Javascript :: Pause/resume/manipulate A Swiffyobject?
Aug 2, 2011
There seems to be little support or discussion around regarding Google Swiffy [URL]
Is it possible to effectively pause/resume/manipulate a swiffyobject from JS?
Using standard Google output, I noticed the swiffyobject could be found in console with a few properties; notably frameRate.
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Nov 5, 2009
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Mar 29, 2009
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May 20, 2007
I have a long movie and need to make a pause and resume buttons. The problem is that with my current codes start() and stop(), the sound is keep playing (start/event) but picture stops. Any way I can make sound pause/resume as well with those buttons even though it is start or event?
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I have a project that has an event sound (a narration) in the timeline.
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Jan 23, 2012
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ActionScript Code:
on (press) {
_root.play();
[code].....
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I am making a swf file than can receive function call from c#. Right now, it receives "StartVideo" and starts the video really well without any problem. But, if it receives "PlayVideo" and "PauseVideo", it just restarts the video from the first frame. What did I miss??
[Code].....
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I have a full flash site that loads a lot of external flash files. They are not all needed though for the main interaction. So let's say there's five links from the homepage, each one sending to a different page. Out of those five, there's two that are essential and that are pre-loaded, and three that will be loaded only if the user clicks on them. Now, I thought that, while the user is browsing one of the two essential pages, why not preload the other pages in the cache? This way he won't have to wait later on.
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I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
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Jun 20, 2011
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soundChannel = sound.play();
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Most flash video tutorials have this kind of feature,1st click pauses the video,while 2nd click resumes it.
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Jan 23, 2009
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
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i have a mc with a slideshow nested on the main timeline and two buttons with a simple code to pause and resume:
ActionScript Code:
pause_btn.addEventListener(MouseEvent.CLICK, onClickPause)
function onClickPause(event:MouseEvent){
[code]......
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stop();
var duration:Number = 0;
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
videoPlayer.attachVideo(ns);
[Code]....
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[Code]...
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Code:
var loadSnd:URLRequest = new URLRequest("ax Mr .l..mp3");
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[code]....
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I've set up my flash movie to play and stop at certian frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
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Aug 3, 2010
I'm loading an external .swf using the following code:
voiceover = new Sound ();voiceover.loadSound("Audio/Test.mp3", true);
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Jun 6, 2003
How do you use Actionscript to control Javascript? (Maybe through FX Script?)
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Jan 11, 2010
Is it possible in an air application to start a download, pause it and after that resume itI want to download very big files (1-3Gb) and I need to be sure if the connection is interrupted, then the next time the user tries to download the file it's start from the last position.
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Feb 17, 2010
I'm working on a flash gaming site, BeardedGames.com. I just recently implemented a "Panic" button that makes the entire site display: none and display: block's a iframe with a allowed in school website of the user's choice.It works well so far, but the user's flash game still runs in the background while hidden. Is there a way to pause (not reset) the game, that will work on most, if not all, flash games? It needs to be accessible from javascript (possibly just javascript, or a flash wrapper?), and it has to work in IE 6 and greater (I know... I know. Can't help it.).Failed to make it clear that the user must be able to "un-pause" their game after the unpanic button is pressed.I haven't made these games, these are already made games like linerider.
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