ActionScript 2.0 :: Button And When U Click It, 1 Point Is Subtracted From Score?
Mar 30, 2009
So i have a button and when u click it, 1 point is subtracted from your score, and it takes you to frame 2. So i said this:
on(press){
gotoAndPlay(2)
_root.money-=1
}
This works okay, but it only plays frame 2 every other time you click it, but adds one to your score everytime you click it. What can i do
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Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
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Mar 28, 2011
My problem is that I have a countdown for a variable called health, that works fine, it decrease the score over time, my problem is that I'm trying to have a button, that when clicked increases the health variable by 50, it works fine in Debug, it shows that the variable is being updated, but when I run it normally, it just doesn't update. Here is the offending code:
ActionScript Code:
public function countdown(e:Event)
{
[code]........
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Feb 14, 2011
My Original Post:I have been designing a visual presentation in Flash CS5, there are a few movie clips on the stage that are set to play at a certain time/frame. The problem I am having is that I am not familiar with coding/actions. I want to have a play and a pause button so I can pause at any point (not a specified frame) and discuss with the audience. Then I want to be able to click the play button to resume from that point (wherever I paused from). I hope to get help and be able to learn from your answers. I don't know how clear my question is, but I can clarify if you need me to... A Reply:you can stop/play any movieclip by using the movieclip's reference:
[Code]...
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Mar 18, 2004
Is there an AS math function, similar to CEILING in Excel? Basically, I need to be able to return the remainder for var x when it is substracted from another value (which is the closest multiple of 10 to var x). It's for a barcode check digit calculator. If the theory of barcode check digit anyone answer it is as follows (!):
1. Starting with the digit on the right of the number (excluding the check digit) sum all the alternate digit values, reading from right to left.
2. Multiply the result of step 1 by 3.
3. Sum all the remaining digit values.
4. Add the result of Step 2 to the result of Step 3.
5. The modulo-10 check digit is the smallest number which, when added to the result of Step 4, produces a multiple of 10
Example:
To calculate the check digit for the EAN-13 number 501234576421C:
1. 1 + 4 + 7 + 4 + 2 + 0 = 18
2. 18 x 3 = 54
3. 2 + 6 + 5 + 3 + 1 + 5 = 22
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C = 4
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Aug 10, 2004
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
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May 12, 2010
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
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Feb 17, 2004
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
}
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May 7, 2010
I've been making this animation for a Uni project but i've come across some really annoying bugs which are stopping me from getting the top marks and I was hoping someone here could help!
-Cant reset score with button
-Can't move to next Scene
I wasn't sure where the best place was to upload the .fla so I picked mediafire.so far in my attempts to fix the reset score i've tried adding.[code]
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Aug 15, 2011
i am new to actionscript and i cant figure out how to create a movie clip that increases the score at the bottom. this will eventually be part of a game that will involve the button moving randomly around the screen.
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Mar 23, 2010
I have recently created a quiz that allows user to submit score to database, however I only want the submit button to be available if the user scores 100 % (all questions correct). This is the actionscript used on the final summary screen. is there a way to add to this? if userScore = 100 then display submit button, else leave blank.
Code:
userScore=(numOfQuestionsAnsweredCorrectly*100)/
(numOfQuestionsAnsweredIncorrectly+numOfQuestionsAnsweredCorrectly)
stop();
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Dec 3, 2009
I can find my way in Actionscript 2.0, but 3.0's hell for me. I've been following a bunch of tutorials and I suppose I understand the 'basics', although I'm beating myself over this 'cause most of you will probably consider this basic aswell.
The problem at hand : I made a few movieclips, that have a transparant button on the first frame inside of them, and on layers below it an animation that starts once you click it, then stops at the last frame.
(Example : You see a snail, you click it(but really click the transparant button that's above it) and the movieclip starts playing, showing a snail that crawls back inside it's shell, then it stops. Pretty simple, but it's a fun and easy way to have multiple interactive graphics on a page.)
The task at hand : Somehow make a score system that allows you to see how many of them you've clicked, meaning everytime you click a snail (for this example, anyway) there's a +1 function somewhere.
Currently, inside the movieclip (the transparant button) I have :
stop();
alpha_btn.addEventListener(MouseEvent.CLICK, nextClick);
function nextClick(event:MouseEvent):void{
gotoAndPlay(2);
}
Which is pretty straight forward. alpha_btn is the button that makes the animation inside the movieclip play. At frame 30, there's a stop(); function.Then, there's the main timeline.
function scorePoints(myPoints:Number):void {
if (Number(scoreBoard.text)) {
scoreBoard.text = String(myPoints);
[code]...
It works, but only once. After the snail is clicked, I have it looped (no stop(); at the end of the moveclip, but it moves to the first frame again. Meaning, the button's there again and it's clickable again.) but everytime I click it after that, there's no points added to it.So I'll break it down to this : I need simple button that, when clicked, adds a number of points to the scoreBoard.
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Jul 25, 2009
I am trying to create a button that when it is pushed it increases a score, but for some reason when it is pushed it only adds the score once. Here is the code
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Oct 9, 2009
well so far i have this [URL].. and there are some collision problems
the player is _root.loadplayer
the walls are _root.block
the player mc is _root.loadplayer.MC
i'm not sure how to fix this problem :s
but heres the AS code for you to look at
[Code]...
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Sep 24, 2010
greetings, first of all sorry for my english. This question will probably looks more difficult than it is.
I have movieclip which I want to rotate around internal point few angles with click on certain button, and I manage to do it, but I want to see motion, or even put ease not only to immediately pop up in the place.
Code:
import flash.geom.Matrix;
import fl.motion.*;
[Code]...
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Feb 23, 2011
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
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May 5, 2011
It's the beginning of a Monkey Island / Grisworld The Goblin kind of ultra short and simple game. Actually this is the only think I have to figure out.
Actually it already works if you click the x where it's positioned on the screenshot, but it doesn't work other places. And yes I've tried everything, and I'm just nok smart enough to figure this out.
More precisely it's the alternative path, after the arrow collides with the circle, that's causing me problems - since it's going to find it's way to the point clicked on stage.
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Feb 8, 2010
I have a site which is basically made up of two swfs. TopNav.swf, which is a dropdown menu, and container.swf. TopNav.swf is loaded into the container.swf. Right underneath TopNav is a movieClip that serves as a link. But for some reason once the dropdown menu rolls over the movieClip, the link disappears and is no longer clickable.
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Mar 28, 2012
I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.
var score:uint;
//scoreCounter is the instance name of the dynamic text box
function updateScore():void{
score += 10;
scoreCounter.text = score.toString();
}
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Dec 14, 2011
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
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Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
[Code]...
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Jun 20, 2010
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script>
<![CDATA[
// Import the Menu control.
import mx.controls.Menu;
[code]....
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Jun 21, 2010
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
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May 18, 2011
I need a counter click button that can storage every click on a txt file or something..
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Nov 12, 2009
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
btn_test.onRelease = function(){ if (_root.adinstance._currentframe != 1) { while(_root.adinstance._currentframe != 1) { _root.adinstance.prevFrame(); else { _root.adinstance.play(); }}
[code].....
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Jul 26, 2010
I am trying to work out this issue in as3 and I'm sure its simple but can't seem to get my head around it. If anyone can see a sollution I would be very happy to hear from you. [URL]..If you click on the red button and click back and previous you will notice that the speed it goes back when you click previous is much slower the further through the slides you go?
[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
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Aug 10, 2011
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
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Dec 9, 2005
I have an animation and a button on the stage.I want the button to do something, but only when the animation gets to a certain point. So I've made the main timeline 60 frames long (my animation in embedded in a movie clip that loops every 60 frames) yet my actionscript is on frame 1. If the button is pressed anywhere between frame 1 and 59 the animation jumps to the target of the button, whereas frame 60 of the first animation and frame 1 of the second (which the button links to) glide seamlessly.
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Nov 25, 2009
Sorry for the re-post I accidentally put this in the wrong thread. I just imported a video file with 2 sections titled: music light I can navigate to these fine if I use a button from the component menu but those are pretty hideous so I made a custom button. For some reason even if I name the button the same thing as the component button it no longer works?
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Mar 11, 2010
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
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