ActionScript 3.0 :: Click The Play Button To Resume From That Point (wherever Paused From)
Feb 14, 2011
My Original Post:I have been designing a visual presentation in Flash CS5, there are a few movie clips on the stage that are set to play at a certain time/frame. The problem I am having is that I am not familiar with coding/actions. I want to have a play and a pause button so I can pause at any point (not a specified frame) and discuss with the audience. Then I want to be able to click the play button to resume from that point (wherever I paused from). I hope to get help and be able to learn from your answers. I don't know how clear my question is, but I can clarify if you need me to... A Reply:you can stop/play any movieclip by using the movieclip's reference:
[Code]...
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Similar Posts:
Feb 2, 2012
Is there a way to allow a user to move playhead to any point on the progress bar (including much ahead of the loaded portion of the movie) and resume play from there? Presently a user can skip ahead only as far as the download happened.
Just in case there is no conflict with my set up, here is the code I have:
[Code]...
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Nov 9, 2011
I have created a player that loads video FLV files and plays them in a sequence. On loading the videos I retrieve the total video time by stream.client.onMetaData = ns_onMetaData;" and in an EnterFrame event I check whether the video playtime is equal the totaltime. If the video playtime is equal to the totaltime then the player loads the next video. Sometime, even if the video ends, the playtime and total time doesn't match. So to fix the issue, I decided to put an event cue point (END) at end of each video FLV. So whenever the FLV fires the END event, the player removes the current video and loads the next one.
Suppose the video total time is 44:00. The cue point is also at 44:00 in the FLV. So whenever the player gets the END event from the FLV then it loads the next one. Now the issue is, if I pause the video at 42:00 and wait for 2 sec, the player gets the END cue point and jumps to the next video. When I paused the video the timer says "42:00 of 44:00". The timer doesn't increase, that means the video has actually paused. But I still don't understand that why I'm getting the END cue point where the video has not reached the time.
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Jun 21, 2010
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
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Nov 12, 2009
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
btn_test.onRelease = function(){ if (_root.adinstance._currentframe != 1) { while(_root.adinstance._currentframe != 1) { _root.adinstance.prevFrame(); else { _root.adinstance.play(); }}
[code].....
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Mar 30, 2009
So i have a button and when u click it, 1 point is subtracted from your score, and it takes you to frame 2. So i said this:
on(press){
gotoAndPlay(2)
_root.money-=1
}
This works okay, but it only plays frame 2 every other time you click it, but adds one to your score everytime you click it. What can i do
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Jan 19, 2010
I've created a video player using the flv component. I have images of cue points. The user should be able to click on an image and the video should skip or start at that cue point
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Jan 23, 2012
I am semi familiar with flash, but definitely not a pro. I am trying to get a game working and have found some codes that either don't work at all or only half work. Here is what I am trying to do:1.) Across the main timeline are 5 cars going from left to right and right to left, like they are driving across a road. One of the five cars is a "winner car" and the other 4 cars area the "sorry try again" cars. 2.) When the user clicks on any one of the 4 "try again" cars, I would like the entire animation to pause for 5 seconds, and then resume where it left off. There should also be a small message that appears saying "sorry try again" and then resume after 5 seconds.3.) When the user clicks on the 1 "winner car", they will be redirected to new URL. Right now, I have the following action script applied to one of the "try again" cars (a movie clip symbol) but it won't resume on click:
ActionScript Code:
on (press) {
_root.play();
[code].....
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May 5, 2009
How do you script a Pause of X Seconds on X Frame and also on that frame have a button release statement that can take you forwards or take you backwards, elsewhere in the timeline - Without affecting the 'Pause' statement... therefore not mucking up the timeline and causing it to jump around at the end when all catches up?I take it once a pause has taken place - a button that can take you elsewhere, if clicked on - does not Cancel the initial pause and therefore lies my problem?
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Oct 7, 2010
Most flash video tutorials have this kind of feature,1st click pauses the video,while 2nd click resumes it.
How's that implemented in flash?
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Feb 23, 2005
I would like to pause a frame for 5 seconds and resume play. My code is just not working out.
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Dec 27, 2008
so i need to make a play/pause button on my animation, i can use stop(); to stop the main timeline. i cna use intro.stop(); to stop a movieclip with the instance name intro that is placed on my timeline.
but can I stop every single movieclip (in all different levels) that are in my timeline?
if not, how can i stop movieclipA which is inside movieclipB which is on the main timeline?
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Aug 27, 2004
Basically, I have a presentation movie with a few complexities to it.
1. The movie Plays, then waits an interval of time, then resumes (works alright)
2. The movie needs to have a pause button (that will pause the action) and a play button that will resume the action.
My problem: Once I pause and then hit play the play button ignores the "countdown" of setInterval and just "skips" ahead to the next part. I'm putting in a voice over and I really need that interval of time there or stuff will run into each other.
On the first frame (but indicative of the rest):
Code:
stop();
/* Sound Stuff */
var mySound = new Sound(this);
mySound.attachSound("soundIntroduction");
[code]....
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Nov 25, 2010
I want to be able to play a mp3 when the user clicks the button.
I am a true newbie, and I saw another post explaining it, but I didn't get it. I tried but it went to a error 1046! [code]...
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Jan 18, 2010
So what I have is this: 1 frame with stop(); action and 1 button. To the button I added the action on (release){ gotoAndPlay(2);} so that it plays frame 2. Frame 2 through 6 is a simple motion tween, with the stop action at the end. Yet, when I click the button it takes me to frame 2, but the motion tween doesn't play.
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Feb 21, 2011
how to play a movieclip on button click in actionscript 2.0.
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Feb 21, 2011
I am having (1st)one moviclip, on above that layer i have applied button to it such that as moviclip goes button will also move wit movieclip. so whenever we click on that movieclip i.e on 1st movieclip, on that click i want to play a another movieclip which is kept below that movieclip layer.
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Sep 11, 2006
I want to play a sound on click of a button. I can do this in AS 2.0
//Action Script 2.0
Code:
snd=new Sound();
snd.attachSound("try");
snd.start();
[Code].....
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May 29, 2002
How can I have an MC play at different speeds upon a button click. For example, I want button one to play the MC "cars" at one speed, and button two to play the same MC (cars) at another speed?
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Apr 17, 2011
i want to gotoAndPlay more than one sound Ex: when i click the button i want to play frame label m2 and frame labe m1 sound
playy.addEventListener(MouseEvent.CLICK ,pl);
function pl(event:MouseEvent):void
{
so.gotoAndPlay("m2");
so.gotoAndPlay("m1");
}
the sound play in the same time i want to finsh play frame label m2 then stop then play frame labe m1 and stop.
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May 1, 2009
Using Macromedia Flash Professional 8.
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
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Apr 8, 2010
I have been using flash for a while, but AS3 is a whole new world to me.
I simply want to have a movie (box1) to play when a button (btn1) is clicked.
NOTE: The button is within a movie clip (bulb1) which is within another movie clip (trees).
I tried this, but it just kept replaying the whole animation:
Code:
btn1.addEventListener (MouseEvent.CLICK, onClick);
function onClick( event:MouseEvent):void
{
box1.play();
}
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Apr 23, 2010
Actionscript 3 ---- Looking to have a movie clip and 2 buttons. Click the right button to make the movie clip go to the right, left button to make it go left (play backwards in the timeline) Currently the movie clip is set up as a 90 frame animation that moves across the stage on a motion tween. The right button just makes the movie clip play, so I'm looking to make my left button play that timeline in reverse. I've found lots of examples for AS2 online, but none for AS3......
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Jun 25, 2010
is there a way to remove those buttons that are found when we right-click while the SWF file is running? those buttons such as 'play','loop',etc thx
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Dec 7, 2010
I am working on a project that I have three movie clips animate onto the stage.I then have 3 buttons come up correlating with each movie clip.How do I script the buttons to play the movie clips?The movie clips are embeded FLV files just fyi.
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Dec 31, 2009
i have 3 file. the first is quiz.as that contain two button. play and invite friend.quiz.fla. and quizapp.***. when i click play button i want to show the quiz that store in quizapp.as. int the quiz.as i have the mouse event that call quiapp.but when i run i got an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at QuizApp/createButtons() at QuizApp() at Quiz/playQuiz()
in createButtons(), i create three button next,prev and finish. whereas, in my quiz.fla library i have drag the button into my library but the error show nuul object reference for the button that i have created.
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Sep 16, 2011
I working on the timeline and have some Actionscript 3 code (I have a actions layer on the timeline). I am not sure what the code is for clicking on a button(I made the buttons movie clips since I wanted to animate it) and it plays a movie clip.
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Dec 21, 2010
What's I'm looking at doing is making a button that plays 1-20 different sounds at random each time the button is clicked (hit), and also have an image swap when that happens. A different sound and different image (the same 1 image per sound, not random images, just sounds "image1 goes with sound1").
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Jul 23, 2009
I'm looking to have a movie clip pop up, play itself after a user clicks on a flash navigation button.
(something like this???)
message_btn.addEventListener(MouseEvent.CLICK, goMessage1);
function goMessage1(evt:MouseEvent):void{ ???(play message movie clip here)???;}
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May 26, 2011
I have three buttons, which starts three separate videos...click on button starts video, that's ok, but then video is not over, if to click again,it's not starts video from beginning. I'm talking about one video. I must push on other button and then on that again to start it from beginning.
ActionScript Code:
import flash.events.MouseEvent;
import fl.video.FLVPlayback;
vidPlayer.stop();
Object(this).1btn.addEventListener(MouseEvent.CLICK, button1);
function button1 (e:MouseEvent):void{
[Code] .....
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