IDE :: Navigating To A Cue Point Using Custom Button
Nov 25, 2009
Sorry for the re-post I accidentally put this in the wrong thread. I just imported a video file with 2 sections titled: music light I can navigate to these fine if I use a button from the component menu but those are pretty hideous so I made a custom button. For some reason even if I name the button the same thing as the component button it no longer works?
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Jul 14, 2009
I can get my menu buttons to move me around the timeline, but am at a loss as to how to move to a frame on the main timeline using a button within a movieclip that has it's own timeline.
So what I mean is that on the mian timeline, a movieclip graphic with a button in it drops down. This movieclip has it's own timeline, and any AS to control the button has to be in this timeline. So how do I tell it 'when the button is clicked, go BACK to frame X on the MAIN timeline?
Here's the AS on the main timeline for the menu buttons (how would I adapt it to apply to buttonX within movieclipZ?, and where would I put this extra code in my movie?):
function Nav(event:MouseEvent):void {
trace("Nav "+arguments)
switch(event.target.name){
case "gilbert": gotoAndPlay(72); break;
[code]....
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Nov 25, 2009
I just imported a video file with 2 sections titled:
music
light
This should help:
So this code works perfect with a componant button but I can't make it work with a normal one. Why? What is so different about them. Why can't I make a normal button and give it the same name "my_button"
For some reason even if I name the button the same thing as the component button it no longer works
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Oct 21, 2010
With MXML components, I've seen a pattern used where you have an AS3 class, then the MXML subclasses it, to have a separation between view/code (anonymized from real code):
package com.john
{
public class MyComponent extends Canvas
{
[code]...
At least I think the MXML component is subclassing the AS3 class?Anyway is it possible/advised to do this with my main MXML application file, so I can put manager instances and things in the AS3 MyApp class, which is subclassed by Main.MXML?
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Aug 2, 2008
I'm making a VERY basic Jeopardy game, and I need buttons to be disabled after being clicked on once.
Oh, and I'm working in CS3, but I'm using AS 1&2 because that's what I learned... I have no idea how to use AS 3...
example: frame 1 has btn11 in it. btn11 when clicked takes the person to frame 2. when done with frame 2, they click on return.
the return button (btnReturn1) has the following AS
on (release) {
gotoAndStop ("Round1",1)
btn11.enabled=false;
}
the problem is that it works at first - the button disables when I get back to frame 1, but the next time I click a different button then return to frame 1, the first button I disabled isn't disabled anymore.
my actionscript so that my disabled buttons stay that way no matter how many times I come and go from the frame? or if you have a better way to do it, that'd be great. basically, it's like the jeopardy screen, and after "songs" for 200 is clicked, I don't want it to be clickable again at all.
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Dec 9, 2005
I have an animation and a button on the stage.I want the button to do something, but only when the animation gets to a certain point. So I've made the main timeline 60 frames long (my animation in embedded in a movie clip that loops every 60 frames) yet my actionscript is on frame 1. If the button is pressed anywhere between frame 1 and 59 the animation jumps to the target of the button, whereas frame 60 of the first animation and frame 1 of the second (which the button links to) glide seamlessly.
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Mar 17, 2009
I need to create a button which will be on a MovieClip. The Movie clip contains columns and rows of data. I want the button to be able to take you from the point on the MC where the button is down a few rows to another point, this would be similar to creating an anchor text in an HTML document, but I don't know how to do it with AS.
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Aug 24, 2009
I'm trying to use the Button component in Flash CS3 having issues with the registration point. The code should resize the bitton from it's center but it does from the top left corner. Is there anyway to change the registration point using action acript 3?
[Code]...
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Mar 30, 2009
So i have a button and when u click it, 1 point is subtracted from your score, and it takes you to frame 2. So i said this:
on(press){
gotoAndPlay(2)
_root.money-=1
}
This works okay, but it only plays frame 2 every other time you click it, but adds one to your score everytime you click it. What can i do
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Jan 19, 2010
I've created a video player using the flv component. I have images of cue points. The user should be able to click on an image and the video should skip or start at that cue point
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Aug 25, 2010
Im trying to make a FLV cue point pause the FLV and also pause the entire timelines inside the swf. Then everything would continue playing when the user would click a "continue" button.
Basically I have a flash presentation that load an external FLV and a bunch of graphics that go with the video. At one point I need everything to pause so a small flash game can come in and the user can play it and then when they are ready to move on they can click "continue" and the FLV would continue where it left off along with the rest of the timeline.
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Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
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Feb 14, 2011
My Original Post:I have been designing a visual presentation in Flash CS5, there are a few movie clips on the stage that are set to play at a certain time/frame. The problem I am having is that I am not familiar with coding/actions. I want to have a play and a pause button so I can pause at any point (not a specified frame) and discuss with the audience. Then I want to be able to click the play button to resume from that point (wherever I paused from). I hope to get help and be able to learn from your answers. I don't know how clear my question is, but I can clarify if you need me to... A Reply:you can stop/play any movieclip by using the movieclip's reference:
[Code]...
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Sep 22, 2010
I am currently trying to create a function (or set of functions) that automatically fades in a button for each cue point in a video the first time a video loads. This way the buttons only become accessible once that point in the video has passed. The buttons should stay active once the video is loaded.
The code below is what I have so far. Essentially all I have managed to do is trace the name of the cuePoint. I believe what I need to do is somehow assign the cue point name to an object, pass that reference to the "fadeIn" function and run the "fadeIn" function.It is worth noting that the buttons I am fading in are already on the timeline, so I do not need to create them in code. I just need to reference them.
import fl.video.MetadataEvent;
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............
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Aug 19, 2009
Code://game_display_bitmapData is an object which contains bitmap data. this bitmap data is loaded from an XML file.
[Code]...
Now what happens is tht only one button is visible or workin at any point of time. But if i use say, "xyz_button" as the params for the about_button. then it works fine. i can see both the buttons. also i tried giving unique names to the button, even that didnt work.
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Dec 9, 2011
Im pushing Point locations into an array to Shift em out later. like this:
tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....
What am i doing wrong?
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Apr 12, 2007
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
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Feb 8, 2009
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
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Mar 27, 2011
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[Code]....
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i have the follow issue :
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Aug 20, 2009
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I know some basic trig. but how do i find an angle from an anchor point and a moving point?
adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
hypotenuse = ((adjacent ^ 2)+(opposite ^ 2)) ^ 0.5;
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May 3, 2006
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Mar 28, 2011
Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.
ActionScript Code:
game1.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally_3);
function fl_AnimateHorizontally_3(event:Event)
{
game1.x += 20;
}
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Oct 27, 2011
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Jan 12, 2012
I am trying to develop a Quadratic Bezier Curve using the graphics.curveTo() method. Initially when i drag mouse to draw the shape, i use start point and end point of mouse to draw the curve line. I assume control point at any position below or up to the line. An draw the curve using this control point. some what like:-
[Code]...
Now i add a tip on this curve segment. I have x and y position of tip. I want to change the curve segment by dragging tip. but now i don't have the exact control point according to tip position. If i use tip coordinate as control point it reduce the height of curve and now tip does not lie on the curve segment. What i have to do is calculate the exact control point on the basis of tip coordinate. But i failed to get this point.
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Mar 27, 2008
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Nov 9, 2010
I'm trying to figure out how to find a point relative to the center of an object, modified by its rotation. For example, in the attached swf, I've been messing around trying to draw trails to a bitmap, coming out of the thrusters. I didn't have a problem at first, but as the ship rotated, the lines that were being drawn wouldn't remain relative.
http:[url]....
I'm sure this is because I have no idea what I'm doing, and I've just been sort of idioting my way through it. That aside, is there an easy way to find the point I'm looking for? For instance, say I want a point at Y -14 of my ship, but I want that to remain relative to the ship as it rotates.
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