ActionScript 3.0 :: Flash Sprite Button Not Toggling Sound Volume?
Jul 21, 2010
This is a completely AS3 scripted, and dynamic project, meaning I cant use any assets from the library.
1 - This button is a mute.
� Currently the loaded sound now fades in with a timer.� I want the button to over-ride any sound elements on the stage: the mp3 and later a flv movie as well.� In the below example the button only interferes with fade, and dosen't actually override it, after the fade - it dont do jack. � SoundMixer.stopAll(); will of course kill everything but I cant toggle this(can I?)
2 - The toggle button itself� I've loaded two png's into a sprite, and created a toggle button from them using an if statement. � Is this best practice? or would you recommend something else?� Perhaps SimpleButton?
This is a completely AS3 scripted, and dynamic project, meaning I cant use any assets from the library.
1 - This button is a mute. � Currently the loaded sound now fades in with a timer.� I want the button to over-ride any sound elements on the stage: the mp3 and later a flv movie as well.� In the below example the button only interferes with fade, and dosen't actually override it, after the fade - it dont do jack. � SoundMixer.stopAll(); will of course kill everything but I cant toggle this(can I?)
2 - The toggle button itself � I've loaded two png's into a sprite, and created a toggle button from them using an if statement. � Is this best practice? or would you recommend something else?� Perhaps SimpleButton?
ActionScript Code: var btmUpURL:String = "a_icn-1.png"; var btnDwnURL:String = "a_icn-0.png"; var btnLoader1:Loader = new Loader(); var btnLoader0:Loader = new Loader();
I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(
Dragging the slider down will make the sound louder, while dragging up lowers it.
Here is my code below dealing with the volume slider.
[Code]....
The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.
Basically I am working on my personal portfolio and am not that good with AS. I have made a volume box that appears once the sound button is pressed. This box includes on and off buttons. The problem is how do I make the box stay, once the user clicks on a different button e.g. home? Its it simply a case of using keyframing or is it AS? and example of what I am trying to create is [URL]. Check the sound options.
I'm working on a project for my Flash class that seems to be above everyone's heads. What I'm trying to do is figure out how to take sound from a microphone, register the level/volume of that sound in flash. So if the level is 25 then a movieclip and a different sound is played back. Problem is I don't know what coding I can use to register a microphone and take whatever sound is put into the microphone and display a movieclip.
I am new to AS, but not new to programming.I'm using Flash CS4.I have two button symbols, PlayBTN and PauseBTN. They are used to control the playback of a slideshow. When I use either one or the other to control the slideshow, it works. However, what I want to do is toggle between the two buttons, so that they work together like this:
1. If the slideshow is playing, PauseBTN is visible. If PauseBTN is clicked, the slideshow stops, and PlayBTN becomes visible.
2. If the slideshow is paused, PlayBTN is visible. If PlayBTN is clicked, the slideshow stops, and PauseBTN becomes visible.
In other words, clicking the button not only controls the slideshow, but changes which button is visible.I had this working using a two-frame movie clip and static bitmaps, but when I swap out the bitmaps for the buttons, the button rollovers stop working.
I have a button in action script with toggle="true". Now when I click the button its color changes and it looks as if it has been disabled (but its actually not). I need to know which property of this button has changed? For example if I need to know somewhere in my code the "toggled state" (if there is any such thing) of this button, which property of this button should I check?
I inherited a flash application at work that is basically a bunch of symbols with actionscript inside each of them. There is also an external actionscript file that serves as the application controller, with much of the application logic in various frames of Scene 1. Some of the symbols are supposed to play a sound file on mouse over, which they do just fine, but when I try to get the global sound volume from the controller:
E.g. ActionScript Code: var bVolume:Number = controller.getGlobalVolume();
It doesn't work because it doesn't recognize the controller object. This is strange because the controller is called all throughout the project, but it is not seen within symbols.
I have created a Pause and Play button that toggles between states. It controls a Timeline with synced Sound. When I use it the sound and animation go out of sync. Can anyone help me with this or perhaps have better code I could swap out to make this work?
Below is what I am currently using:On the first frame of an Action Script layer put this AS:
Put the Pause and Play buttons directly over each other on 2 layers for the duration of the timeline.Pause Button on top. (unless you have a STOP on the first line then maybe the Play button will start it.
How do you deal with toggling multiple buttons? When one button clicks on the previous active button(s) turns off.
What is the standard practice for dealing with this? Have listeners on all the buttons checking if their name is in an activeButton variable (which seems process intensive with all those listeners going)
A FOR loop to go through all the buttons states and check the activeButton variable when any button is clicked?
That is two ways I have done it but I think there has to be other ways that might be more elegant.
Background story: many users (including me) browse the web from notebooks that are not constructed for sound performance. That means (besides other things) that the sound volume for most videos is too low, especially if the video itself is recorded at low volume.
Therefore...
I was wondering if there is any way of increasing the volume of such a video (especially Youtube, but could be extended to other types), because I'm interested in doing it and even publishing it as Firefox/Chrome/other browser plug-in.
I am completely new to this with flash and action script. I checked the Flash MP3 Player tutorial and I wonder how I'm doing a previous button and a volume scrolling button in action script?
i want to control sound in my movie clip by the button which i designed in flash. for ex.: my default sound is 100% on home button & when i click on contact(last button) the volume level goes to 20% same as in between buttons.i use this script to call the sound in flash
bgSound = new Sound(this); bgSound.attachSound("sound1"); bgSound.start(0,99);
now tell me what i put in buttons to manage sound level.
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
If I have library song playing using a simple code like: var mySong:Song = new Song();mySong.play(); How do I use a button to control its volume so that each time it is clicked the volume goes up or down by a little.
Is it possibleto get the sound volume of of a specific frame or specific time of sound item with the Flash Javascript API maybe together with Action Script?
I'm trying to set a volume to my external sound. I'm using the following code, there're no errors, but the volume is not affected...
var req:URLRequest = new URLRequest("squeeak3.mp3");var sound:Sound = new Sound();var controller:SoundChannel = new SoundChannel();var myTransform = new SoundTransform();myTransform.volume = 0.2;controller.soundTransform = myTransform;
I can't seem to figure out how I set the volume of a single sound object. Everytime I use setVolume on a sound, it is applied to *all* sound objects playing The code that I'm using :
Code: music = new Sound(); music.attachSound("music");
can anyone tell me how to loop 5 different sounds, drums, bass, sax etc. When i use :
[Code]...
and play them all, it's ok, looping fine, but what i want to do is to have 5 buttons that control those 5 sounds. turning of and on some of them... i tried with "secondSound.setVolume(0)" to turn off 2nd sound, but that kill them all... CAN i SOMEHOW set volume down just for one sound? OR if thats not possible, i need bass or sax sound to start again, when button is clicked, in the same position where drums sound is... but when loop start again to start also from "0" i've also tried reading firstsound position:
Every piece of info I can find about how to set the volume of a sound in Flash with setVolume, mentions that you need to reference the movie clip where the sound is stored....to target just that sound, and not the whole timeline.Is there a relatively easy way to set the volume of different sounds that are loaded into the same movie clip? I'm loading my sounds with AS on the first frame of my movie, and would prefer not to have to create separate movie clips for each sound..
I'm having issues with controlling multiple sound volumes in flash. What I need to have happen is a Background music softly playing while a voice over is also playing.
This is what i have in the first frame of my main timeline
Code: firstSound = new Sound(BGMusic_mc); firstSound.attachSound("LatinRockMusic"); firstSound.setVolume(10);
[Code]...
but when it starts to play the voice sound the volume jumps up to 100. I need the first sound to stay at 10 and the voice sound to be at 100.
I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):
var song_initvolume:Number = 100; slider_1._x = groove_1._x + song_initvolume; playSong(0,song_play);[code]....
I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.
I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).
Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?
I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??
sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...