ActionScript 3.0 :: Score-- And Increase On Button Click Not Working?
Mar 28, 2011
My problem is that I have a countdown for a variable called health, that works fine, it decrease the score over time, my problem is that I'm trying to have a button, that when clicked increases the health variable by 50, it works fine in Debug, it shows that the variable is being updated, but when I run it normally, it just doesn't update. Here is the offending code:
ActionScript Code:
public function countdown(e:Event)
{
i have a button, if i click it, the man_mc blurred. i made become blurred but form 0 (unblurred) to 4(blurred), i want to make it apply the blur gradually.
Code: var blur:Number = 5 var myBlurFilter:BlurFilter = new BlurFilter(4,4,3);
I have 3 buttons. When i click on the button1 i wish to increase the number to 1, when i click button 2 i wish to increase number to 2 and when i click on button 3 i wish to increase to 3....so it must increasing 1,2,3... But the problem is, when i click on the first button back twice i wish not to show me the number 1, but i wish to disable the counting because we have already click on this button. I dont need the this.enabled = false; code but something count == 0, but is not working.
I'm making a flash payer.I already finished the volume part, and I also want to add two functions.One is when user click "add button", it will increase the current volume and change the volume display colour.Another is when user click "minus button", it will decrease the current volume and change the volume display color.How do I write these two function?[code]
I want to know about hacking a flash game...like in a flash game how to hack to increase your votes or score ... As there are flash games in Facebook,how to hack them
I have a flash website which has a combobox. The combobox has stopped working while I was editing and designing the website. You can see the combobox with the side arrow but when you click on the drop down arrow nothing happens.
I have a movieclip being used as a button. After a random amount of clicks the button stops working. In other words, the mouse will become a hand when hovering over the button but no clicks are registering to fire the function. I've even clicked it 40 times and it will work but then suddenly, bang!, it stops working. Heres the function that adds the btn, listener, animates it into the screen and also adds text.[code]...
I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click.
I've got two textboxes txt7 and txt9. First shows percentage right (working) and second is conditional if less than 70% shows "should repeat this" (working) but if 100% the "well done" doesn't show.
txt7var = Math.round((new_score/4)*100); // convert score to percentage txt9var = ""; this.onEnterFrame = function() { if (this._currentframe == 'score') {
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.
However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.
This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
I'm trying to create a simple quiz with a few questions, the code I have below doesn't seem to work. It comes up with my final score as -15 all the time, its not even checking to see if the answer is correct, as soon as I load the movie the Output comes out as -5 -10 -15.
quizBut.onRelease = function() { totalOutput_txt.text = "Your final score is: "+score+"/30."; }; score = 0; if (_root.answer1 == "flush") { [Code] .....
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50 ============= on the first frame of the film i have the code
I've been making this animation for a Uni project but i've come across some really annoying bugs which are stopping me from getting the top marks and I was hoping someone here could help!
-Cant reset score with button
-Can't move to next Scene
I wasn't sure where the best place was to upload the .fla so I picked mediafire.so far in my attempts to fix the reset score i've tried adding.[code]
I want a button that increase the scale as it is clicked so if it was clicked once Itl be multiplied by 2, i know there's a way but this is the only way I can think of at the moment which is long as you can see ?
and then id want the opposite as well so zoom out so divide by two is my way the only way so itd count the number of clicks and multiply that by the current scaleX ?
i am new to actionscript and i cant figure out how to create a movie clip that increases the score at the bottom. this will eventually be part of a game that will involve the button moving randomly around the screen.
I have recently created a quiz that allows user to submit score to database, however I only want the submit button to be available if the user scores 100 % (all questions correct). This is the actionscript used on the final summary screen. is there a way to add to this? if userScore = 100 then display submit button, else leave blank.
I can find my way in Actionscript 2.0, but 3.0's hell for me. I've been following a bunch of tutorials and I suppose I understand the 'basics', although I'm beating myself over this 'cause most of you will probably consider this basic aswell.
The problem at hand : I made a few movieclips, that have a transparant button on the first frame inside of them, and on layers below it an animation that starts once you click it, then stops at the last frame.
(Example : You see a snail, you click it(but really click the transparant button that's above it) and the movieclip starts playing, showing a snail that crawls back inside it's shell, then it stops. Pretty simple, but it's a fun and easy way to have multiple interactive graphics on a page.)
The task at hand : Somehow make a score system that allows you to see how many of them you've clicked, meaning everytime you click a snail (for this example, anyway) there's a +1 function somewhere.
Currently, inside the movieclip (the transparant button) I have :
stop(); alpha_btn.addEventListener(MouseEvent.CLICK, nextClick); function nextClick(event:MouseEvent):void{ gotoAndPlay(2); }
Which is pretty straight forward. alpha_btn is the button that makes the animation inside the movieclip play. At frame 30, there's a stop(); function.Then, there's the main timeline.
function scorePoints(myPoints:Number):void { if (Number(scoreBoard.text)) { scoreBoard.text = String(myPoints);
[code]...
It works, but only once. After the snail is clicked, I have it looped (no stop(); at the end of the moveclip, but it moves to the first frame again. Meaning, the button's there again and it's clickable again.) but everytime I click it after that, there's no points added to it.So I'll break it down to this : I need simple button that, when clicked, adds a number of points to the scoreBoard.
I want to use two buttons, one for increase and the other for decrease, to change the numeric value of a variable. I will use this variable to call a line width in some lineStyle code that I have. Basically, the user will be able to use the buttons to change the width of the line they are drawing in real time. I have attached the fla with the beginnings of this section.
I am new to action scripting and am looking for a code which will reduce the volume of sound coming from my flash to 0, but then allow it to go back to 100 if pressed again, from the same button.[code]...
I made a button that starts the song, but when you press on the same button again it starts the song a second time. So now it is playing twice. Could use some help so no many how times the button is pressed the song only plays the first time it was pressed.[code]
im fresh in action script and in new member on this forum. I work in AS2. So i have 10 buttons. I need script which will increase the number for 1, (0/10) when pressed. When the same button is pressed twice, then i want not to raise the number. When all the buttons are pressed, (when the number reaches 10/10) i wish that animation play.
I am trying to create a button that when it is pushed it increases a score, but for some reason when it is pushed it only adds the score once. Here is the code