ActionScript 3.0 :: Capture The Timer Value To A Variable And Resume It From There At A Later Time?
Jul 8, 2011
I know how to stop and start a timer, but how can you capture the timer value to a variable and resume it from there at a later time? I tried capturing the currentCount of the timer to an integer variable, but i cant modify it.....it says its read only.
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Similar Posts:
Jan 7, 2010
how to set variable time for a single timer, like I first setup this timer:
private function timer():void{
var randomTimer:Timer=new Timer(time,0);
randomTimer.addEventListener("timer", somefunction);
[Code].....
So how can I influence the time inside the timer? Do I create a global timer, remove the listener and recall the timer function? Would this work since the timer has already been declared, I a re-declare a timer?
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Mar 13, 2012
Is it possible to pause timer and resume?
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Jun 13, 2010
i have a mc with a slideshow nested on the main timeline and two buttons with a simple code to pause and resume:
ActionScript Code:
pause_btn.addEventListener(MouseEvent.CLICK, onClickPause)
function onClickPause(event:MouseEvent){
[code]......
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Feb 23, 2008
I have a movie which plays for several seconds, then I stop it. I want to resume it playing automatically after 10 secs.
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Jan 5, 2010
Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?
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Jan 5, 2010
Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?
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Jul 13, 2010
stop and resume time on release image?
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Oct 22, 2010
I want to capture webcam video at run time.user can preview and save the video.
I am able to capture video using camara.get();
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Feb 6, 2011
I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer. [code]...
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Jun 9, 2009
I've created a flash form using components from flash 8 and can capture the values(variable name) from following components: listbox, radio buttons, textbox and textarea, dropdown list but.... I am unable to capture the value of my checkboxes.
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Mar 19, 2007
I'm trying to make a small email capture form, but I'm having trouble getting Flash to pass the email address to the server. I've since given up trying to use getURL and I'm simply trying to trace the variable instead. The form consists of a text box w/ instance name "email_txt" and a button w/ instance name "btnSignUp." the actionscript is placed on the button.
Here's PHP Code:
on(release) {
trace("email_txt says: " + email_txt);
// getURL stuff here
}
My trace statement reads:
Code:
email_txt says: undefined
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Jan 26, 2010
I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.
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Feb 17, 2009
Anyone know if its possible to change the time for a timer i.e.
var tMovieTimer:Timer=new Timer(10); gives 10 mili secs. is there a way to change it to say 30 later or do I have to create a new one?
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Apr 27, 2011
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
start_time = getTimer();
countdown = 7200000;
onEnterFrame = function () {
elapsed_time = getTimer()-start_time;
[Code]....
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
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Mar 16, 2011
every time it gets to zero it goes back to 59:59:59:59.i need it to stay at 00:00:00:00 or even better make it flash.
var thisYear:Number = 2011;var thisDay:Number = 28;var thisMonth:Number = 2;var thisHours:Number = 19;var thisMin:Number = 30;var thisSec:Number = 0;var countdownXML:XML = new XML();countdownXML.ignoreWhite = true;countdownXML.load( 'countdown.xml'[code].....
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Jul 11, 2009
im using a timer and am trying to find out how much time is left untill it fires off?
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May 26, 2010
I want to have a variable which changes from time to time based on certain parameters.
For Example:
var poop:Number;
onEnterFrame = function(){if(donkey==1){poop = 2;}
if(donkey==2){poop = 5;}
}
But it doesn't work. I can't seem to change the value of "poop" with code. It only accepts a value that I place, ex. var poop = 2, but that doesn't let me change it.
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Jul 15, 2010
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
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Sep 13, 2011
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
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Mar 29, 2010
does any one know of any good countdown timer's for flash which i can use to be implemented in a flash game or quiz ? also i have the following line of code
var endDate:Date = new Date(2010,7,30);
how would i go about having the endDate to be the current time and date + 30 minutes ?
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Nov 28, 2011
I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:
package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....
That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.
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Oct 15, 2008
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
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Feb 11, 2010
I am using the Timer class to time events. Although, I am not sure I have it set up correctly as after a few seconds the events start to get synchronized. first two, then three, etc. Here is an example of the code:
[Code]...
Does anyone know what could be possibly interfering with the Timer for this to happen? It mainly starts happening after you click on an mc and it is removed from the stage (this is for a game).
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Mar 11, 2011
I have to make a timer that starts off set at one minute and plays an animation mapped to the time remaining in the timer. I need it to start and stop on a button press, and once it has gone through the minute, I need to be able to add time to it and start it again (with the animation mapped to the new amount of time) by clicking and dragging (or maybe with a slider). I have the basic functions down, but I can't figure out how to get it to start over with the time added by dragging. Here is my code so far:
[Code]....
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May 30, 2011
I'm trying to build a simple timer application in as3 that counts down and then plays a gongsound. easy right?There are 3 buttons that should change the time from 2,3 and 4 minutes. Default time is 3 mins but the buttons never change the time and I can't figure out why, the trace tells me the boolean values have changed but the time is always the same..To save time I changed the times to 3,5 and 7 secs. here is the code :
ActionScript Code:
//time selection buttons
var time;
[code]......
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Mar 20, 2007
I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -
Code:
timerBTN.onPress = function(){
_root.countdown += 5;
[code].....
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Apr 17, 2007
I used the Cowntdown timer from this page [URL]I wanted to know how can I adjust the time. For example, I want to change the ending time to 8.00 am, what do I need to change in the code for it to "explode" at 8.00am?
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Jan 31, 2009
Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.
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