ActionScript 3.0 :: Play Pause Button On Main Timeline In Flash Movie
Jan 28, 2011
I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true;
function ppState(event:MouseEvent) {
if(pp) {
stop();
event.target.gotoAndStop('pause');
[Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
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[Code]...
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[Code]...
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Code:
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[Code]...
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I have seen umpteen different guides on how to make a play/pause button in flash. and i cannot get it to work. I think i may pull my hair out soon.basically- i have made an mc which sits on the main timeline. i t has 2 frames, ecah of which has a stop() action in the frame. the first has a pause button with the following script attached to to the button:
on(release){
_root.stop();
gotoAndStop(2);
}
i have also tried putting in nextFrame instead of gotoAndStop() -but this is besides the point as it's not even stopping!in the second frame there is a play button with the following scruipt attached to it:
on(release){
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gotoAndStop(1);
}
I think the problem may be deeper rooted because i have looked on sevral guides and they all tell me to do a similar thing.
In fact i made a button which sat on the timeline with this script
on (release) {
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}
and STILL nothing happened!
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