ActionScript 2.0 :: Pause And Resume Multiple MC's On Click?
Jan 23, 2012
I am semi familiar with flash, but definitely not a pro. I am trying to get a game working and have found some codes that either don't work at all or only half work. Here is what I am trying to do:1.) Across the main timeline are 5 cars going from left to right and right to left, like they are driving across a road. One of the five cars is a "winner car" and the other 4 cars area the "sorry try again" cars. 2.) When the user clicks on any one of the 4 "try again" cars, I would like the entire animation to pause for 5 seconds, and then resume where it left off. There should also be a small message that appears saying "sorry try again" and then resume after 5 seconds.3.) When the user clicks on the 1 "winner car", they will be redirected to new URL. Right now, I have the following action script applied to one of the "try again" cars (a movie clip symbol) but it won't resume on click:
ActionScript Code:
on (press) {
_root.play();
[code].....
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Oct 7, 2010
Most flash video tutorials have this kind of feature,1st click pauses the video,while 2nd click resumes it.
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Nov 5, 2009
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Mar 29, 2009
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Oct 31, 2003
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May 20, 2007
I have a long movie and need to make a pause and resume buttons. The problem is that with my current codes start() and stop(), the sound is keep playing (start/event) but picture stops. Any way I can make sound pause/resume as well with those buttons even though it is start or event?
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I built an XML based slideshow, but need to delay the actions of it for 10 seconds. basically, I want the first image to come up and pause for 10 seconds, then resume with the original speed. Everything works, except I can't figure out how to pause it. I tried using a separate function to call the first image, then a setTimeout for the main slideshow function, but when the main slideshow came up, it had already started and first two slides were already gone. so I removed the setTimeout and have tried a few different things, but nothing seems to work how i need it to. [code]...
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[Code].....
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I have a full flash site that loads a lot of external flash files. They are not all needed though for the main interaction. So let's say there's five links from the homepage, each one sending to a different page. Out of those five, there's two that are essential and that are pre-loaded, and three that will be loaded only if the user clicks on them. Now, I thought that, while the user is browsing one of the two essential pages, why not preload the other pages in the cache? This way he won't have to wait later on.
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Oct 2, 2008
I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
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Jun 20, 2011
loaded an external swf (with audio) in a conteiner swf.
From the cointeiner I want to controll audio pause/resume.
I know the procedure to do this with a mp3 file, but I can't intercept the sound channel of my child swf...
this should be the code to obtain the sound position:
var soundChannel:SoundChannel = new SoundChannel();
var sound:Sound = new Sound(new URLRequest("SOUND.mp3"));
soundChannel = sound.play();
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But I haven't the mp3 path.... My mp3 is embedded into swf child. And I can't put actionscript function in child, because is haven't source fla.
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Jan 23, 2009
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
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Jun 13, 2010
i have a mc with a slideshow nested on the main timeline and two buttons with a simple code to pause and resume:
ActionScript Code:
pause_btn.addEventListener(MouseEvent.CLICK, onClickPause)
function onClickPause(event:MouseEvent){
[code]......
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May 22, 2011
how can i pause and resume a game when it has more than one Enterframe Event?
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Jan 22, 2009
I've got a Flash file with a video symbol on the stage with the instance name 'videoPlayer'. I'm controlling video playback using the following script to play the video, check when it finishes, then resume playing the rest of the timeline:
stop();
var duration:Number = 0;
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
videoPlayer.attachVideo(ns);
[Code]....
I've then also got 2 buttons on the stage for pause and play. The pause button is working fine, with the following script attached to it:
[Code]...
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Oct 29, 2009
I like what the script below does but I need it to be extended in 2 ways and I can not figure how.this is what I would like this code to do...
1. play (ideally stream) sound automatically on entering the site.(right now the play button must be invoked, and it takes a little time to load.)
2. loop that same sound source
3. instead of stopping the sound I would prefer a pause.so more simply sound plays on entering site and I have ONE button (well 2 but changing visibilities) that control only pause and resume I have looked around quite a bit but can never find what I am looking for it would appear that everyones sound issues are so unique that no one has the exact issue that I do (well I am sure many do but I can't find the thread. ) and here is a link to what I have as of now
Code:
var loadSnd:URLRequest = new URLRequest("ax Mr .l..mp3");
var thisSnd:Sound = new Sound();
thisSnd.load(loadSnd);
[code]....
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Nov 4, 2009
I've set up my flash movie to play and stop at certian frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
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Sep 17, 2011
I have found a generic recursive loop that stops/pauses all child movieclips. If I change stop to play in the code, it plays all child movieclips simultaneously. I want it to resume only one animation at a time. I want a generic recursive loop that resumes animation from last position (position it was paused) irrespective of whether I have paused on the main timeline animation or animations within child movieclips or animations within grandchild movieclips. (I have animations on main timeline, animations within lastFrame MC of maintimeline, and again within last frame MC of child's timeline).[code]...
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Aug 3, 2010
I'm loading an external .swf using the following code:
voiceover = new Sound ();voiceover.loadSound("Audio/Test.mp3", true);
The audio plays fine. My question is how can I create a pause, resume, rewind, or fast forward button for an external mp3?
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Feb 14, 2011
My Original Post:I have been designing a visual presentation in Flash CS5, there are a few movie clips on the stage that are set to play at a certain time/frame. The problem I am having is that I am not familiar with coding/actions. I want to have a play and a pause button so I can pause at any point (not a specified frame) and discuss with the audience. Then I want to be able to click the play button to resume from that point (wherever I paused from). I hope to get help and be able to learn from your answers. I don't know how clear my question is, but I can clarify if you need me to... A Reply:you can stop/play any movieclip by using the movieclip's reference:
[Code]...
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Jan 11, 2010
Is it possible in an air application to start a download, pause it and after that resume itI want to download very big files (1-3Gb) and I need to be sure if the connection is interrupted, then the next time the user tries to download the file it's start from the last position.
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Aug 16, 2010
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void {
trace( "-----click detected-----" );
// now do other stuff
});
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
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