Actionscript :: Increase Volume By Click Button In A Flash Player
Oct 12, 2011
I'm making a flash payer.I already finished the volume part, and I also want to add two functions.One is when user click "add button", it will increase the current volume and change the volume display colour.Another is when user click "minus button", it will decrease the current volume and change the volume display color.How do I write these two function?[code]
I am new to action scripting and am looking for a code which will reduce the volume of sound coming from my flash to 0, but then allow it to go back to 100 if pressed again, from the same button.[code]...
I am completely new to this with flash and action script. I checked the Flash MP3 Player tutorial and I wonder how I'm doing a previous button and a volume scrolling button in action script?
i have a button, if i click it, the man_mc blurred. i made become blurred but form 0 (unblurred) to 4(blurred), i want to make it apply the blur gradually.
Code: var blur:Number = 5 var myBlurFilter:BlurFilter = new BlurFilter(4,4,3);
I have 3 buttons. When i click on the button1 i wish to increase the number to 1, when i click button 2 i wish to increase number to 2 and when i click on button 3 i wish to increase to 3....so it must increasing 1,2,3... But the problem is, when i click on the first button back twice i wish not to show me the number 1, but i wish to disable the counting because we have already click on this button. I dont need the this.enabled = false; code but something count == 0, but is not working.
Background story: many users (including me) browse the web from notebooks that are not constructed for sound performance. That means (besides other things) that the sound volume for most videos is too low, especially if the video itself is recorded at low volume.
Therefore...
I was wondering if there is any way of increasing the volume of such a video (especially Youtube, but could be extended to other types), because I'm interested in doing it and even publishing it as Firefox/Chrome/other browser plug-in.
My problem is that I have a countdown for a variable called health, that works fine, it decrease the score over time, my problem is that I'm trying to have a button, that when clicked increases the health variable by 50, it works fine in Debug, it shows that the variable is being updated, but when I run it normally, it just doesn't update. Here is the offending code:
ActionScript Code: public function countdown(e:Event) {
I'm creating a mute button for an audio player that I pieced together, and it seems to be working alright except when I advance to a new track. If the volume is NOT muted and I click a new track it's fine, but if the volume is muted (i.e. at "0") and click a new track it remains at 0 and won't un-mute when I click the button.. though if I click the button to un-mute it and then select a new track it's fine, so I think there's something in my playSong() function that's interfering, I just can't tell what it is.
I was just wondering if any one know about scripting for sound fields, i.e if the mouse move over a circle as it get closer to the center the volume of this sound will increase. I know it as something to do with pie (not the food) but just dont know where to start.
I have this mc in my movie, and I want the volume of a certain sound to increase/fade up as the cursor gets closer to the mc, and also want it to decrease/fade down as the cursor gets away from the mc.
I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click.
i am creating a audio flash player and i want to set the volume of the sound to 0 and then again to 60. Means i want to toggle between these values on a single button click.
I'm having some trouble with the code below. the flash player has a default volume slider, but I want to use the jQuery slider to change the volume. the volume value(nr) is changing while I move the slider, but the volume of the song doesn't.
Today, I put a video into my website, the only problem is that I'd like to give it a close button (that would close the player, or make it invisible). How could I do that?
I have 2 swf's and a activex media player on an asp page. I want the buttons on my swf to control what live stream the activex player plays. The stream urls are in a webservice that i connect with one swf then send to the other swf using "localconnection". So when you click on a button on the first swf, it then sends a list of available streams to the other swf, displaying them in their designated dynamic text fields, which are located on top of their corresponding buttons. In my "localconnection" i send both the name and the url from the first swf to the second. Basically I want to know if its possible to click on a button in a swf and control what stream is played through the media player on the same asp page.
i want to control sound in my movie clip by the button which i designed in flash. for ex.: my default sound is 100% on home button & when i click on contact(last button) the volume level goes to 20% same as in between buttons.i use this script to call the sound in flash
bgSound = new Sound(this); bgSound.attachSound("sound1"); bgSound.start(0,99);
now tell me what i put in buttons to manage sound level.
I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):
var song_initvolume:Number = 100; slider_1._x = groove_1._x + song_initvolume; playSong(0,song_play);[code]....
I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.
I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
[Code]....
The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
This is a completely AS3 scripted, and dynamic project, meaning I cant use any assets from the library.
1 - This button is a mute.
� Currently the loaded sound now fades in with a timer.� I want the button to over-ride any sound elements on the stage: the mp3 and later a flv movie as well.� In the below example the button only interferes with fade, and dosen't actually override it, after the fade - it dont do jack. � SoundMixer.stopAll(); will of course kill everything but I cant toggle this(can I?)
2 - The toggle button itself� I've loaded two png's into a sprite, and created a toggle button from them using an if statement. � Is this best practice? or would you recommend something else?� Perhaps SimpleButton?
I'm trying to set up a slider that will adjust the volume of the video that is playing. I currently have a slider that adjusts the progress of the video that works just fine. I set my volume slider up the same way (as far as making it slide and the bounds it's contained within) but it fails to actually be draggable. I click on the slider and it disappears from view instead of allowing me to drag it. It's been a while since I've done any AS work and I'm struggling to figure out the problem here as everything appears to be correct.