/pauses all child movieclips. If I change stop to play in the code, it plays all child movieclips simultaneously. I want it to resume only one animation at a time. I want a generic recursive loop that resumes animation from last position (position it was paused) irrespective of whether I have paused on the main timeline animation or animations within child movieclips or animations within grandchild movieclips. (I have animations on main timeline, animations within lastFrame MC of maintimeline, and again within last frame MC of child's timeline).[code]...
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Sep 16, 2011
I have a project that has an event sound (a narration) in the timeline.
I need to have buttons that pause and resume this narration, but for some reason I can't seem to find any information on it.
Everything I find online calls an external mp3 and I can't do that because of server restrictions.
I can stop all sounds, but then it doesn't resume from where I left off.
I do also have an AS Linkage name, but I can't seem to get this to pause and resume.
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Oct 2, 2008
I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
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Jan 22, 2009
I've got a Flash file with a video symbol on the stage with the instance name 'videoPlayer'. I'm controlling video playback using the following script to play the video, check when it finishes, then resume playing the rest of the timeline:
stop();
var duration:Number = 0;
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
videoPlayer.attachVideo(ns);
[Code]....
I've then also got 2 buttons on the stage for pause and play. The pause button is working fine, with the following script attached to it:
[Code]...
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Feb 16, 2011
i have i problem with my slider. I followed this tutorial This tutorial dont take into account that the timeline should continue playing when the scrubbing is done, here is my as3 code:
ActionScript Code:
slider_mc.knob_mc.addEventListener(MouseEvent.MOUSE_DOWN, onDragKnob);
stage.addEventListener(MouseEvent.MOUSE_UP, onReleaseKnob);
[code]........
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Jan 28, 2011
I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true;
function ppState(event:MouseEvent) {
if(pp) {
stop();
event.target.gotoAndStop('pause');
[Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
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Sep 10, 2009
I hav a flash-movue with several movieclips at different depths.Is there a way to program a universal pause/resume-button in actionscritp 2?
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Jun 27, 2009
Is it possible to pause / resume downloads with the URLStream object?
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Oct 7, 2010
Most flash video tutorials have this kind of feature,1st click pauses the video,while 2nd click resumes it.
How's that implemented in flash?
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May 17, 2010
I have a 4 1/2 minute Flash Demo: first minute is Intro Flash animation, next 3 minutes is a progressive video with a FLV playback component, and last 30 seconds is conclusion Flash animation. When I press the pause button on the FLV it pauses the video but the main time line continues to play in the back ground so that the last 30 seconds will play no matter what the stat of the FLV. If the FLV is paused the conclusion will just start to play when it reaches that part of the timeline or worse if you pause the FLV and resume it after say 30 seconds the video and the last scene sound plays at the same time at the end of the video. I have a toggle play/pause button on the intro animation that works fine and the FLV play/pause works but I don't know how to pause the end of the timeline when the FLV is paused.
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Nov 4, 2009
I've set up my flash movie to play and stop at certian frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
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Jul 27, 2011
I have a series of movies I'm creating that have streaming audio with animation synced to the audio. I was wondering if there is a component out there, or an FLA, that is a scrubber control bar like the one you see in Articulate Flash presentations, or video.I need it to control the main timeline.I have searched google for a while now and I can't seem to find one.
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Oct 2, 2009
I have a mc with thumbnail images ('thumbs_mc'). Within 'thumbs_mc,' I have mc instances that change alpha on rollon and rollout. When clicked, these mc instances also control the main timeline. That's all good and working fine.Now, however, I want something over each thumbnail to indicate which of them is currently active. (I thought about using the same mc for both the mouseover and current marker, but it's problematic since rolling off the mc sets the alpha to 0, destroying the current marker.)
So I figured that I could use another mc (one instance is 'mark_red_btn') and just control its visibility, based upon the where the playhead is in the main timeline.This is what I have in the first frame of the mc that contains the thumbs the mouseovers and the current markers:
mark_red_btn._visible=false;
if (_root._currentframe == "red") {
mark_red_btn._visible = true;
};
Unfortunately, it is not working. The mc 'mark_red_btn' stays invisible even when the main timeline is on the frame labeled 'red.'
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Oct 2, 2009
I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.
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Nov 5, 2009
I've created a flash movie for a presentation that has six buttons.Each button has a action script with a root target keyframe,i.e. button three [code]When the timeline reaches the target keyframe the movie stops and movie clip animations for that keyframe play.I have actionsript in the main timeline that allows me to play the main time line in reverse [code] The pause should pause the movie clips if I'm pausing in the target keyframes.
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Mar 29, 2009
I'm making a game, and I'm at the point where I want to add pause and resume functionality. The main onEnterFrame is no problem, but I have a bunch of objects that have their own onEnterFrame functions. These objects also have different functions, for example one for moving, the other for exploding. So each object is in a different state. I can't use hasEventListener, because it only checks for the type of event and not which function is part of the event. Is there a way I can check which functions the ENTER_FRAME event has? If a particular object doesn't have a particular function in its ENTER_FRAME event, I don't want to put it back when I resume the game. I suppose I could have a global variable that tells each function whether or not it's paused, but that feels messy since I would need an if in every single function I have.
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Mar 13, 2012
Is it possible to pause timer and resume?
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Oct 31, 2003
I am making a movie where there are parts where words come up and I want to give the watcher enough time to read the words. I know I can just put in tons of frames- but I was wondering if there is a pause and resume method I might be able to use with action script. Something to holed a movie at a certain frame for a certain amount of seconds and then resume until the next pause.
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May 20, 2007
I have a long movie and need to make a pause and resume buttons. The problem is that with my current codes start() and stop(), the sound is keep playing (start/event) but picture stops. Any way I can make sound pause/resume as well with those buttons even though it is start or event?
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Feb 23, 2005
I would like to pause a frame for 5 seconds and resume play. My code is just not working out.
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Jun 11, 2010
Is there a way to resume a streaming sound once it's been paused and whilst it's being preloaded in AS2?The issue being that start() won't work till the song is fully downloaded, loadSound() is only called initially and attachSound() can't stream.So first the sound is initiated with loadSound(), then I make it "pause" with stop() and what do I use for resuming? loadSound() with re-initiate it and start() won't work till the sound is fully preloaded, what the hell??Is there any other way of streaming external MP3s in AS2? Will simply switching to AS3 solve this?
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Jun 29, 2009
I've got a fairly short little animation sequence that the folks here at my work would like to insert into one of our web pages on our site. It's a demo on how to use one of our products, so I'd like to add a few buttons so the user can pause and then resume the entire movie. There is absolutely no scripting applied to the FLA right now.
I've been working on another project that involves scripting some buttons with AS3, so I have some knowledge, but am still having a lot of difficulty,
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Aug 2, 2011
There seems to be little support or discussion around regarding Google Swiffy [URL]
Is it possible to effectively pause/resume/manipulate a swiffyobject from JS?
Using standard Google output, I noticed the swiffyobject could be found in console with a few properties; notably frameRate.
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Feb 14, 2010
I built an XML based slideshow, but need to delay the actions of it for 10 seconds. basically, I want the first image to come up and pause for 10 seconds, then resume with the original speed. Everything works, except I can't figure out how to pause it. I tried using a separate function to call the first image, then a setTimeout for the main slideshow function, but when the main slideshow came up, it had already started and first two slides were already gone. so I removed the setTimeout and have tried a few different things, but nothing seems to work how i need it to. [code]...
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Jan 23, 2012
I am semi familiar with flash, but definitely not a pro. I am trying to get a game working and have found some codes that either don't work at all or only half work. Here is what I am trying to do:1.) Across the main timeline are 5 cars going from left to right and right to left, like they are driving across a road. One of the five cars is a "winner car" and the other 4 cars area the "sorry try again" cars. 2.) When the user clicks on any one of the 4 "try again" cars, I would like the entire animation to pause for 5 seconds, and then resume where it left off. There should also be a small message that appears saying "sorry try again" and then resume after 5 seconds.3.) When the user clicks on the 1 "winner car", they will be redirected to new URL. Right now, I have the following action script applied to one of the "try again" cars (a movie clip symbol) but it won't resume on click:
ActionScript Code:
on (press) {
_root.play();
[code].....
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Mar 11, 2012
I am making a swf file than can receive function call from c#. Right now, it receives "StartVideo" and starts the video really well without any problem. But, if it receives "PlayVideo" and "PauseVideo", it just restarts the video from the first frame. What did I miss??
[Code].....
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Feb 27, 2007
I have a full flash site that loads a lot of external flash files. They are not all needed though for the main interaction. So let's say there's five links from the homepage, each one sending to a different page. Out of those five, there's two that are essential and that are pre-loaded, and three that will be loaded only if the user clicks on them. Now, I thought that, while the user is browsing one of the two essential pages, why not preload the other pages in the cache? This way he won't have to wait later on.
So my config is:
1 - preload pages 1 and 2
2 - Load pages 3, 4, 5 in the case user is browsing page 1 or 2
3 - If user clicks on page 3, 4 or 5, load this page
4 - If user clicks on 3, 4, or 5, preload the clicked page and stop the preloading of the two others
5 - If user clicks on another non-essential page, resume loading of the page
Ok, steps 1, 2 and 3 are obvious and easy. But I'm stuck for steps 4 and 5. If I begin preloading the pages 3 4 and 5, how can I "pause" two of them to let the page clicked by the user use as much bandwidth as possible? And if the user clicks another page, and it has been loaded up to 70%, or 30% or whatever, how will I resume the downloading from there? I am confused. I hope my question is clear enough. Basically, if someone can point me to a way to stop a preloader, meaning, stop it from downloading an external file, and resume it later from where it stopped, I think I could work up the rest.
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Oct 17, 2009
I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.
In the main interface i have a looping animation of the product slowly rotating around 360 degrees that i rendered in 3ds max. When a user clicks a button on the interface i need to load an external movieclip on top of the main animation so it looks as though a certain part has changed colour, this i have acheived. The problem is that when i load the external clip over the original, the loaded clip starts playing from frame 1 and i need it to inherit the playhead position of the main animation so the two layered pieces look as though they are rotating as one. I'm sure this must be possible, unless i need to approach the problem in a different way?
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Jul 13, 2011
I have an intro animation inside of a MC on frame 1 of my timeline, when it's finished playing the 100 frame animation I want it to jump to frame two of my main timeline.I've tried root and parent scripts at the last frame of the animation but it's not working. Do I need to add root to the package?Even gotoAndPlay isn't working
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Feb 17, 2010
I'm building a website using actionscript 3 with an animated intro and it has 8 movie clip buttons called Tab1, Tab2,etc. which when clicked navigate to different URL's. I would like play an exit animation (frame 300) on my main time line when a button is click and then goto the url page.
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