ActionScript 2.0 :: Quiz Score Not Working - Remain Same All The Time
Mar 25, 2007
I'm trying to create a simple quiz with a few questions, the code I have below doesn't seem to work. It comes up with my final score as -15 all the time, its not even checking to see if the answer is correct, as soon as I load the movie the Output comes out as -5 -10 -15.
quizBut.onRelease = function() {
totalOutput_txt.text = "Your final score is: "+score+"/30.";
};
score = 0;
if (_root.answer1 == "flush") {
[Code] .....
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Nov 23, 2010
I have a working quiz but I want to know how to get the score of the number of correct answers the person got but I can't seem to figure out the code for it. This is my code below.
stop();// movie clip waits on buttonsgloss_mc._visible = false;// set the gloss initially to not visiblescore_int = 0;// score on the quiz is initially zero// button functionsq1_btn.onRelease = function() { scoreQuiz_fnc("1");};q2_btn.onRelease = function() { scoreQuiz_fnc("2");};q3_btn.onRelease = function() { scoreQuiz_fnc("3");};q4_btn.onRelease = function() {
[code]....
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Nov 9, 2009
I've been fiddling around with the flash quiz template and it's pretty much what I need to a point. But I really just need is to know how to keep score?
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Dec 20, 2009
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SECTION ONE (labeled "inf"):
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[code]....
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Apr 7, 2011
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[Code]...
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Dec 10, 2007
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Aug 3, 2011
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Jun 2, 2009
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txt7var = Math.round((new_score/4)*100); // convert score to percentage
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this.onEnterFrame = function() {
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[Code].....
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Mar 28, 2011
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.
However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.
This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables
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[Code].....
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Mar 28, 2011
My problem is that I have a countdown for a variable called health, that works fine, it decrease the score over time, my problem is that I'm trying to have a button, that when clicked increases the health variable by 50, it works fine in Debug, it shows that the variable is being updated, but when I run it normally, it just doesn't update. Here is the offending code:
ActionScript Code:
public function countdown(e:Event)
{
[code]........
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Mar 28, 2011
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables
enemySpeed = 5; //Set Enemy initial speed
numberEnemy = 4; //Change this to add more Enemies
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[code].....
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May 6, 2007
I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?
Write:
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();
The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {
[code]...
There is another point it is read but it is the same sort of thing as the above.
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Aug 10, 2004
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i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
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=============
on the first frame of the film i have the code
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Code:
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[Code]....
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package Chem.DragDrop
{
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[Code]....
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